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Comprehensive Guide To The 4 Ppc Stk-3F


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#1 Hobietime

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Posted 24 April 2013 - 08:42 AM

Comprehensive Guide to the 4 PPC STK-3F

Hobietime

24/4/2013





This guide's goal is to provide both a build and set of tactics that work to accomplish similar but distinct roles.

The Build

The Stalker 3F is one of the most versatile of the Stalker variants. Check out Regrets' post for a brawler build.

I prefer to roll as a support mech since it suits my style and my ping better.

This is the build I use for my Stalker-3F:

STK-3F






Engine: STD 300

Armament: PPC x4, ML x1

Armor: 526/526


It uses DHS and Endo Steel to use 100% of the crits and all 85 tons (the real mech lab rounds out that .06 ton).

I have seen others who play competitively drop the ML and some of the arm's armor, the side torsos are almost always targeted first, and go for a STD 305.

I pug almost exclusively, mostly because my roommate likes to sleep and I'm pretty sure I'm loud enough as it is, so that ML let's me be a bit more independent.


Tactics

I am an average player, (50% hit rate with PPCs) but love tweaking my builds and tactics. Here is a quick outline of the tactics and strategies that give you the best kills, points, or wins. These are related, but to maximise one, you end up compromising others.

Disclaimer: I did not participate in the AVW tournament. I am a bit out of practice due to midterms and have work on the weekends.

I pug mostly due to odd hours (late night early morning pacific)


This guide assumes that you have a fully mastered mech.


Getting Kills
Spoiler


Topping the Charts
Spoiler


Carrying the Team
Spoiler




General Stalker Tips

Currently, jump snipers are very popular. No stalkers carry jump jets in game but they do have high weapon mounts. They tend to slip back down a hill if you press "x" and kill the throttle.

You can use this to your advantage to climb up almost to the top of a hill, fire, then kill the throttle and slide backwards almost as fast as a highlander drops out of the sky.

I have pretty a bad internet connection. This bit of advice doesn't affect PPCs as much now, since HSR and the previous ballistic speed increases make leading fairly trivial. When you do have to shot at a mech that is moving fast, concentrate on angular speed. Don't worry about how fast the mech is traveling overall. For instance, shoot a raven that is circle strafing a mech at the far left and far right of there circle. Without getting too deep into Fourier transforms, the best explanation is that from your perspective, the circle that a mech travels is actually a line back and forth and it's travels along that line can be defined by a sine wave.

Here is a diagram of what I mean.

Posted Image



Hope this helps. If you find any mistakes or have any suggestions, just reply to this thread or send me a PM.



Hobie

Edited by Hobietime, 27 April 2013 - 12:35 AM.


#2 NinetyProof

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Posted 25 April 2013 - 07:35 AM

Nice try at a guide, but you have several things that NEED to change.

1) Advising people to sit around and "snipe" kills is soooo wrong. The team needs every person to be smart / active ... sitting around *waiting* is not helping the team, and basically means your almost nothing more then an DC player.

2) Priority. If the rest of the team is focus firing down a target, you, as a member of the team, should help. If your not the *lead* in the attack, then you should be a good follower and not just pick targets willy-nilly to try to improve a worthless stat.

3) "Don't Pick the Same Target" ... your really a broken record with this regards. If *everybody* on a team followed your advise, you will lose every game against any team that is focus firing in any regard.

Basically, your entire "strategy" can be pretty much re-titled as: How to practically guarantee losing each and every match.

Seriously, think about deleting this guide till such time as you can produce a guide that will actually *help* puggies win games. Then they might stick around long enough to give PGI money, which in turns means the game stays afloat.

Edited by NinetyProof, 25 April 2013 - 07:35 AM.


#3 Regrets

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Posted 25 April 2013 - 12:08 PM

If you want to 'brawl' isn't it advantageous to drop a PPC for tag + 3-4 ssrm2?

http://mwo.smurfy-net.de/mechlab#i=47&l=566efa7013d485680accaa01502155d986482271

Maybe?

Edit: fixed tag switch with MPL :ph34r:

Edited by Regrets, 25 April 2013 - 12:11 PM.


#4 Hobietime

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Posted 26 April 2013 - 10:08 PM

View PostNinetyProof, on 25 April 2013 - 07:35 AM, said:

1) Advising people to sit around and "snipe" kills is soooo wrong. The team needs every person to be smart / active ... sitting around *waiting* is not helping the team, and basically means your almost nothing more then an DC player.


This part of the guide was specifically for getting cheap kills. I made the mistake of putting it at the top of the guide, since I kinda wrote my guide in chronological order, from my first (admittedly cheap) tactics to what I do now. I see your point though I will edit and clarify that point.

And on the stat's thing, sure some people find them useless. Others focus on them almost exclusively. I tried to present a tactic for each player type.

View PostNinetyProof, on 25 April 2013 - 07:35 AM, said:

2) Priority. If the rest of the team is focus firing down a target, you, as a member of the team, should help. If your not the *lead* in the attack, then you should be a good follower and not just pick targets willy-nilly to try to improve a worthless stat.


I have found that If both teams focus reasonably well, the team with the tonnage advantage nearly always wins. After deciding to try out different strategies, I found that if I suppressed other enemies besides the one currently being focused, the enemy team had a far lower total damage output that my team.

View PostNinetyProof, on 25 April 2013 - 07:35 AM, said:

3) "Don't Pick the Same Target" ... your really a broken record with this regards. If *everybody* on a team followed your advise, you will lose every game against any team that is focus firing in any regard.


Did I push this a bit too hard? I assumed if you delve this deep into the forums, you are already pretty well versed in the benefits of focus fire. That is why I made it a point to provide an alternative that I found works with a reasonably organised team.


View PostRegrets, on 25 April 2013 - 12:08 PM, said:

If you want to 'brawl' isn't it advantageous to drop a PPC for tag + 3-4 ssrm2?

http://mwo.smurfy-net.de/mechlab#i=47&l=566efa7013d485680accaa01502155d986482271

Maybe?

Edit: fixed tag switch with MPL ;)


I find SRMS and SSRMs difficult to use due to my variable ping. I normally bounce from 120 to 400 ms. As you could imagine, SRMS are a bit difficult to hit with. My SSRM's are affected by the server side lock confirmation. My reticle will get to half lock, then reset since the server sees something different.

This is also why I generally don't brawl.

I focused on a 4 PPC build instead of the entire 3F because it is definitely one of the more flexible variants and there are many ways to effectively make use of it's strengths. Due to the greater torso twist, I would imagine this would be the best brawling variant as well.

I will add this build to my post, since I admittedly don't have much variety up there right now. :excl:

Edited by Hobietime, 26 April 2013 - 11:40 PM.


#5 Regrets

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Posted 26 April 2013 - 11:13 PM

View PostHobietime, on 26 April 2013 - 10:08 PM, said:

I find SRMS and SSRMs difficult to use due to my variable ping. I normally bounce from 120 to 400 ms. As you could imagine, SRMS are a bit difficult to hit with. My SSRM's are affected by the server side lock confirmation. My reticle will get to half lock, then reset since the server sees something different.

This is also why I generally don't brawl.

I will add this build to my post, since I admittedly don't have much variety up there right now. ;)


Thanks for the reply. Sorry hope your ping gets better soon. I can feel you, no sniping for me, I try a bunch but never works out with my shaky mouse. :excl:

#6 NRP

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Posted 28 April 2013 - 08:20 AM

It's good advice, Hobie. Don't let the haters get you down. I've always felt the 4-6 PPC boats were most useful for picking off the wounded mechs, and your advice to shoot a circling mech at the apex of its circle is spot on. It's the easiest way to get max kills, if that's your thing.

#7 Hobietime

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Posted 29 April 2013 - 01:14 PM

Thanks NRP, glad you liked it. I'm thinking about switching up the order of the strategies. The 4 PPC stalker can fulfill many roles, and I definitely don't want to make it out as a one trick pony.

Maybe if I add a few more strategies for different roles, I'm thinking light mech deathtrap next, it will be a bit more comprehensive and live up to it's namesake.

Hobie

#8 Regrets

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Posted 30 April 2013 - 11:33 AM

I'm running ppc instead of erppc on my stalker now and I don't think I'm ever going back. :P

#9 Victor Morson

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Posted 30 April 2013 - 04:17 PM

View PostRegrets, on 30 April 2013 - 11:33 AM, said:

I'm running ppc instead of erppc on my stalker now and I don't think I'm ever going back. :P


I am a big supporter of mixing them. It gives you some close range firepower as well then, but is still better on your heat.

#10 Regrets

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Posted 30 April 2013 - 05:04 PM

View PostVictor Morson, on 30 April 2013 - 04:17 PM, said:


I am a big supporter of mixing them. It gives you some close range firepower as well then, but is still better on your heat.


I was thinking about this its a lot of control groups, 1, left click - tag; 2, right click - 2 ppc + tag; 4 - mousebtn1 - 2 x LRM10 + tag; 5 - mousebtn2 ERPPC + tag.I only use 4 really my middle mouse tends to click the right and left mouse... I guess I could use Q and E for 3 and 6...awkward buttons to hit while moving. I'll try it out at any rate.

#11 Victor Morson

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Posted 30 April 2013 - 05:20 PM

View PostRegrets, on 30 April 2013 - 05:04 PM, said:


I was thinking about this its a lot of control groups, 1, left click - tag; 2, right click - 2 ppc + tag; 4 - mousebtn1 - 2 x LRM10 + tag; 5 - mousebtn2 ERPPC + tag.I only use 4 really my middle mouse tends to click the right and left mouse... I guess I could use Q and E for 3 and 6...awkward buttons to hit while moving. I'll try it out at any rate.


Your control groups are not your problem. The fact you have LRMs on your build is.

#12 Regrets

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Posted 30 April 2013 - 07:51 PM

View PostVictor Morson, on 30 April 2013 - 05:20 PM, said:


Your control groups are not your problem. The fact you have LRMs on your build is.


LOL no, lrm are good if you use them right.

#13 Hobietime

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Posted 03 May 2013 - 11:18 AM

View PostVictor Morson, on 30 April 2013 - 05:20 PM, said:


Your control groups are not your problem. The fact you have LRMs on your build is.



I have found that LRMs are actually not too terrible if you change up your strategy a bit. The reason why is their accuracy with Artemis. Approximately 90% of your LRMs hit the center torso of most mechs if you TAG and maintain line of sight.

I role with a stalker 3H with 2 LRM 10s and 2 LRM 20s. That is 60*.7 damage per salvo so about 42 damage. With a 90 percent hit rate you have approximately 38 damage to the CT.

Sure, that's 2 less than a 4ppc alpha. But it also allows you to carry 3 MLs. The trick is to keep just inside your 270 meter range and now you are talking 38 damage from missiles and 15 from medium lasers. It's hard but not impossible to succeed as a close support mech.

#14 RLBell

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Posted 04 May 2013 - 09:48 PM

View PostHobietime, on 03 May 2013 - 11:18 AM, said:




I have found that LRMs are actually not too terrible if you change up your strategy a bit. The reason why is their accuracy with Artemis. Approximately 90% of your LRMs hit the center torso of most mechs if you TAG and maintain line of sight.

I role with a stalker 3H with 2 LRM 10s and 2 LRM 20s. That is 60*.7 damage per salvo so about 42 damage. With a 90 percent hit rate you have approximately 38 damage to the CT.

Sure, that's 2 less than a 4ppc alpha. But it also allows you to carry 3 MLs. The trick is to keep just inside your 270 meter range and now you are talking 38 damage from missiles and 15 from medium lasers. It's hard but not impossible to succeed as a close support mech.


Two LRM10's and two LRM20's occupy more crit slots and require more tonnage than four LRM15's.

#15 Regrets

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Posted 05 May 2013 - 12:53 AM

View PostRLBell, on 04 May 2013 - 09:48 PM, said:

Two LRM10's and two LRM20's occupy more crit slots and require more tonnage than four LRM15's.


Well, anything more than lrm5+ is pointless in the torso, and the lrm20 tubes in the arms is the best thing about the 3H

#16 Hobietime

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Posted 06 May 2013 - 08:13 AM

I find that if I put LRM5s in the torso they don't sync up with my LRM20 wave since the LRM20s need to wait for the missile bay doors.

Although clustering doesn't seem to matter as much now since no one carries AMS.

I'll have to try the LRM15 build. I don't have any free weapons slots, but a bigger engine might worth the 3 waves coming out of the torsos.

#17 Splinters

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Posted 06 May 2013 - 12:19 PM

I went a different route with my Stalker and I find it more effective. I'm a little torn about showing this build given it's effectiveness, but it's worth it for others to go try out.

4x PPC's, 4x SSRM2s, 2x ML's, 17 DHS.

For this build you are a little hotter and a little less armor on the arms and legs, but I am usually cored in the torso more than I lose a limb even today.

The key to this build is to be constantly moving in and out of different cover positions. the 4x PPC's are deadly and when they close thinking that's all you got, the SSRMs and ML's are a great counter to make them back off a little. I also use the Streaks and ML's to keep cool but it isn't that much more heat efficient. Plus the Streaks keep the light mechs from having a field day versus a stalker.

Cool shots 6 and 9x9 are the biggest boost to this build, but it is manageable even without them.

-S

#18 Hobietime

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Posted 06 May 2013 - 01:23 PM

Interesting. I don't use cool shot because I am too lazy to equip it. Talk about a first world problem.

I'll have to try that out though. 2MLs sound like a bit of fun. I don't like to use streaks because I get frustrated with the server conformation issues. I will get a lock, then my reticle will half rewind then hang and then lock again.

The 3 MLs on my 3H seem very effective.





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