In short, here are my proposals and the reasons for doing so. First off, single heatsinks as they stand are weak. Incredibly weak. Stock designs utilizing them are basically crippled due to poor heat efficiency. It takes far too long for a stock Jenner to cool off its medium lasers for example to be effective and, perhaps more importantly, to be fun.
The second problem is single heatsinks versus double heatsinks. As it stands now, except in very rare and debatable circumstances, double heatsinks are hands down a superior upgrade to single heatsinks to the point that it's not even a choice or question over whether or not to upgrade. PGI knew this already when they first released double heatsinks to the game and restricted their heat dissipation to not be true "double" heatsinks. While this assured that the heatscale would still be a factor in gameplay, it still leaves the problem that single heatsinks are clearly ineffective. In fiction, this was fine, as according to the timeline, double heatsinks were still a rare commodity. But in MWO, where there's hardly an economy at all, this isn't a factor.
Even custom designing 'Mechs in the table-top game, there was practically no reason at all to not take double heatsinks. The free heatsinks offered within the engine made the upgrade a no-brainer almost every time, effectively doubling your standard capacity before even adding heatsinks that required additional tonnage or space. Only in especially small 'Mechs where all the stock heatsinks might not fit in the engine is it even a factor, and most of the time, you'll run out of tonnage before critical space before it becomes a problem.
Thus, I propose the following changes.
1. Decrease the efficiency of double heatsinks within the engine, perhaps even as low as standard heatsinks.
2. Buff double heatsinks mounted externally from the engine to be double the strength of single heatsinks, as the name suggests them to be.
3. Buff how quickly heat is dissipated across both single and double heatsinks to allow stock 'Mechs to have less downtime on the battlefield, and thus be more fun and engaging for people to play, and/or increase the heat scale to allow for more tolerance before shutdown.
4. More effects/penalties of high heat.
Double heatsinks will still be an advantage, but single heatsinks will no longer feel like a noose by which most stock designs are strangled by. Also, this will allow for a true choice to be made between double and single heatsinks, as the advantages between them will be solely and directly comparable to the space occupied by either.
This will be at least a step in the right direction I feel to more proper and engaging heat balance in the game. Further down the road, I'd also like to see additional features to the heat scale, such as increasingly sluggish movement speeds of the torso, arms, and walk/run speeds of the 'Mech the higher up on the heat scale one lingers. As it is now, heat only affects one thing: whether your 'Mech is powered on or off. One can ride the heat scale at 99% the whole battle and otherwise not suffer any disadvantages. With heat being such a core mechanic of MechWarrior games of the past and the MechWarrior universe in general, I'd love to see a more in-depth system in place to properly simulate the effects of heat on a BattleMech.
Thanks goes to Protection for bringing the topic up in the first place.
EDIT: Clarified meaning and idea behind points 2 and 3.
Edited by SteelShrike, 25 March 2013 - 02:20 AM.