Hunchback-4P Inaccuracy Observation - Shots Always Diverging South / Reticule Drifts North
#21
Posted 27 April 2013 - 12:12 AM
#22
Posted 27 April 2013 - 12:50 AM
Fixing this bug would make Hunchbacks considerably more useable!
#23
Posted 27 April 2013 - 01:47 AM
Here's some screenshots which should explain the situation.
http://imgur.com/a/g77te
#24
Posted 27 April 2013 - 01:48 AM
#25
Posted 27 April 2013 - 07:20 AM
Kszyh, on 27 April 2013 - 01:47 AM, said:
Here's some screenshots which should explain the situation.
http://imgur.com/a/g77te
Yeah... I'm sure it's not a super-simple bug... but the fact that it's being narrowed-down to the functional linkage between the HUD's various elements is the first time anyone has gotten beyond the observation that "Hunchbacks can't shoot worth **** at range."
I reported this MONTHS ago when I was playing with AC/2s and thought it was a simple thing... but it seems to have persisted until now. I'm glad at least we're getting to understand what's "causing" this problem, because before I thought hunchbacks had varying accuracy depending on what map you were in... but, really, it was becauce I kept performing my tests while facing in random cardinal directions
#26
Posted 27 April 2013 - 07:55 AM
And best of luck with the ticket- I am a bit disillusioned now with the whole process as attempting to perform the same testing on the ssrm-ct-damage bug and then submit it got me stonewalled, so if you do end up getting a resolution of any kind wrapped up I will happily take lessons.
EDIT- Just answered my own question by actually reading through the thread on my phone. Derp. Looking forward to hearing if any tentative dates for fixing get kicked back!
Edited by Felix Reynolds, 27 April 2013 - 08:01 AM.
#27
Posted 27 April 2013 - 09:41 PM
#28
Posted 01 May 2013 - 01:34 AM
#29
Posted 01 May 2013 - 04:20 AM
Jaded Jasper, on 27 April 2013 - 12:50 AM, said:
The position and rotation of your mech are stored as a matrix.
The rotation of your CT is stored as a matrix.
The convergence of your weapons in the CT is stored as a matrix.
To know where your shot is going these three are multiplied.
Because of rounding errors and such there can be bias to a specific direction. I suspect that the bias for the cross hairs and torso weapons are going in different directions.
#30
Posted 01 May 2013 - 08:56 AM
Hauser, on 01 May 2013 - 04:20 AM, said:
The rotation of your CT is stored as a matrix.
The convergence of your weapons in the CT is stored as a matrix.
To know where your shot is going these three are multiplied.
Because of rounding errors and such there can be bias to a specific direction. I suspect that the bias for the cross hairs and torso weapons are going in different directions.
Well, the torso and arm reticules are both affected to the same degree, in the same direction, with this particular bug instance. If you aim West, both reticules will drift to the right (Northward) but your shots will go pretty much straight through the center of the screen... giving the appearance that both your arm and torso weapons are shooting to the South.
Something tells me they just gave all of the Hunchbacks a slightly-misplaced centerpoint relative to the Compass, and the interdependence of the compass/reticules/rangefinder to calculate Convergence or tell the server where your shots are going might play a role in this observation..
Edited by Prosperity Park, 01 May 2013 - 08:57 AM.
#31
Posted 01 May 2013 - 11:22 PM
The first screencap is just showing the off-centre crosshair when you face east. The second show something else interesting: if you zoom in, it actually gets further off-center! I know, right? It's like a giant 'screw you' to hunchback pilots. "Oh, you want to aim precisely? Here, let me make that even harder."
If I had a way to capture video on this computer, I would also show a recording of the crosshair going left and right over and over as you spin in a circle. It's actually pretty amusing to watch.
edit: better image host
Edited by aniviron, 01 May 2013 - 11:42 PM.
#32
Posted 01 May 2013 - 11:33 PM
aniviron, on 01 May 2013 - 11:22 PM, said:
.....
.....
The first screencap is just showing the off-centre crosshair when you face east. The second show something else interesting: if you zoom in, it actually gets further off-center! I know, right? It's like a giant 'screw you' to hunchback pilots. "Oh, you want to aim precisely? Here, let me make that even harder."
If I had a way to capture video on this computer, I would also show a recording of the crosshair going left and right over and over as you spin in a circle. It's actually pretty amusing to watch.
http://www.fraps.com/download.php
Edited by Prosperity Park, 02 May 2013 - 08:20 AM.
fixed formatting
#33
Posted 02 May 2013 - 08:22 AM
All Hunchback Variants... all of them.. this makes me sad. I have been running Heavy Mechs for a long time because of this.. I WANT MY HUNCHIE SNIPERS BACK
*weeps*
Edited by Prosperity Park, 02 May 2013 - 08:23 AM.
#34
Posted 02 May 2013 - 05:20 PM
It should be resolved in the May 21st patch. Thanks for finding this!
#35
Posted 02 May 2013 - 06:02 PM
#36
Posted 02 May 2013 - 07:35 PM
Omid Kiarostami, on 02 May 2013 - 05:20 PM, said:
It should be resolved in the May 21st patch. Thanks for finding this!
Glad to see a fix in the works for this, may have to drive my founders hunchy once again!
#37
Posted 02 May 2013 - 08:38 PM
Omid Kiarostami, on 02 May 2013 - 05:20 PM, said:
It should be resolved in the May 21st patch. Thanks for finding this!
Thank you so much. <3
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