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Invasion(Conquest Type Variant)


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#1 Syrkres

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Posted 24 April 2013 - 01:40 PM

This would be a variant of conquest.

Clan, (mobs/riots/etc) have risen up or taken over an area (city/base/center - pick a map), these would be NPC units that spawn all over the map that the players have to kill and gain points for killing out the infestation. Once one team reaches a specific score they win.
  • Certain "hot areas" would spawn more "higher scoring" units - thus drawing both teams there.
  • Delays in "hot areas" so you just can't sit and wait for next spawn
  • Random "hot area" so you have to run about and look for them.

For example (we will use Clan invasion):
  • Clan Warriors have started to invade and a call has gone out from Frozen Moon base 9.
  • Both teams are dropped on the frozen planet map (because they have taken up contract)
  • they immediately see little elementals running about and start shooting them (gain points)
  • Hot landing zones (near middle) drop in a few clan mechs (which fire back) along with more elements (Maybe some tanks or other transports)
  • Players move to take out Clan mech (lots of points) - ooh there is enemy player - we want "bounty" for contract for saving planet from Invaision and kill the enemy player (more points?)
  • Hot landing zone is cleared out another spawns some place else - need to scout it out and move on.
Strategies:
  • Medium/Light mechs could race about looking for spawn points and killing low point elementals or tanks/armored cars which have wandered off.
  • Heavy/Assault Mechs move to spawn points to deal with dropped mechs and enemy team mechs as well as kill spawning elementals/tanks/armored cars
  • Need scouting
  • Hiding from other team
  • Don't have to worry about base capping behind you (conquest)


Invading types could be:
  • Clan (for now)
  • Enemy Mercs(Pirates)
  • Rioters/Mobs
  • Alien/xeno?

Invading Unites could be:
Could just keep it to Mechs, but to add spice/more flavor add the following...
  • Mechs
  • Tanks (different types)
  • Armored Cars
  • Elementals


#2 Artgathan

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Posted 24 April 2013 - 02:09 PM

This would be a very interesting addition to the current lineup of game types. First we'd need to see the inclusion of Armor / Infantry units in the game though.

#3 Cadpig

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Posted 26 April 2013 - 09:59 AM

I think this sort of game mode would be great, personally. It would take time to develop (AI coding, pathing, bot networking, etc) but many online game now use this sort of game type and it's usually quite successful. I can see it going in tiers from minor pests like small tanks, choppers, etc, all the way to final bosses like Atlas mechs with light mech swarms to back them up. This could also help newer players get more familiar with the game and mechanics without pitting them against an entire team of assault class mechs in the assault game type and without using non functioning bots as seen in the training grounds.

Edited by Cadpig, 26 April 2013 - 10:00 AM.






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