This is NOT about the way your arm and toro reticles come together.
For those who don't know about point convergence, it is the time required for your mech's weapons to "refocus" on a new location. much like our eyes have refocus to when switching from a close object to a far object. it makes jump snipers less accurate, because after jumping out of cover their weapons have to take time to focus on the new location.
Dev explanation of point convergence:
"Basically, your targeting systems are always trying to adjust the angle of your weapons so that they converge or focus at a distance of whatever your aiming reticles are pointing at. So, if you fire at a target very far away, your lasers (or whatever else) may fire nearly parallel to each other; firing at a target up close will angle the shots inwards. However, the adjustment of these angles is not instant.
For instance, if you were facing a building, while taking cover right up against it, your convergence would adjust to hit just a short distance in front of you (the distance to the building). When you step out from around that building and fire on an enemy in the distance, your convergence point would automatically begin to adjust, but not instantly. If you shoot too soon, your first shots may converge and cross a short distance in front of you and completely miss the enemy as they pass on either side of him. Or perhaps you were aiming for the centre torso and hit his arms instead, as your aim adjusts towards his centre."
- David Bradley Dev answer 5
Edited by Tennex, 26 April 2013 - 08:53 AM.