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3Pv Realization Idea: Simulation Within Simulation


10 replies to this topic

Poll: If 3PV to be inevitably added into game, would you like it to be Computer Simulation of Mechs fight in Mech combat simulation game? (9 member(s) have cast votes)

Do you support OP idea?

  1. Yes (4 votes [44.44%] - View)

    Percentage of vote: 44.44%

  2. No (4 votes [44.44%] - View)

    Percentage of vote: 44.44%

  3. Abstain (1 votes [11.11%] - View)

    Percentage of vote: 11.11%

How would you prefer 'simulation withing simulation' to be realized?

  1. Training Simulator for Mechwarrior cadets in some military academy (6 votes [66.67%] - View)

    Percentage of vote: 66.67%

  2. Arcade gamebox for Mechwarriors in some bar (3 votes [33.33%] - View)

    Percentage of vote: 33.33%

Vote Guests cannot vote

#1 Featherwood

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Posted 25 March 2013 - 02:22 PM

Piranhas (Bryan, Russ, Paul, Garth and others), if you are really determined to ignore community and still insist on 3PV implementation, please do it nice and logically at least.


Computer Simulator (with 3PV/1PV) in Mech combat simulation game (with 1PV only).
This could be something like computer simulator in military academy for Mechwarrior cadets training:
  • call it whatever you like, but add some graphical filter to emulate 'computer simulation' - something like loading screens have or something like UAC camera view
  • allow cadets to gain some kind of exp points to unlock different Mechs to test them and determine their own preferences before C-Bills grind or MC purchase
  • block or limit C-Bills gain while playing in 'simulation mode', but you may give new players some kind of voucher for new Mech buy to fight 'real' 1PV fights (e.g. after some 'course in military academy' completion)
  • limit or block Global Exp gain - to stimulate players go for 'real' 1PV fights
  • allow cadets to level Basic Mech feats by piloting them in simulation mode
  • limit or block Mechlab for simulation mode - to stimulate players go for 'real' 1PV fights, that would also make sense for standard modifications existence
IMO, such realization will allow new players to taste BT game universe, find their niche and won't split players base into unequal groups.


Alternatively you may realize 3PV like arcade gamebox (in some bar on some planet) for Mechwarriors (with adjusted graphics, flying damage numbers, text clouds and so on in the style of Borderlands), arcade game in simulator game.


P.S. PGI, I don't like that you have a trend to break your word, I don't like 3PV idea, which I treat as profanation, I don't like that you are not able to fix game-breaking features like ECM for months, but I love Mechwarrior series and ready to contribute what I can to help keep its spirit alive.


Edit: minor mistakes have been fixed.

Edited by Featherwood, 25 March 2013 - 02:27 PM.


#2 Pinselborste

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Posted 25 March 2013 - 04:08 PM

no, people who want to play 3rd person shouldnt get punished, you shouldnt force others to play the way you want.

#3 Featherwood

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Posted 26 March 2013 - 02:09 AM

View PostPinselborste, on 25 March 2013 - 04:08 PM, said:

no, people who want to play 3rd person shouldnt get punished, you shouldnt force others to play the way you want.

What are you about? Talking to yourself? Where do you see punishment in my suggestion? No need to distort.

#4 Mechteric

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Posted 26 March 2013 - 08:52 AM

It seems too complex a system to try and understand exactly what and where you'd be earning who and why.

I think the simplest and best thing they should do with 3rd person is just keep them separate almost like game modes. In this way you make a choice to play the entire match in 3rd person against other 3rds only, or entire match in 1st person against other 1sts only. This way everyone is on equal footing.

Edited by CapperDeluxe, 26 March 2013 - 08:52 AM.


#5 FrostCollar

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Posted 26 June 2013 - 07:47 PM

Simulation within a simulation?
We need to go deeper.

#6 Redwood Elf

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Posted 27 July 2013 - 08:35 PM

3pv is a spectacularly bad idea. Admit it, all you want it for is the ability to see where the spider running around behind your mech is going. You would be completely unable to target anything, since it is all done FPS, and there's no autotargetting.

Just. Say. No.

#7 Insideous

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Posted 31 July 2013 - 07:58 PM

Just to be clear. I voted NO to having 3rd person view in Mechwarrior Online. When a friend told me about MWO beta my first thought was it would be lame, it would be dumbed down, there was no way a massive multiplayer online mechwarrior game could do justice to the MechWarrior universe.

I was wrong.

The lack of 3rd person view is one of the MAJOR DRAWS to this game. When you are dropped planetside and your mech goes though the startup sequence, and you can freely look around the inside of your cockpit, the immersion factor goes through the roof!

MAJOR SUGESTION COMING UP: In fact if you added free look control to one of the head tracking devices currently on the market, used primarily for flight sims, that would take immersion factor to the next level. Imagine your mechs legs pointed one way, your torso is twisted 30°, using one of the headtracking controllers freelook could provide extra outside the cockpit viewpoint without having to resort to childish 3rd person views.

There are a lot of things that need real attention like implementing a lobby when you can create groups and embark on various missions like the MW standalone series. Where are the missions to protect/destroy a convoy, defend an area against an invasion?

3rd person view is for Mech Commander type of games, it has NO place in this game except to bring down the level of realism. I'd prefer to see mech repair bays implemented on maps instead of 3PV.

If 3PV is implemented in 1st person combat it will provide a huge tactical advantage looking over the shoulder seeing things you would not, should not be able to see.

Don't do it, just say NO.

...going to add here... It was stated 3PV was intended to help newbs get used to driving a mech. So make 3PV ONLY available in the TRAINING maps!!!! I mean that's what the TRAINING maps are there for right??? to TRAIN??!??!

Ok, ok, it would be cool to go and see what my mechs new paint job looks like I gotta admit. But, keep 3PV out of normal combat maps or remove simulation from your title. MWO will be just another cheesy arcade that also says it is a combat simulation.

Edited by Insideous, 02 August 2013 - 03:18 PM.


#8 Destructicus

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Posted 31 July 2013 - 10:55 PM

View PostPinselborste, on 25 March 2013 - 04:08 PM, said:

no, people who want to play 3rd person shouldnt get punished, you shouldnt force others to play the way you want.


People who want to play in 1st person shouldn't be punished either for wanting to play the game it's meant to be played, you shouldn't force others to stoop to your dumbed down level because you have a higher FOV advantage in 3rd person

#9 PlzDie

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Posted 31 July 2013 - 11:16 PM

Sadly this ship has sailed, 3rd PV is coming and will be implemented as stated in a previous dev post, for now as separate modes but I am sure that both modes will be thrown together later on as PGI can't really be trusted on what they say.

The very large but still unknown majority has spoken.

#10 Sean von Steinike

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Posted 31 July 2013 - 11:21 PM

Polls on 3rd PV don't matter. PGI already decided to disregard the people who can figure out torso twist in favor of people that can't understand torso twist.

#11 Armando

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Posted 09 August 2013 - 02:08 PM

If PGI wants to spend development dollars on unwanted, controversial, bull stuff fluff like 3PV that is their business. The day they release 3PV to production BEFORE community warfare is implemented it will be the day they will lose MY business.

I don't give 2 licks if 3PV is fully developed, PTR tested, approved, and ready to install....if it 'goes in' before community warfare I will 'go out'. Save it until after community warfare PERIOD.

I've spent THOUSANDS (as in $2K+) of dollars to play a first person shooter in big stompy robots from my childhood against a community of players.

Take away the first person shooter...before you provide "the community"....no more 'founders packages', no more paint, no more xp conversions, no more mech bays, no more mechs.....my buy buy, goes bye bye....never to come back....end of story.

Edited by Armando, 09 August 2013 - 02:08 PM.






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