For MWO, weapon stats were copied without consideration for their DPS and HPS values.
What would people think of reworking weapons and armor to be TT equivalent, on a 5 sec base timer?
Some weapon stats as an example:
Keep doubled armor
Make SHS cool 1 heat per 5 seconds
AC/20
5 sec cooldown
20 damage per shot
7 heat per shot
20 damage per 5 sec
ac/10
2.5 sec cooldown
5 damage per shot
1.5 heat per shot
10 damage per 5 sec
ac/5
1 sec cooldown
1 damage per shot
.1 heat per shot
5 damage per 5 sec
ac/2
.5 sec cooldown
.2 damage per shot
.1 heat per shot
2 damage per 5 sec
UAC's could be identical to their AC counterparts, with a toggleable Rapid Fire mode, which gives you double RoF with a chance to jam (jamming is permanent in TT but far less likely to happen, actual implementation would need to depend on gameplay tuning.)
Ammo would need to be multiplied by the number of shots per 5 seconds for weapons with ammo (i.e., AC/20 keeps same ammo count, AC/2 gets x10 ammo per ton.
Lasers would need to be reworked as well, with ML dealing 5 damage over 5 seconds, and producing 3 heat. Actual duration/cooldown is arbitrary.
Missiles could be made so all launchers have a 5 sec cooldown, with the only difference between them being the number of missiles launched and heat generated.
Really the only important thing is that they do the same relative DPS/HPS.
(I'm not trying to say things should be implemented this way, as I think the weapons would all feel too similar, but I think it would make a good baseline.)
Edited by Tabrias07, 25 March 2013 - 10:52 AM.