

Raven Legs Too Easy To Damage?
#21
Posted 21 April 2013 - 01:03 PM
I didn't really notice it till I started playing a 4 ppc stalker and I could 1 shot legs off of light mechs. Shooting the legs off a Raven is massively easier than shooting the legs off the other fast mechs, i.e. cicada, spider, jenners etc
PGI really went to far on that nerf. If they want to fix the body hit boxes for being hit then fine, but the Raven should not be the ONLY mech with this glaring weakness.
#22
Posted 22 April 2013 - 02:15 AM
Edited by Kamelkaze, 22 April 2013 - 02:16 AM.
#23
Posted 22 April 2013 - 04:00 AM

( in the end , are "light" .... )
#24
Posted 26 April 2013 - 05:06 PM
#25
Posted 26 April 2013 - 05:14 PM
Kamelkaze, on 22 April 2013 - 02:15 AM, said:
All mechs can be legged. Raven's were nerfed so that their hit box for their legs is LARGER than their actual legs. Was this also done to the Jenner and Spider? Show me the proof. Here's the proof it was done to Ravens.
"The change was made to the Raven leg hitbox and resulted in the box not being drawn so tightly to the actual legs of the mech due to their small size." - Daemur, Pgi Staff
http://mwomercs.com/...tbox-was-fixed/
#26
Posted 26 April 2013 - 05:19 PM
#27
Posted 26 April 2013 - 07:09 PM
Also, if I leg a 3L and we're on the opposite of the map from anyone/anything, I just run away and leave them...
#29
Posted 27 April 2013 - 02:00 PM
A: No. In fact, make it easier. ECM that, *******.
#30
Posted 27 April 2013 - 03:09 PM
Why is it PGI can't get the hit box right on the Ravens? I get legged far faster in my Raven then I do my Cicada and my Raven is a hell of a lot faster... And yes, I do hit and runs in both of those mechs, I don't circle fight with larger mechs if I can avoid it.
#31
Posted 27 April 2013 - 03:10 PM
Here's the post explaining why the Raven legs are so easy to hit - http://mwomercs.com/...ost__p__2087708
Considering ballistic state rewind is in, there is no good reason to give any mechs larger hitboxes than the size of any part of the mech. Rewarding poor aim is not good for the future of this game.
#32
Posted 27 April 2013 - 03:12 PM
Zylo, on 27 April 2013 - 03:10 PM, said:
Here's the post explaining why the Raven legs are so easy to hit - http://mwomercs.com/...ost__p__2087708
Considering ballistic state rewind is in, there is no good reason to give any mechs larger hitboxes than the size of any part of the mech. Rewarding poor aim is not good for the future of this game.
But on the other hand its far easier to hit jenner's CT and only CT.
#33
Posted 27 April 2013 - 03:17 PM
Keifomofutu, on 27 April 2013 - 03:12 PM, said:
But on the other hand its far easier to hit jenner's CT and only CT.
The Jenner may need some hitbox revisions as well, most of the time I kill them due to legging or front CT hits and most of the torso seems to count as the CT, except where the arms attach.
I can't remember the last time I killed 1 by hitting a side torso. Their leg hit boxes seem to match the size of the leg, they aren't as easy to hit as the Raven's legs but also aren't impossible to hit.
#34
Posted 27 April 2013 - 03:19 PM
Keifomofutu, on 27 April 2013 - 03:12 PM, said:
There is a bug for some reason on the Jenner where you can shoot them in the back and some or even half of the damage goes to center torso.
Edited by Coralld, 27 April 2013 - 03:21 PM.
#35
Posted 28 April 2013 - 02:54 AM
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