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Convergence Delay Is Temporarily Gone


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#1 Infernus1986

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Posted 06 April 2013 - 04:25 PM

Title says it all if you're wondering why everyone seems to be more accurate with their long range weapons theres your answer.

just so everyone is clear what convergence means, thanks Hillslam

View PostHillslam, on 06 April 2013 - 05:01 PM, said:

CONVERGENCE is when your reticule starts out floating out over an object say 2000m away, your weapons are parallax'd to that distance, then you float your reticule over a target 600m away - the time it takes for the right side weapons to gimbal left and the left side weapons to gimbal right (and this ISNT instantaneous) is the concept of convergence time.




Preliminary video to help make this clear
Was recorded in training grounds a few min ago used mpc to slow it down sorry for crap quality
In less than half a second the right torso mounted ppc and the arm ppc converge from 950m to 755m to hit the catapult directly in the head.

Edited by Infernus1986, 06 April 2013 - 05:10 PM.


#2 Jacob Dieffenbach

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Posted 06 April 2013 - 04:28 PM

View PostInfernus1986, on 06 April 2013 - 04:25 PM, said:

Title says it all if you're wondering why everyone seems to be more accurate with their long range weapons theres your answer.


A fictional answer but an answer nonetheless.

Why just an hour or so ago I struck a hunchback at 150 meters in both his left and right torsos with my Jagermech's two gauss rifles, because they hadn't finished converging from the building I just stepped from behind.

#3 Infernus1986

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Posted 06 April 2013 - 04:33 PM

View PostJacob Dieffenbach, on 06 April 2013 - 04:28 PM, said:


A fictional answer but an answer nonetheless.

Why just an hour or so ago I struck a hunchback at 150 meters in both his left and right torsos with my Jagermech's two gauss rifles, because they hadn't finished converging from the building I just stepped from behind.

funny because i experience the exact opposite

#4 Roadbeer

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Posted 06 April 2013 - 04:34 PM

And with this comes the snipe/poptart meta. just like every other time there was a temp inbalance.



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#5 Vermaxx

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Posted 06 April 2013 - 04:37 PM

Well that's the thing about anecdotal evidence. Everyone always finds exactly the thing they need to prove their position with anecdotal evidence.

Just today I saw a billboard in River City that read "REPAIR FEES ARE NEVER COMING BACK."
I also saw a delivery van at the refinery in Alpine, for the 'Better Machine Guns R Us!' company.
I even found a carefully hidden cave painting in Forest Snow, that showed how the ancient man fought back hit detection issues.

#6 Norris J Packard

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Posted 06 April 2013 - 04:39 PM

View PostVermaxx, on 06 April 2013 - 04:37 PM, said:

Well that's the thing about anecdotal evidence. Everyone always finds exactly the thing they need to prove their position with anecdotal evidence.

Just today I saw a billboard in River City that read "REPAIR FEES ARE NEVER COMING BACK."
I also saw a delivery van at the refinery in Alpine, for the 'Better Machine Guns R Us!' company.
I even found a carefully hidden cave painting in Forest Snow, that showed how the ancient man fought back hit detection issues.


It isn't anecdotal.

#7 Mr 144

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Posted 06 April 2013 - 04:41 PM

Much better OP than the locked one...

Played for 6 hours straight last night cycling my Jagers...
AC/40 + 2xML
2xGauss + 4xML
2xUAC + 4xSSRM + 2xML

I use an x52 throttle with arm lock mapped to the slider...so I have a true arm-lock toggle which I make use of quite frequently. Under both Arm-Locked and 'Free' toggles, I still see plenty of convergence. I was pretty tired after 6-hours straight, and I actually signed off due to NOT landing both of my AC/20 or Gauss rounds in the same location. Furthermore, with arm-lock toggled on, I was having convergence issue with placing my MLs in the same location as my Ballistics. A sign I was tired and needed a break, but also clearly showing convergence at work.

Mr 144

#8 Tennex

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Posted 06 April 2013 - 04:45 PM

there is non such thing as convergence delay


weapons converge immediately on the point where they are fired.

however if there is travel time for your weapons the enemy may have moved towards or away from your fired convergence. And there is no way for weapons to reconverge in mid flight

Edited by Tennex, 06 April 2013 - 04:47 PM.


#9 Mr 144

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Posted 06 April 2013 - 04:47 PM

View PostTennex, on 06 April 2013 - 04:45 PM, said:

there is non such thing as convergence delay


weapons converge immediately on the point where they are fired.

however if there is travel time for your weapons the enemy may have moved at that point. And there is no way for weapons to reconverge in mid flight


lol wut?

#10 Tennex

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Posted 06 April 2013 - 04:48 PM

View PostMr 144, on 06 April 2013 - 04:47 PM, said:


lol wut?

its not a hard concept. if you use a ballistic weapon, you fire ahead of the moving mech. and your weapons are converged on the ground in front of the moving mech.

convergence is instant.

but weapon speed is not.

if you use a laser weapon your beam will always hit where the cursor is pointed.

Edited by Tennex, 06 April 2013 - 04:51 PM.


#11 Nexus Omega

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Posted 06 April 2013 - 04:50 PM

View PostTennex, on 06 April 2013 - 04:45 PM, said:

there is non such thing as convergence delay


weapons converge immediately on the point where they are fired.

however if there is travel time for your weapons the enemy may have moved towards or away from your fired convergence. And there is no way for weapons to reconverge in mid flight


So about the Elite skill that increases convergence speed...

#12 Tennex

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Posted 06 April 2013 - 04:52 PM

View PostNexus Omega, on 06 April 2013 - 04:50 PM, said:


So about the Elite skill that increases convergence speed...


thats probably talking about arm torso convergence. in which case it would be instant if the arm is locked to the torsos o.o

#13 Roadbeer

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Posted 06 April 2013 - 04:52 PM

View PostNexus Omega, on 06 April 2013 - 04:50 PM, said:


So about the Elite skill that increases convergence speed...


Lulz

#14 Infernus1986

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Posted 06 April 2013 - 04:53 PM

please take the time to understand convergence before you post in a thread about it

Edited by Infernus1986, 06 April 2013 - 05:00 PM.


#15 Tennex

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Posted 06 April 2013 - 04:54 PM

View PostInfernus1986, on 06 April 2013 - 04:53 PM, said:

please take the time to understand convergence before you post in a thread about it


"A fictional answer but an answer nonetheless.

Why just an hour or so ago I struck a hunchback at 150 meters in both his left and right torsos with my Jagermech's two gauss rifles, because they hadn't finished converging from the building I just stepped from behind."

why woud the jagermech's two arms converge at different speeds? they're both on arms. unless he's talking about something else

Edited by Tennex, 06 April 2013 - 04:55 PM.


#16 Mr 144

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Posted 06 April 2013 - 04:55 PM

View PostTennex, on 06 April 2013 - 04:48 PM, said:

its not a hard concept. if you use a ballistic weapon, you fire ahead of the moving mech. and your weapons are converged on the ground in front of the moving mech.

wow...you're serious...I didn't expect that...

In your example, your weapons are converged at the range your reticule is displayed at. Check out the Hunchback threads for an actual answer from support how the mismatched shots by the HBKs are WAI due to convergence and range data. Depending on background distances and twitch timing for leads, this may or not be a large enough factor to miss when leading shots. It is most definately converged at the 'ground at the mechs feet distance'.

This is readily apparent in arm mounted ballistics and PPCs....less so in torso placements...

You're not really serious are you?

This thread is the contention that convergence timing delays have been recently removed....to state there is no such thing as convergence boggles my brain.

Mr 144

#17 Tennex

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Posted 06 April 2013 - 04:56 PM

View PostMr 144, on 06 April 2013 - 04:55 PM, said:

wow...you're serious...I didn't expect that...

In your example, your weapons are converged at the range your reticule is displayed at. Check out the Hunchback threads for an actual answer from support how the mismatched shots by the HBKs are WAI due to convergence and range data. Depending on background distances and twitch timing for leads, this may or not be a large enough factor to miss when leading shots. It is most definately converged at the 'ground at the mechs feet distance'.

This is readily apparent in arm mounted ballistics and PPCs....less so in torso placements...

You're not really serious are you?

This thread is the contention that convergence timing delays have been recently removed....to state there is no such thing as convergence boggles my brain.

Mr 144


i said convergence speed.

#18 That Guy

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Posted 06 April 2013 - 04:56 PM

yeah there is no convergence speed. would be nice if there was convergence like they said there would be

View PostRoadbeer, on 06 April 2013 - 04:52 PM, said:


Lulz

qft

#19 Tennex

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Posted 06 April 2013 - 04:57 PM

alright wtf are you guys talking about. are you takling about the convergence of the arm and torso weapons?

or the convergence of two arm weapons onto a cursor point.

because those are completely different things

#20 Mr 144

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Posted 06 April 2013 - 04:57 PM

View PostTennex, on 06 April 2013 - 04:54 PM, said:


"A fictional answer but an answer nonetheless.

Why just an hour or so ago I struck a hunchback at 150 meters in both his left and right torsos with my Jagermech's two gauss rifles, because they hadn't finished converging from the building I just stepped from behind."

why woud the jagermech's two arms converge at different speeds? they're both on arms. unless he's talking about something else


They are not...your shot was converging on a spot further away then the mech you were shooting at...due to leading your shots, the range finder on your reticule did not match the position of the mech...hemce, a wider spread at closer un-converged range.

Mr 144





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