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Will Putting Point Convergence Back In The Game Help With Jump Sniper Issue?


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Poll: Poll (13 member(s) have cast votes)

Would putting convergence back in nerf Jump Snipers

  1. Yes (5 votes [38.46%])

    Percentage of vote: 38.46%

  2. Yes, but other nerfs are needed as well (6 votes [46.15%])

    Percentage of vote: 46.15%

  3. No (1 votes [7.69%])

    Percentage of vote: 7.69%

  4. Abstain (1 votes [7.69%])

    Percentage of vote: 7.69%

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#1 Tennex

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Posted 26 April 2013 - 08:37 AM

Ever since the April 2nd patch, point convergence has been disabled. Probably something they had to do to implement arm lock correctly.

This is NOT about the way your arm and toro reticles come together.

For those who don't know about point convergence, it is the time required for your mech's weapons to "refocus" on a new location. much like our eyes have refocus to when switching from a close object to a far object. it makes jump snipers less accurate, because after jumping out of cover their weapons have to take time to focus on the new location.

Dev explanation of point convergence:
"Basically, your targeting systems are always trying to adjust the angle of your weapons so that they converge or focus at a distance of whatever your aiming reticles are pointing at. So, if you fire at a target very far away, your lasers (or whatever else) may fire nearly parallel to each other; firing at a target up close will angle the shots inwards. However, the adjustment of these angles is not instant.

For instance, if you were facing a building, while taking cover right up against it, your convergence would adjust to hit just a short distance in front of you (the distance to the building). When you step out from around that building and fire on an enemy in the distance, your convergence point would automatically begin to adjust, but not instantly. If you shoot too soon, your first shots may converge and cross a short distance in front of you and completely miss the enemy as they pass on either side of him. Or perhaps you were aiming for the centre torso and hit his arms instead, as your aim adjusts towards his centre."
- David Bradley Dev answer 5

Edited by Tennex, 26 April 2013 - 08:53 AM.


#2 blinkin

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Posted 26 April 2013 - 08:53 AM

it would be a mild nerf, but it would make jump sniping or any other quick sniping that doesn't involve holding the reticle on target for a few seconds less accurate.

#3 Tennex

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Posted 26 April 2013 - 08:55 AM

i think the ballistic HSR, PPC buff, Highlander release, and the Pinpoint accuracy/convergence time removal.just became the perfect storm for a jump sniper takeover.

granted i find it lesser of the two evils when comparing with LRMwarrior online. the Jumper meta still could use a small nerf.

Edited by Tennex, 26 April 2013 - 08:55 AM.


#4 Zyllos

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Posted 26 April 2013 - 08:55 AM

View PostTennex, on 26 April 2013 - 08:37 AM, said:

Ever since the April 2nd patch, point convergence has been disabled. Probably something they had to do to implement arm lock correctly.

This is NOT about the way your arm and toro reticles come together.

For those who don't know about point convergence, it is the time required for your mech's weapons to "refocus" on a new location. much like our eyes have refocus to when switching from a close object to a far object. it makes jump snipers less accurate, because after jumping out of cover their weapons have to take time to focus on the new location.

Dev explanation of point convergence:
"Basically, your targeting systems are always trying to adjust the angle of your weapons so that they converge or focus at a distance of whatever your aiming reticles are pointing at. So, if you fire at a target very far away, your lasers (or whatever else) may fire nearly parallel to each other; firing at a target up close will angle the shots inwards. However, the adjustment of these angles is not instant.

For instance, if you were facing a building, while taking cover right up against it, your convergence would adjust to hit just a short distance in front of you (the distance to the building). When you step out from around that building and fire on an enemy in the distance, your convergence point would automatically begin to adjust, but not instantly. If you shoot too soon, your first shots may converge and cross a short distance in front of you and completely miss the enemy as they pass on either side of him. Or perhaps you were aiming for the centre torso and hit his arms instead, as your aim adjusts towards his centre."
- David Bradley Dev answer 5


I am not sure why the Devs answered this question like this, as far as I could tell, since closed beta, weapons had always instantly converge onto a point.

I can not recall one time when I could fire my lasers, drag it across an extremely distance piece of terrain then drag it onto an extremely close peice of terrain and them not be converged onto a single point.

I am almost certain the convergence has always been relative to the speed that the Arm and Torso crosshair converges.

#5 MaddMaxx

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Posted 26 April 2013 - 08:58 AM

I guess we would have to determine what the gentleman in the quote meant by "not instantly". It is certainly not measured in seconds from my experience.

#6 Tennex

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Posted 26 April 2013 - 08:58 AM

View PostZyllos, on 26 April 2013 - 08:55 AM, said:


I am not sure why the Devs answered this question like this, as far as I could tell, since closed beta, weapons had always instantly converge onto a point.

I can not recall one time when I could fire my lasers, drag it across an extremely distance piece of terrain then drag it onto an extremely close peice of terrain and them not be converged onto a single point.

I am almost certain the convergence has always been relative to the speed that the Arm and Torso crosshair converges.


that is also called convergence. hence the confusion.

arm/torso convergence has its own pilot efficiency called "arm reflexes"

"point convergence" (which is what im talking about in this thread) has its pilot efficiency which is called "pin point"
and currently the pinpoint efficiency does nothing. because point convergence is turned off.

Edited by Tennex, 26 April 2013 - 09:00 AM.


#7 Dimento Graven

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Posted 26 April 2013 - 09:10 AM

I dunno, from my experience convergence has been more than turned off, but down right screwed up. Many is the time I fire my twin gauss only to have them go on EITHER SIDE of the stationary mech I'm shooting at, as if I was firing at a 'mech much farther away than what I was truly aiming at.

Edited by Dimento Graven, 26 April 2013 - 09:10 AM.


#8 Zyllos

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Posted 26 April 2013 - 09:13 AM

View PostTennex, on 26 April 2013 - 08:58 AM, said:


that is also called convergence. hence the confusion.

arm/torso convergence has its own pilot efficiency called "arm reflexes"

"point convergence" (which is what im talking about in this thread) has its pilot efficiency which is called "pin point"
and currently the pinpoint efficiency does nothing. because point convergence is turned off.


No, no, no, I am almost certain that is wrong.

Arm Reflex effects how fast you can move the Arm crosshair. Convergence effects how fast the Torso crosshair chases the Arm crosshair.

Now I will have to go check once I get home.

#9 Tennex

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Posted 26 April 2013 - 11:44 AM

View PostZyllos, on 26 April 2013 - 09:13 AM, said:


No, no, no, I am almost certain that is wrong.

Arm Reflex effects how fast you can move the Arm crosshair. Convergence effects how fast the Torso crosshair chases the Arm crosshair.

Now I will have to go check once I get home.


lol read through the other posts. we're not making this stuff up to punk you.

lets keep this discussion not about whether point convergence is real or not. but about whether we need it back or not.

i put an explainable of what it is in the post so there wouldn't need to be a discussion on what it is. lol

Edited by Tennex, 26 April 2013 - 11:46 AM.






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