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"pilot Trees"


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#1 trrprrprr

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Posted 02 April 2013 - 08:21 AM

Hello, im very new and cant find any nfo about my question.

Mech skills i understand that they must be earned for new mech from 0, but what about pilot tree skills? Do each mech have his own pilot, or if i start to skill up pilot skills they will apply for all mechs that i have and will buy later on?

Hope i discribed understandable as in game i just got a ******** laughs about my english, but im not sure if i vrite so damn bad that noone can understand...


Thanks! :(

#2 Syllogy

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Posted 02 April 2013 - 08:25 AM

Pilot Skills are unlocked using General Experience (GXP)

Those unlocks allow you to purchase modules that can be placed on any mech.

So just to be clear: Unlock the Pilot Skill, then Purchase the corresponding Module from the Mechlab, then Equip it on a Mech of your choice in the Mechlab.

#3 Imagine Dragons

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Posted 02 April 2013 - 08:28 AM

Pilot trees are "dead" replaced with the module system, which is basically a "bucket" system.

There is no "pilot" customization so-to-speak

#4 trrprrprr

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Posted 02 April 2013 - 08:37 AM

thank you very much, so i just have to brain now what modules i need the most! :(

#5 Splinters

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Posted 02 April 2013 - 08:45 AM

The most useful ones are the Cool Shots since they are cheaper. In terms of the others, 360 targetting is good for lights all the way to assaults.

After that it is really about playstyle. I really like the capture module for my fast mechs (>100+ kph) and target decay for LRM boats, but after cool shots and 360 it's really optional as very few mechs can mount more than 3 modules with master mech skills unlocked.

-S

#6 Koniving

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Posted 02 April 2013 - 10:00 AM

TrrPrr is plenty helped here.

But since this topic is up I thought I might ask for some advice on this rather than starting a new thread.

I'm trying to find a lore friendly way of explaining what mech and pilot efficiencies are. Here's what I came up with.
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Mech/Pilot Efficencies

An engineer designs things from a speculative point of view. A pilot makes them practical.

Battlemechs are like hot rods. The pilot uses them, gets to know them, and learns their ins and outs. It is with this knowledge and experience that the pilot can determine what would make his or her Battlemech more responsive to input. Shorten a wire here, bypass a redundancy there, improve airflow somewhere and voila, it works better!

We summarize them as Mech Efficiencies.These are hardware modifications and Variant specific. Such mods can be anything from improving heat dissipation to manipulating the interface between the control software and hardware for improving response time.

There are three tiers of Mech Efficiencies.
Basic, which are specific to one variant. Elite, which is gained through an individual's experience with three variants of one chassis. And Master, which is knowledge gained from fully expanding elite modifications from 3 mechs in one weight class.
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Pilot Efficiencies are another form of modification garnished through a pilot's overall experience. With time, mission drops and hear-say, pilots become aware of unconventional and expensive software modifications to improve their rigs. These software modifications are not chassis/variant specific, and as such are rapidly adapted to suit any battlemech. These include sensor enhancements, targeting system modifications, control software hacking suites (capture speed), and others.

----------------------

Thoughts so far?

Edited by Koniving, 02 April 2013 - 10:14 AM.


#7 EvangelionUnit

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Posted 03 April 2013 - 11:25 AM

they should use it in the mechlab the first few times people with cadet bonus click on the fields for the pilot tree

#8 Koniving

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Posted 03 April 2013 - 07:14 PM

View PostEvangelionUnit, on 03 April 2013 - 11:25 AM, said:

they should use it in the mechlab the first few times people with cadet bonus click on the fields for the pilot tree


:ph34r: Thank you. Supposedly UI 2.0 will have helpful stuff to guide new players. Though mine's gonna be used in short videos that I can link people to.

#9 BoPop

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Posted 03 April 2013 - 07:19 PM

furthermore i would not convert MC into GXP because once you use your GXP on pilot tree there's not much to use it on except filling in gaps on mechs you hate leveling up, then you might want to use GXP in place of mech xp.

~unless you got wads of cash to blow :ph34r:

Edited by BoPop, 03 April 2013 - 07:20 PM.


#10 Koniving

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Posted 25 April 2013 - 04:11 PM

View PostBoPop, on 03 April 2013 - 07:19 PM, said:

furthermore i would not convert MC into GXP because once you use your GXP on pilot tree there's not much to use it on except filling in gaps on mechs you hate leveling up, then you might want to use GXP in place of mech xp.

~unless you got wads of cash to blow :ph34r:


Or there's a sale! The 50 for 1 MC sale, I got everything unlocked for 3 dollars and still floating on 70,000 GXP, which I used to quickly level up a few mechs. ;)

#11 Syrkres

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Posted 26 April 2013 - 09:04 AM

View PostXenomorphZZ, on 02 April 2013 - 08:28 AM, said:

Pilot trees are "dead" replaced with the module system, which is basically a "bucket" system.

There is no "pilot" customization so-to-speak

You say they are dead, why are they still in game under Mech Lab. I had stopped playing since the last wipe/clear and only recently came back and was wondering about these.

I noticed I could buy the modules which confused me as to why I would have to had to purchase anything under the Pilot tree.

So right now what is GXP used for then if not Pilot Tree (since it is no longer being used)?

#12 Imagine Dragons

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Posted 28 April 2013 - 01:07 PM

View PostSyrkres, on 26 April 2013 - 09:04 AM, said:

You say they are dead, why are they still in game under Mech Lab. I had stopped playing since the last wipe/clear and only recently came back and was wondering about these.

I noticed I could buy the modules which confused me as to why I would have to had to purchase anything under the Pilot tree.

So right now what is GXP used for then if not Pilot Tree (since it is no longer being used)?


:sigh:

I also said "replaced by the module system"





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