Sam Slade, on 22 April 2013 - 08:33 AM, said:
However, as to the 'fast clicky means skill' argument; it's absurd... skill in this game(in any 'non-button mash') game is out thinking your enemy not having a better ping/GPU/CPU/macro/ability to click in the correct place. If all this happened on an LAN with exactly the same lattency then 'Quick Click McGraw' may have a leg to stand on... it doesn't so quicky cliquie is a bit of a lame duck.
And you misunderstand me as well as I was not specific enough. I am not referring to 'fast clicky' as skill.
If the torso weapons do not converge, (ie, left side weapons hit left of reticule, high weapons hit high, low weapons hit low) In order for all of those weapons to be put on a single target location in chain fire mode, they would have to be individually aimed in between clicks.
If the shooter is moving, and the target is moving, and the shooter is clicking through his weapon group on chainfire, keeping track of the firing order and what weapons deviate in what direction and compensating AND putting them all on the same target location? Thats an extreme level of skill.
As for the zoom module, i would LOVE to use it, except it doesnt work. it does just fine as long as your arm reticle is within the verticle travel of your torso, but once you hit the torso rise limit, it exponentially deviates your aim to the point where you can put the arm reticule on target, and your shots will be so far off that they dont even land within the PiP window. If they fix the advanced zoom module? I'm all for this part of your idea.
Edited by Donas, 23 April 2013 - 03:58 AM.