Accuracy with lasers - 90%
Accuracy with projectiles - 53%-60% (including PPC, Gauss etc. Faster projectile = increased %)
So it is pretty obvious that projectiles come with a large penalty to hit, a penalty which does not exist in TT but which is unavoidable in a real-time game.
This penalty needs to be mitigated, at least to some extent. There are a number of solutions.
1. Increase projectile speed - probably not going to happen.
2. Increase ammo per ton by 30-40% to make up for all those shots that miss, due to the nature of the game, that shouldn't based on the original ruleset.
Edited by Charles Seneca, 16 April 2013 - 06:23 AM.