TrrPrr is plenty helped here.
But since this topic is up I thought I might ask for some advice on this rather than starting a new thread.
I'm trying to find a lore friendly way of explaining what mech and pilot efficiencies are. Here's what I came up with.
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Mech/Pilot Efficencies
An engineer designs things from a speculative point of view. A pilot makes them practical.
Battlemechs are like hot rods. The pilot uses them, gets to know them, and learns their ins and outs. It is with this knowledge and experience that the pilot can determine what would make his or her Battlemech more responsive to input.
Shorten a wire here, bypass a redundancy there, improve airflow somewhere and voila, it works better!
We summarize them as Mech Efficiencies.These are hardware modifications and Variant specific. Such mods can be anything from improving heat dissipation to manipulating the interface between the control software and hardware for improving response time.
There are three tiers of Mech Efficiencies
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Basic, which are specific to one variant. Elite, which is gained through an individual's experience with three variants of one chassis. And Master, which is knowledge gained from fully expanding elite modifications from 3 mechs in one weight class.
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Pilot Efficiencies are another form of modification garnished through a pilot's overall experience. With time, mission drops and hear-say, pilots become aware of unconventional and expensive software modifications to improve their rigs. These software modifications are not chassis/variant specific, and as such are rapidly adapted to suit any battlemech. These include sensor enhancements, targeting system modifications, control software hacking suites (capture speed), and others.
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Thoughts so far?
Edited by Koniving, 02 April 2013 - 10:14 AM.