Durant Carlyle, on 07 April 2013 - 09:14 AM, said:
1. That lance of AMS 'Mechs has already given up tonnage better used for offensive weaponry so they can shoot down a few of your missiles.
Yes, just a FEW of them. One AMS isn't shooting down a huge number of your missiles. Each AMS only shoots down a few, and each AMS can only engage one volley at a time. AMS doesn't need further nerfs there.
Also, very often AMS doesn't have a chance to shoot at SRMs due to the short ranges involved. Since SRMs are the only missiles you should be dumb-firing, AMS doesn't need further nerfs there either.
AMS shouldn't be nerfed just because teams are "boating" AMS. They're just countering LRMs. If nobody on the opposing team has LRMs, they have given up that tonnage for nothing. Risk versus reward.
2. LRMs were never designed to be a primary damage-dealing weapon. They are meant for long-range support only. 'Mechs like the Catapult and Archer that have LRMs as their primary weapon were designed to be long-range support 'Mechs.
Even if your argument that LRM's weren't meant to be a primary weapon were true, and it's not, that doesn't invalidate the point that for the weight of an LRM 20 WITH AMMO you could take 2x LLAS with heatsinks and do 4 more damage every time compared to LRM20 even if none of your missiles were shot down, the 2x LLAS STILL do more damage.
As for them not being a primary weapon, tell that to an AWS-8R or CPLT-A1. For the sake of the argument lets put a mix of SRM's and LRM's on the A1, are you really going to tell me the SRM's are the primary weapon? of course not. Your LRM's would be your primary weapon and your SRM's would be your back up so you can still engage when the enemy closes distance and you're in a brawl in that situation though if you're not fighting alone you'd want to find oppertunity to duck behind terrain and create distance between you and your target again. In the case of the 8R it only has a couple energy hard points so again LRM's are going to be it's primary weapon system with lasers as the back ups and maybe some SRM's. The only counter argument to that would be if the 8R was boating SRM's with lasers.
I'm sorry but LRM's ARE a primary weapon and they shouldn't be dismissed especially with the flexibility of Mechwarrior when it comes to builds, an LRM boat SHOULD be a viable build if the chassis allows it otherwise the 8R and especially the A1 are being forced into hybrid builds or SRM boats. Basically according to your argument the A1 is not meant to be an LRM boat and it only has 2 build options either a splatcat or an LRM/SRM hybrid. Taking it as a hybrid build, again you'd be better served taking a different mech that can load something other than LRMs because of the damage output to weight ratio.
Regarding AMS, again it's impact is felt even more after the missile nerf and it's hard countering a portion of a weapons systems effectiveness that already does less damage compared to ballistics and lasers. Also, there is a case for LRM's being dumb fired: hitting a stationary target with out alerting them. When you dumb fire they get no missile alert which means if you're firing from the side or behind unless they turn, they won't know your missiles are coming. Why wouldn't you dumb fire LRM's at a stationary target rather than alerting them and risking they're going to dive into cover? It's perfectly valid to dumb fire LRMs otherwise they wouldn't have the capability to if they weren't meant to. That's like saying they should only be treated as SLRMs and you're totally pigeonholing them and artificially limiting their capability.
@MrMainiac, I would agree on missile spread which I think is crtical.
Having a higher percentage targeting the left and right torso based on the LRM with the arms, cockpit and CT taking a small percentage each unless of course the target twists to use an arm as a shield obviously the damage would shift from the left and right torso to the arm. In the case of an LRM5 having so few missiles, I would scale the spread down since a single salvo only has 5 missiles. Make the left and right torso still be the primary targets on a direct hit sending 2 missiles at each and the 5th to the CT. We're still talking about splitting the damage rather than having it all hit a single critical area. I wouldn't increase or decrease the spread of the damage based on the presence of Artmeis. I would leave Artemis strictly as a buff to tighten up groups of dumb fired missiles whether they be LRM or SRM.
I also want to be clear that when I'm talking about rebuffing LRM's I'm not necessarily saying to put them back to what they were at before. I just want the damage to weight ratio to scale more evenly than it does currently. I would implement spread and buff the LRM20 to approximately 24 damage, the LRM 15 to 20.5, the LRM10 to 17 and the LRM5 to 13.5. This is keeping the current LRM damage scale, all we're doing is adding +10 across the board to account for the tonnage of the weapons with a few tons of the required ammo along with undefined the variables.
P.S. I apollogize for the length of my posts, and here I am just making longer

lol