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i would like to bring back the thrill of the hunt in this game. before with repair and rearm there was a risk associated with running some of the more powerful mechs. that risk made the game much more appealing to me.
BUT
i do recognize that there are those out there who do not like RR. i don't agree, but this isn't just my game.
here is my potential solution:
Bounties
ok well not exactly, but this is the best word i could find to describe what i want.
any numbers listed should be tested and are only in place to express the general idea.
it has been mentioned before that we should combine ELO scores and mech stats when assembling teams. this idea is a sort of spin off from that.
- all players in a match would have a battle value
- these battle values would be listed at the beginning of the match and also with the target data upon locking a target
- their battle value would be a combination of their ELO and the total cbill value of their mech (trial mechs value would be reduced by a certain amount, 25% maybe)
- a multiplier would also be associated with being in a group
- this would be used for matching purposes to keep teams mostly balanced BUT NOT to seperate players into their own tiers.
- the battle value of the target would also provide a multiplier on xp and cbill awards
- all awards you earn would also be divided by your battle value
- BV would multiply any awards given to someone who shoots the player. targets with a high battle value would net more awards for players that damage them
- all awards would also be divided by your own personal BV. a player with a high battle value would earn less
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if a player who just started today manages to beat me while i am in my 11,000,000cbill catapult with a trial mech then he deserves a hefty reward for that feat.
if i run around in my 11,000,000cbill catapult and brutalize new players who are in cheap mechs, then it should earn me much less money than a fair fight.
with this skilled players in expensive mechs become targets. this solves several balance issues.
- players would be encouraged to lower the value of their mech as much as possible if they wish to avoid being a target and earn more money. (players are awarded for running cheaper mechs)
- new players would be targetted much less, giving them more of a chance to get used to the game
- new players would be awarded much more for damaging or killing veterans or other players in more expensive mechs
- matches would tend to end with weaker mechs / pilots on the field giving new players a much better chance of scoring a kill
- players in groups would be awarded less for brutalizing unorganized enemies
- pugs would be awarded more for beating organized groups
- players are awarded more for beating more dangerous targets in general
- players who want a challenge can play much more expensive mechs to call out more enemies. (not really a balance issue, but something i would really like)
- pugs would naturally focus fire more
- we can stop nerfing all of the weapons down to different graphic effects for the same 4 DPS.
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people can continue to flood the field with SRM cats and assault mechs but they will have to work much harder to make money.
so here is the math that explains what would happen to your awards:
- (ELO) * (mech value modifier) * (group size modifier) = (battle value)
- (base award) * (battle value of target) / (your battle value) = (actual cbill and xp awards)
mech value modifier would be multiplied by 0.75 if the player is in a trial mech.
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also here are some other good suggestions to go along with this idea:
Redwood Elf, on 12 July 2013 - 11:59 AM, said:
Grey: Very weak relative to you. Very low rewards.
Green: significantly weaker than you, Low rewards.
Yellow: About your strength, Normal rewards.
Orange: A bit stronger than you, improved rewards.
Red: Very strong relative to you, excellent rewards.
Purple: Why are you even fighting this guy? He's gonna ROFLSTOMP you like a beer can. Highest rewards.
Prezimonto, on 20 August 2013 - 06:19 PM, said:
http://mwomercs.com/...e-value-system/
^^i don't like having a max battle value but the rest could work quite well with my system.
don't forget to vote, especially if you like it. vote = bump.
Edited by blinkin, 20 August 2013 - 10:56 PM.
Do, or do not! There is no maybe. Exchanged answer three