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New Ballistic


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#1 MasterErrant

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Posted 12 April 2013 - 09:52 AM

hi there. I'd like to suggest and addition. i'm a BT purist I'd rather have this game conform to thirty+ years of successful blalance game...but...since you've thrown that away AND you insist on this stupid hardpoint thing as well as cpoor mech choices and extremely sud-optimal varients...

the types of mechs brought into this game have put a hole player options. by this I mean there are several light mechs which are intended to boat MGs and MGs are primarily an anti- infantry weapon.
You can tinker all you want but you're never going to produce a half tom no heat high ammo weapon that balances "and" satifies the folks who want it.

I have a non-cannon suggestion

heavy MGs/MG rotary cammon.
When I played TT it was a long continuing campaign rather than short scenarios. and wh had our fingers in lots of stuff. we had a tech making gatling guns out of MG and ac2 parts.

light gatling gun
dam 4, heat 1, range 2/4/6, tons 2 crits 1, shots per tom 80(MG)
uses the srmr hit pattern except that all locations must be contiguous.
it can be fires faster but heat build rather quickly. 6 dam = 3 heat 8 dam = six heat.
and shots could be wasted to gain hit bonuses. as well the weapon coul hit lots of onfantry.

we actually sent it to fasa and got positive comments though they were consumed by corperate scum not long after.

Edited by MasterErrant, 12 April 2013 - 09:55 AM.


#2 Breadmachine

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Posted 12 April 2013 - 10:26 AM

No.

The current loadout options are sufficent.
You need more practice.

#3 Durant Carlyle

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Posted 12 April 2013 - 10:52 AM

There are other canon ballistics that aren't in the game yet. When they are added, things will be looking up for the many-ballistic-hardpoint 'Mechs.

I add a big HELL NO to any non-canon weaponry.

#4 MasterErrant

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Posted 12 April 2013 - 01:11 PM

nothing in this game is "Cannon" they kept the names and threw cammon away.
SRMs are the only weapon in the game that comes even close to "Cannon" ("cannon" LRMs do not "lock on" they are fired ballistically towards the enemy mech, and at the top of their arc (if properly targeted) then then lock on the enemy mech useing a terminal guidence system and steer for it. They are not "guided missiles" in the 20/21st century sense.) SRMs do roughly the same except faster and flatter. and streaks wouldn't work in this game as "Cannon"

the mag shot is nine years away at 1-1. and there are several variaents whic are meant to be MG boats. I'm not in terested in any of them BTW. couldn't care less for myself. MGs are mostly useless in Cannon and they are mostly useless here.

the probelm is the "Stupid" distorted hardpoints not the weapons but I don't see a roll back on thyet again MGs and Flamers are mostly intended as anti infantry/materiel weapond roles not applicable here.

Edited by MasterErrant, 12 April 2013 - 01:14 PM.


#5 Oppresor

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Posted 12 April 2013 - 01:50 PM

View PostMasterErrant, on 12 April 2013 - 09:52 AM, said:

light gatling gun
dam 4, heat 1, range 2/4/6, tons 2 crits 1, shots per tom 80(MG)
uses the srmr hit pattern except that all locations must be contiguous.
it can be fires faster but heat build rather quickly. 6 dam = 3 heat 8 dam = six heat.
and shots could be wasted to gain hit bonuses. as well the weapon could hit lots of Infantry.


Yes, Gatling Cannons
I have always admired this type of weapon; there is something about a weapon that lays down that amount of fire in such a short space of time. I have personally worked with the DU ammunition that feeds the Vulcan Phalanx system used on HM Warships. In this role, CIWS, it is intended to shred an incoming missile; I mean quite literally rip it apart before it can do any damage.

Mech Application
I would like to see this sort of weapon system, complete with DU ammunition, made available as a CIWS (with IFF) for Assaults to form a counter measure against Light units who have major manoeuvrability advantages over the Assaults. I would stress that I see this as a CIWS system only, not offensive, but defensive.

#6 MasterErrant

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Posted 12 April 2013 - 04:33 PM

you wont see DU ammo nuclear reactors are kind of rare as fuision is so cheap and prevelant. but Tungsten carbide does mostly the same. the armour is ablative laminate so even that won't do much.

#7 Pinselborste

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Posted 14 April 2013 - 10:21 AM

View PostBreadmachine, on 12 April 2013 - 10:26 AM, said:

No.

The current loadout options are sufficent.
You need more practice.


yeah, the mechs with many ballistic slots like spider and cicada are so good with the current weapons that we only see lights with streaks and ecm.



i support the OPs idea.

Edited by Pinselborste, 14 April 2013 - 10:22 AM.


#8 Naqel

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Posted 14 April 2013 - 10:36 AM

Right now, my only wish is MG Arrays as 4 MG's in a single hardpoint.

Everything else I can wait for, even if it's 20 years 1:1

#9 MasterErrant

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Posted 15 April 2013 - 12:17 PM

that's essentially what this is...just another way of doing it...arrays are pretty far into the future in the timeline...this or LRLs would fill the gap. (the gap is caused solely but the lame hardpoints)

#10 Karl Streiger

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Posted 16 April 2013 - 01:44 AM

I have similar problems with ballistic weapons.
I was told dozen of hundreds of time that MWO is not TT...but in terms of weapons (damage, heat, weight, crit) it doesn't did anything to prove that.

So i have started to convert ballistics first. Damage and heat is multipled with factor 10. You have a broad variety of ballistic weapons now...every one of this weapon should be configurable - in terms of RoF and Dmg per Shot (you see the ends of that lines in MAX dmg)
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#11 Breadmachine

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Posted 17 April 2013 - 08:05 AM

Allow me to justify my position on MG's for light mechs:

It is a different gameplay style than most people like.

Here is how I would play the MG Spider when I still had that mech:

1) Spot for my team as much as possible.

2) Go in for criting on their Cored areas with Quad MG's after your team has removed enemy armor.

3) Keep moving and use cover to your advantage.

It's the most difficult kind of mech setup to use, because it is HEAVILY team dependent on removing that armor for you to "finish the job". Practice. Practice. Practice.

Edited by Breadmachine, 17 April 2013 - 08:06 AM.


#12 Bobzilla

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Posted 17 April 2013 - 09:04 AM

View PostBreadmachine, on 17 April 2013 - 08:05 AM, said:

Allow me to justify my position on MG's for light mechs:

It is a different gameplay style than most people like.

Here is how I would play the MG Spider when I still had that mech:

1) Spot for my team as much as possible.

2) Go in for criting on their Cored areas with Quad MG's after your team has removed enemy armor.

3) Keep moving and use cover to your advantage.

It's the most difficult kind of mech setup to use, because it is HEAVILY team dependent on removing that armor for you to "finish the job". Practice. Practice. Practice.


Different than most people like? You mean doing essentially nothing, yeah most people don't like that style. Just chuck on a LL or PPC.

#13 MasterErrant

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Posted 19 April 2013 - 12:24 PM

View PostBreadmachine, on 17 April 2013 - 08:05 AM, said:

Allow me to justify my position on MG's for light mechs:

It is a different gameplay style than most people like.

Here is how I would play the MG Spider when I still had that mech:

1) Spot for my team as much as possible.

2) Go in for criting on their Cored areas with Quad MG's after your team has removed enemy armor.

3) Keep moving and use cover to your advantage.

It's the most difficult kind of mech setup to use, because it is HEAVILY team dependent on removing that armor for you to "finish the job". Practice. Practice. Practice.

I understand your point and appreciate it...i personally couldn't care less I don't play these mechs. but imagind having something a little faster or even the one punch power of the LRL 15 we've got three variants that most people find boring and lame I recently spens about three minutes of a battle with a spider circling me blazing away with his MGs I ignored him and got a kill and two assitst before a freindly jenner distracted him. it's kind of silly.





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