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Pinpoint Warrior Online


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#1 SkyCake

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Posted 06 April 2013 - 01:37 PM

What are going to do about this???

#2 ThinkTank

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Posted 06 April 2013 - 01:38 PM

Do about what?

#3 KingDerp

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Posted 06 April 2013 - 01:42 PM

View PostSkyCake, on 06 April 2013 - 01:37 PM, said:

What are going to do about this???


Kind of funny when three guys can pinpoint head or CT from 1300M...

And none of them miss.

Hacks are "skill" to the modern little weasel.

#4 SkyCake

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Posted 06 April 2013 - 01:42 PM

View PostThontor, on 06 April 2013 - 01:41 PM, said:

apparently hitting what we aim at is a problem


Ironically enough, it is

#5 Infernus1986

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Posted 06 April 2013 - 01:43 PM

View PostThinkTank, on 06 April 2013 - 01:38 PM, said:

Do about what?

As usual PGI has decided to not inform anyone of a change that made convergence instant for some reason
People that can actually play the game are upset because its 360noscopeheadshot warrior online due to there being no convergence delay.

if this is another thread about hackz go complain to support@mwomercs.com no one that reads the fourm will do anything or care

Edited by Infernus1986, 06 April 2013 - 01:45 PM.


#6 sarkun

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Posted 06 April 2013 - 01:43 PM

"Surely, you can't be serious."

#7 Wittyname Terribad

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Posted 06 April 2013 - 01:46 PM

View Postsarkun, on 06 April 2013 - 01:43 PM, said:

"Surely, you can't be serious."


I am serious, and don't call me Shirly

#8 SkyCake

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Posted 06 April 2013 - 01:46 PM

View PostInfernus1986, on 06 April 2013 - 01:43 PM, said:

As usual PGI has decided to not inform anyone of a change that made convergence instant for some reason
People that can actually play the game are upset because its 360noscopeheadshot warrior online due to there being no convergence delay.

if this is another thread about hackz go complain to support@mwomercs.com no one that reads the fourm will do anything or care


Proof??? I was not aware of this

#9 Suprentus

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Posted 06 April 2013 - 01:47 PM

View Postsarkun, on 06 April 2013 - 01:43 PM, said:

"Surely, you can't be serious."


Don't call me Shirley.

Edit: Bah, ninjad

Edited by Suprentus, 06 April 2013 - 01:47 PM.


#10 Infernus1986

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Posted 06 April 2013 - 01:50 PM

View PostSkyCake, on 06 April 2013 - 01:46 PM, said:

Proof??? I was not aware of this

Proof is in the game and how i found out exactly that it was convergence time being disabled involves a NDA.

You don't think that every person running quad ppc stalker or 3d gauss ppc poptart just installed aimbot on the same day do you ?

Edited by Infernus1986, 06 April 2013 - 01:51 PM.


#11 TheSteelRhino

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Posted 06 April 2013 - 02:05 PM

There are aimbots. Shrug. They are supposed to start addressing hacks etc after release

#12 SkyCake

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Posted 06 April 2013 - 02:08 PM

View PostInfernus1986, on 06 April 2013 - 01:50 PM, said:

Proof is in the game and how i found out exactly that it was convergence time being disabled involves a NDA.

You don't think that every person running quad ppc stalker or 3d gauss ppc poptart just installed aimbot on the same day do you ?


Really, the convergence issue just makes more apparent that which was already there... pinpoint aim means center torso warrior online

View PostRhinehardt Ritter, on 06 April 2013 - 02:05 PM, said:

There are aimbots. Shrug. They are supposed to start addressing hacks etc after release


This isn't an aimbot thread

#13 Stoicblitzer

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Posted 06 April 2013 - 02:09 PM

View PostSkyCake, on 06 April 2013 - 01:42 PM, said:

Ironically enough, it is

hahah i click and 1.5 seconds later the game registers that I fired.

#14 SkyCake

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Posted 06 April 2013 - 02:15 PM

Damage all in one section is horrible... people complain about Artemis making all missiles hit center mass, but no one ever complains about weapons like gauss, ac20, or ppc hitting all in one place, although these weapons are far more powerful than LRMs

#15 Infernus1986

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Posted 06 April 2013 - 02:29 PM

View PostSkyCake, on 06 April 2013 - 02:15 PM, said:

Damage all in one section is horrible... people complain about Artemis making all missiles hit center mass, but no one ever complains about weapons like gauss, ac20, or ppc hitting all in one place, although these weapons are far more powerful than LRMs

Wow really?
well maybe that would be due to the gauss ac20 and ppc firing a single projectile in a straight line as opposed to an lrm launcher firing 5 or more poorly guided missiles in a barrage.
But yea ok being able to hit a 100t 13m mech on its 45sq ft side torso is OP .

Edited by Infernus1986, 06 April 2013 - 02:29 PM.


#16 darkkterror

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Posted 06 April 2013 - 02:35 PM

Man, people keep complaining about the wrong things. Whether it's Capwarrior Online or Alphastrikewarrior Online or P2Wwarrior Online or Pinpointwarrior Online or ECMwarrior Online.

Seriously people, we need to go after the REAL problem! Mechwarrior Online! Nerf MECHS!

#17 wonator

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Posted 06 April 2013 - 02:43 PM

So, i aim, i shoot and i hit where i aim. Whats wrong with it? If someone propose standard FPSlike aim, please go kill yourself...

#18 Royalewithcheese

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Posted 06 April 2013 - 02:44 PM

Hi, welcome to Mechwarrior.

#19 Zylo

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Posted 06 April 2013 - 02:51 PM

View PostSkyCake, on 06 April 2013 - 02:15 PM, said:

Damage all in one section is horrible... people complain about Artemis making all missiles hit center mass, but no one ever complains about weapons like gauss, ac20, or ppc hitting all in one place, although these weapons are far more powerful than LRMs

I don't see the problem here, you aim and shoot. If your aim is good your shots hit in the place you want them to hit.

I'm not interested in any changes to the weapon systems that would introduce any sort of random chance into weapon hits. I don't even care for the critical hit chance system.

#20 Mr 144

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Posted 06 April 2013 - 02:55 PM

View PostInfernus1986, on 06 April 2013 - 01:43 PM, said:

As usual PGI has decided to not inform anyone of a change that made convergence instant for some reason
People that can actually play the game are upset because its 360noscopeheadshot warrior online due to there being no convergence delay.

if this is another thread about hackz go complain to support@mwomercs.com no one that reads the fourm will do anything or care

View PostInfernus1986, on 06 April 2013 - 01:50 PM, said:

Proof is in the game and how i found out exactly that it was convergence time being disabled involves a NDA.

You don't think that every person running quad ppc stalker or 3d gauss ppc poptart just installed aimbot on the same day do you ?


So you have proof of a mechanical change made to the game by PGI which removes all convergence delays, but you cannot discuss this because of an NDA...forgive me for not empirically trusting you on this, but I'm going to need some more to go on here.

Stalker PPC boat:
No lower actuator arms bypasses most convergence issues.
The trade-off is range-of-motion

3D poptart:
PPCs and Gauss in the torsos with a standard engine.
No convergence issues whatsoever.
Arm lock for XL'd builds

I'm fairly convinced by your poor examples, that you're flushing coolant out of your exhaust port, but feel free to provide some actual data.

Mr 144





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