

Game Needs Emergency Weapon Balance Hotfix
#1
Posted 19 April 2013 - 10:37 AM
Step 2: PPC's Heat Reduced (PPC by 1) (ER PPC by 2)
Step 3: (necessity)Large Maps Begin Rolling out
(this is where it gets broken)
Step 4: Indirect Buff: The Great Missile Nerf
Step 5: Coolant Flush......
Step:6 SOMEBODY DO SOMETHING!
#2
Posted 19 April 2013 - 10:38 AM
#3
Posted 19 April 2013 - 10:44 AM
Or PGI can actually finally address the cause, not the effects.
#4
Posted 19 April 2013 - 10:45 AM
#5
Posted 19 April 2013 - 10:48 AM
Jetfire, on 19 April 2013 - 10:45 AM, said:
No, they got the heat buff because they were underpowered and other weapons that had the same hitting problems (e.g. all ballistics) were not.
The game simply allows to high damage on alpha strikes. They'd basically need to half all damage and heat per shot, lower the max heat capacity to 1/3 of the current value, and double all fire rates.
Or rather, they'd better sit down and think really hard aobut things like this:
1) How much is the maximum damage a mech can bring per shot that can realisitcally hit a target?
2) How does this damage value compare to armour
3) HOw long can such firepower maintained?
4) How long does it need to be maintained for it to destroy anything?
And then go from there and think about what values they really want for this game.
Edited by MustrumRidcully, 19 April 2013 - 10:57 AM.
#6
Posted 19 April 2013 - 10:50 AM
let that be 1300-1400 and it won´t be as easy to hit ppc´s.... at least it would take more skilled aiming
#7
Posted 19 April 2013 - 10:53 AM
Put the heat back where it was to prevent boating...
Speed up missiles and buff the damage some.
Edited by Dyryke, 19 April 2013 - 10:54 AM.
#8
Posted 19 April 2013 - 10:55 AM
#9
Posted 19 April 2013 - 10:57 AM
After that it's not one weapon its an entire team with them.
Then again anyone being primaried by anything (Aside from flamers, and MGs) is gonna die.
#10
Posted 19 April 2013 - 11:01 AM
JJ fix was all that was needed and people would have started using ppcs way more often.
JJ fix + lowered heat means sniping is king.
#11
Posted 19 April 2013 - 11:03 AM
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#13
Posted 19 April 2013 - 11:04 AM
In my experience, SRMs were fine. With the buffs to long range weapons and the newly made long range maps, being a long range sniper is now viable, making short range brawlers weaker, since you can AVOID brawling.
I'm considering buying the 732 (rather than a 733) because I don't really see the point of SRMs on my Highlanders right now. I've gone from a 3PPC and 3 SRM6 to 4PPC 3 SSRM2 because SRMs don't feel worthwhile.
LRMs also stink, which means you need to be a sniper if you want to be long range.
#14
Posted 19 April 2013 - 11:04 AM
BlackSquirrel, on 19 April 2013 - 10:57 AM, said:
After that it's not one weapon its an entire team with them.
Then again anyone being primaried by anything (Aside from flamers, and MGs) is gonna die.
This ^
What everyone seems to forget is that the weapons in BT are balanced because of the stock mech designs themselves. Would anyone consider a twin PPC K2 uber? No, but I can make a quad PPC K2 thanks to PGI's crappy slot system. We told them the concept was crappy in closed beta and they ignored us all. Now it is catching up to them in the form of massive boats.
Simply put... Gauss rifles should not go where MG's once were, neither should PPC go where SL and ML slot. That would solve 100% of the complains with PPC and Gauss boats we have now.
#15
Posted 19 April 2013 - 11:06 AM
#16
Posted 19 April 2013 - 11:10 AM
Fut, on 19 April 2013 - 11:03 AM, said:
What's the cause, and how would you go about addressing it?
The cause is the Mechs, not the weapons. Would streaks be broke without the splatcat? Would PPC be broke without the 3PPC Treb or the 6PPC Stalker? Heck, lets name them all. 6 AC2 jagger, Twin Gauss ERPPC Jagger, and I am sure the list could go on and on.....
It is the crap slot system, NOT the weapons. The reason why things seem to break with balance is because they release a new mech with new OP configs. When did LL and PPC start to seem OP? When the stalker rolled out. Streaks are OP because of the splatcat, before that Gauss was OP due to the Gaussapult..... it goes on and on. The mechs themselves are breaking weapons balance, NOT the weapons. How can PGI (or anyone) balance weapons when the weapons balance hinges around the mech chassis capabilities? PGI needs to implement a new slot system, then weapons balance would be a breeze!
#17
Posted 19 April 2013 - 11:12 AM
AC, on 19 April 2013 - 11:10 AM, said:
The cause is the Mechs, not the weapons. Would streaks be broke without the splatcat? Would PPC be broke without the 3PPC Treb or the 6PPC Stalker? Heck, lets name them all. 6 AC2 jagger, Twin Gauss ERPPC Jagger, and I am sure the list could go on and on.....
It is the crap slot system, NOT the weapons. The reason why things seem to break with balance is because they release a new mech with new OP configs. When did LL and PPC start to seem OP? When the stalker rolled out. Streaks are OP because of the splatcat, before that Gauss was OP due to the Gaussapult..... it goes on and on. The mechs themselves are breaking weapons balance, NOT the weapons. How can PGI (or anyone) balance weapons when the weapons balance hinges around the mech chassis capabilities? PGI needs to implement a new slot system, then weapons balance would be a breeze!
Hard to argue with that logic!
Will be a tough go to convince enough/the right people to get a massive change like this to take place though.
Any chance you have a "Plan B" option in case?
#18
Posted 19 April 2013 - 11:19 AM
PGI does not seem to be interested in this kind of solutions, now the overall balance is where it is and the current slots system is showing the limits that were predicted months and months ago.
The real fun will start with clan tech.
#19
Posted 19 April 2013 - 11:23 AM
I would rather substitute the words..."Properly considered patch developed upon severe testing and recalibration..." in place of these now tried and true verbal recipies for gameplay armageddon...
In short...NO MORE HOT FIXES....the current mess is the direct result of proceeding with haste in complex multivariable balance issues that should be contemplated and tested at length before even release in this "beta."
#20
Posted 19 April 2013 - 11:27 AM
EvilCow, on 19 April 2013 - 11:19 AM, said:
PGI does not seem to be interested in this kind of solutions, now the overall balance is where it is and the current slots system is showing the limits that were predicted months and months ago.
The real fun will start with clan tech.
And they shoot themselves in the foot with that too. Why should I buy the new cool mech when my existing stalker can do the exact same thing? I wish PGI would understand this is a poor business decision on top of a poor balancing decision.
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