TopHatCat, on 27 March 2013 - 03:36 AM, said:
The only problem with this idea is, how would you stop the enemy team from simply standing at the other side of the map (or atleast a nice distance away) and just Hit-and-Run the base with PPC's/Gauss etc etc.
A possible solution.
Base have a fairly high base HP and HP regeneration when no other mech is within capping range. The HP regeneration could be around 10 DPS with a base HP of, say, 1000 HP. So unless you have another mech within capping range, you'll probably need 4 mechs on continuous focus fire to destroy the base.
This also have the side effect that capping with a slower, heavy hitter mech can offer some advantage (damage faster).
TopHatCat, on 27 March 2013 - 03:36 AM, said:
Also... I dunno, I kinda like the idea that, when the brutal fight has ended, and you only have 1 guy left alive, arms blown off, only 1 weapon remaining etc, against something like, 4 full HP Atlas's, it's nice that he can make a desperate run for their base and still have a small chance at winning. Guess that's just me though :/
If your match ended like that... either the ELO messed up or you shouldn't win like that under assault.