

Pinpoint Warrior Online
#1
Posted 06 April 2013 - 01:37 PM
#2
Posted 06 April 2013 - 01:38 PM
#5
Posted 06 April 2013 - 01:43 PM
ThinkTank, on 06 April 2013 - 01:38 PM, said:
As usual PGI has decided to not inform anyone of a change that made convergence instant for some reason
People that can actually play the game are upset because its 360noscopeheadshot warrior online due to there being no convergence delay.
if this is another thread about hackz go complain to support@mwomercs.com no one that reads the fourm will do anything or care
Edited by Infernus1986, 06 April 2013 - 01:45 PM.
#6
Posted 06 April 2013 - 01:43 PM
#8
Posted 06 April 2013 - 01:46 PM
Infernus1986, on 06 April 2013 - 01:43 PM, said:
People that can actually play the game are upset because its 360noscopeheadshot warrior online due to there being no convergence delay.
if this is another thread about hackz go complain to support@mwomercs.com no one that reads the fourm will do anything or care
Proof??? I was not aware of this
#10
Posted 06 April 2013 - 01:50 PM
SkyCake, on 06 April 2013 - 01:46 PM, said:
Proof is in the game and how i found out exactly that it was convergence time being disabled involves a NDA.
You don't think that every person running quad ppc stalker or 3d gauss ppc poptart just installed aimbot on the same day do you ?
Edited by Infernus1986, 06 April 2013 - 01:51 PM.
#11
Posted 06 April 2013 - 02:05 PM
#12
Posted 06 April 2013 - 02:08 PM
Infernus1986, on 06 April 2013 - 01:50 PM, said:
You don't think that every person running quad ppc stalker or 3d gauss ppc poptart just installed aimbot on the same day do you ?
Really, the convergence issue just makes more apparent that which was already there... pinpoint aim means center torso warrior online
Rhinehardt Ritter, on 06 April 2013 - 02:05 PM, said:
This isn't an aimbot thread
#14
Posted 06 April 2013 - 02:15 PM
#15
Posted 06 April 2013 - 02:29 PM
SkyCake, on 06 April 2013 - 02:15 PM, said:
Wow really?
well maybe that would be due to the gauss ac20 and ppc firing a single projectile in a straight line as opposed to an lrm launcher firing 5 or more poorly guided missiles in a barrage.
But yea ok being able to hit a 100t 13m mech on its 45sq ft side torso is OP .
Edited by Infernus1986, 06 April 2013 - 02:29 PM.
#16
Posted 06 April 2013 - 02:35 PM
Seriously people, we need to go after the REAL problem! Mechwarrior Online! Nerf MECHS!
#17
Posted 06 April 2013 - 02:43 PM
#18
Posted 06 April 2013 - 02:44 PM
#19
Posted 06 April 2013 - 02:51 PM
SkyCake, on 06 April 2013 - 02:15 PM, said:
I don't see the problem here, you aim and shoot. If your aim is good your shots hit in the place you want them to hit.
I'm not interested in any changes to the weapon systems that would introduce any sort of random chance into weapon hits. I don't even care for the critical hit chance system.
#20
Posted 06 April 2013 - 02:55 PM
Infernus1986, on 06 April 2013 - 01:43 PM, said:
People that can actually play the game are upset because its 360noscopeheadshot warrior online due to there being no convergence delay.
if this is another thread about hackz go complain to support@mwomercs.com no one that reads the fourm will do anything or care
Infernus1986, on 06 April 2013 - 01:50 PM, said:
You don't think that every person running quad ppc stalker or 3d gauss ppc poptart just installed aimbot on the same day do you ?
So you have proof of a mechanical change made to the game by PGI which removes all convergence delays, but you cannot discuss this because of an NDA...forgive me for not empirically trusting you on this, but I'm going to need some more to go on here.
Stalker PPC boat:
No lower actuator arms bypasses most convergence issues.
The trade-off is range-of-motion
3D poptart:
PPCs and Gauss in the torsos with a standard engine.
No convergence issues whatsoever.
Arm lock for XL'd builds
I'm fairly convinced by your poor examples, that you're flushing coolant out of your exhaust port, but feel free to provide some actual data.
Mr 144
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