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Pgi, This Is How People Win Your Tournaments


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#1 deforce

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Posted 28 April 2013 - 04:09 PM

[redacted]

GG



when you have really high/low ELO you end up playing the same people over and over and over. I just finished playing for about 2.5 hrs just now and dropped against the same 25 or so people without even trying to sync drop.

Edited by miSs, 28 April 2013 - 07:51 PM.
name and shame policy


#2 Bishop Steiner

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Posted 28 April 2013 - 04:16 PM

kinda ironic since in most games it seems to be Kaos with this reputation. But yeah, not exactly surprising when PGI still thinks Damage is a good measure of skill, when I can head shot you in 40 pts with my dual AC/20 and leave a match with 5 kills and under 3oo damage.

#3 deforce

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Posted 28 April 2013 - 04:17 PM

View PostBishop Steiner, on 28 April 2013 - 04:16 PM, said:

kinda ironic since in most games it seems to be Kaos with this reputation. But yeah, not exactly surprising when PGI still thinks Damage is a good measure of skill, when I can head shot you in 40 pts with my dual AC/20 and leave a match with 5 kills and under 3oo damage.



KaoS with what reputation? winning?

#4 Neolisk

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Posted 28 April 2013 - 04:18 PM

This is exactly why damage done should have absolutely no effect on anything, including C-Bills, XP, ELO.

Component destruction gives you ELO points. Having your components destructed lowers your ELO. Having your components so miserably destructed such as the above, instantly brings it down to nothing. Then winning a match by dealing 9999 dmg does not bring it back. Oops... should have thought before doing it.

Then grant benefits for having high ELO, such as additional XP and/or C-Bills. Problem solved.

Edited by Neolisk, 28 April 2013 - 04:19 PM.


#5 DaZur

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Posted 28 April 2013 - 04:19 PM

Ban all of these morons from existence...

Just because there's means to game the game, that does not mean it's okay to do it... ;)

#6 deforce

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Posted 28 April 2013 - 04:22 PM

read the text they say towards the end. The are saying it is PGI's fault that they are cheating to win these tournaments

#7 Inconspicuous

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Posted 28 April 2013 - 04:23 PM

This is why we can't have nice things...

#8 Neolisk

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Posted 28 April 2013 - 04:29 PM

View Postdeforce, on 28 April 2013 - 04:22 PM, said:

read the text they say towards the end. The are saying it is PGI's fault that they are cheating to win these tournaments

If people smoke, it's not the fault of cigarette makers, nor the government.

#9 DaZur

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Posted 28 April 2013 - 04:30 PM

View Postdeforce, on 28 April 2013 - 04:22 PM, said:

read the text they say towards the end. The are saying it is PGI's fault that they are cheating to win these tournaments

Yeah, saw that... Apparently it's a retail store's fault if they make it just too easy to shoplift their merchandise as well... ;)

View PostInconspicuous, on 28 April 2013 - 04:23 PM, said:

This is why we can't have nice things...

Yup... And when PGI decides no matter what they do to give back to the community they get screwed and decide no to do any more tournaments... we can look back on crap like this and freely point fingers.

Speaking of theft... If any of these guys win anything, I'd yank their winnings and distribute to the runner ups. In my eyes they are committing abuse of the game mechanics and theft from all other competitors..

Edited by DaZur, 28 April 2013 - 04:30 PM.


#10 Alistair Winter

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Posted 28 April 2013 - 04:40 PM

Thanks for posting, TS.

There are, what, tens of thousands playing this game? Hundreds of thousands?

Do people expect that there isn't a single jerk among all the players who's willing to go this low to win some free stuff? I mean, even expecting the general population to behave as adults is a bit much at times. But this whole tournament fails if just a few people exploit the system and 99,99% of the participants act according to "the spirit of the game"

#11 Corvus Antaka

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Posted 28 April 2013 - 04:47 PM

yeah this is an awesome post. good thing we are seeing this here for BETA ;)

#12 Renthrak

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Posted 28 April 2013 - 04:57 PM

View PostAlistair Winter, on 28 April 2013 - 04:40 PM, said:

But this whole tournament fails if just a few people exploit the system and 99,99% of the participants act according to "the spirit of the game"


That's the real problem. How many winners can there be? Typically it's either the single highest score, or the top three. If only 1 out of every thousand players cheats, that's still going to ensure than the winners are always selected from the ranks of the cheaters. No matter how much the majority wants to have fun, there will always be a handful that are willing to screw over everyone else. Unless PGI is willing to institute incredibly harsh penalties (IE, reset of all CB/MC/Mechs to zero, account deletion, etc), the competition format will need to be altered specifically to prevent exploitation.

Of course, preventing exploitation of competition rules is something humanity has yet to perfect.

Just about the only thing I can think of would be keeping the parameters of the contest secret until it's over. THEN reveal, "The winner is the player with the most assists this week" or, "The top three players with most components destroyed get a prize" or something. It's hard to cheat if you don't know the criteria for winning in the first place.

#13 Bishop Steiner

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Posted 28 April 2013 - 05:00 PM

Be it this, certain clans outright using hacks and exploits, or as has been noted from certain "major" clans, multiple players logging into one account on the earlier "sweat and grind" endurance type tournaments (which still works on the current format, as the more matches played, the more likely 5-10 will have ridiculous scores, especially when paired with this type of blatant cheat), pretty much all the tournaments are sadly suspect, simply because it appears to be rather easy to game the system.

And so it goes for nearly all Online Multiplayer Games, which is probably why this old grouch actually likes the old PvE style better. Less competition (unfortuantely), but also, no cheating, or ridiculously broken and boring metas like Poptarting.

Still, as said in initial response, good catch, hope they ban the little ****.

View PostRenthrak, on 28 April 2013 - 04:57 PM, said:


That's the real problem. How many winners can there be? Typically it's either the single highest score, or the top three. If only 1 out of every thousand players cheats, that's still going to ensure than the winners are always selected from the ranks of the cheaters. No matter how much the majority wants to have fun, there will always be a handful that are willing to screw over everyone else. Unless PGI is willing to institute incredibly harsh penalties (IE, reset of all CB/MC/Mechs to zero, account deletion, etc), the competition format will need to be altered specifically to prevent exploitation.

Of course, preventing exploitation of competition rules is something humanity has yet to perfect.

Just about the only thing I can think of would be keeping the parameters of the contest secret until it's over. THEN reveal, "The winner is the player with the most assists this week" or, "The top three players with most components destroyed get a prize" or something. It's hard to cheat if you don't know the criteria for winning in the first place.


Or have a review of the matches of all the top 10 in the leaderboard? It would be resource intensive, but since it would only be 5-10 matches each (at least to see the pattern), I think doable. Then warn them once, and strip them publicly, ban them if they repeat.

#14 DaZur

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Posted 28 April 2013 - 05:00 PM

Ya know.... if you think about it (Yes, this has really chapped my arse...) in this scenario it's not even a broken mechanism of the game... It's blatant caludism.

Under normal circumstances this DC Jagger would be set upon by all the remaining players... These guys effectively stood back, knowing the Jenner pilot was playing for points and let him abuse the system for no other reason than to help him jack his damage points.

Broken "players"... not necessarily a broken "tournament".

;)

Edited by DaZur, 28 April 2013 - 05:03 PM.


#15 Bishop Steiner

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Posted 28 April 2013 - 05:05 PM

View PostDaZur, on 28 April 2013 - 05:00 PM, said:

Ya know.... if you think about it (Yes, this has really chapped my arse...) in this scenario it's not even a broken mechanism of the game... It's blatant caludism.

Under normal circumstances this DC Jagger would be set upon by all the remaining players... These guys effectively stood back, knowing the Jenner pilot was playing for points and let him abuse the system for no other reason than to help him jack his damage points.

Broken "players"... not necessarily a broken "tournament".

;)

makes one want to review to see if there is a pattern of the same guys dropping together (aka Syncing) and if similar collusion occurs more than once (my guess, yes?) and also if they belong to the same Clan. If so, ban the lot of them for a jot, and from future tournaments, period.

#16 deforce

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Posted 28 April 2013 - 05:09 PM

View PostBishop Steiner, on 28 April 2013 - 05:05 PM, said:

makes one want to review to see if there is a pattern of the same guys dropping together (aka Syncing) and if similar collusion occurs more than once (my guess, yes?) and also if they belong to the same Clan. If so, ban the lot of them for a jot, and from future tournaments, period.



i agree something needs to be done, especially in this case, where the players use a broken MM and just sit back and watch as another player strips mechs limb by limb. But there is also a problem with their MM system, at the top and bottom end of ELO the player base is sooooo small people get "synced" together constantly without even wanting to or trying.

Edited by deforce, 28 April 2013 - 05:11 PM.


#17 Bishop Steiner

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Posted 28 April 2013 - 05:15 PM

View Postdeforce, on 28 April 2013 - 05:09 PM, said:



i agree something needs to be done, especially in this case, where the players use a broken MM and just sit back and watch as another player strips mechs limb by limb. But there is also a problem with their MM system, at the top and bottom end of ELO the player base is sooooo small people get "synced" together constantly without even wanting to or trying.

true, which is why one needs to look for matches of same people in obvious collusion like this one you recorded.

#18 Sabazial

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Posted 28 April 2013 - 05:51 PM

This kind of BS is why i refuse to take part in the tournaments here, always some low life willing to exploit just for bragging rights.

#19 DaZur

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Posted 28 April 2013 - 05:54 PM

View PostBelphegore, on 28 April 2013 - 05:51 PM, said:

This kind of BS is why i refuse to take part in the tournaments here, always some low life willing to exploit just for bragging rights.

Worse yet... in this one it's further exacerbated by the fact that the winnings included MC (cash) and dashboard toys...

Sad commentary on society's moral compass... but I digress. ;)

Edited by DaZur, 28 April 2013 - 05:55 PM.


#20 Zerberus

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Posted 28 April 2013 - 06:20 PM

View Postdeforce, on 28 April 2013 - 04:22 PM, said:

read the text they say towards the end. The are saying it is PGI's fault that they are cheating to win these tournaments


So it`s the game`s fault that they don`t have the stones to obey the rules that are clearly published for all to read without using exploits to circum#vent them??

Seldom have I heard a worthier argument for banning multiple people. It`s Ensidia vs LK for world first kill w saronite bombs exploitall over again... and FTR, they all got banned permanently. Top guild in the world at the time. THe entire guild was banned, some 80 accounts, including members who had nothing to do with the raid.

I see no reason not to apply a similar measure of smackdown, especially when people are filming it, putting it on youtube /twitch forthe world to see, and then spitting in the DEVs and community`s face. And any potential new player that sees it will think the game is full of these miscreants and not even register.

Doesen`t matter how good you are or who you are. A cheater is an honorless piece of trash that belongs in the same inceinerator as all other organic byproducts.

Bottom line: PGI now has a choice to make: actively make an example within a reasonable timeframe, or watch people that don`t cheat start to leave in ever rising numbers.

Don`t even get me started on stealing things that are actually worth real money. So somebody can game teh system, and get mc for cheating, whereas the fair player has no chanmce and gets outright cheated out of the MC AND the rare items. So instead of a F2P player getting a tsaste of premuim and myybe buying moire, some no-life fucktard that probably ****`s MC from daddy`s CC all the time anyway gets a unique item, AND premium time for his cheating.

That essentially amounts to hanging a sign on the Download button that says "be prepared to either cheat or lose".

Seriously, everybody`S whining aboiut balance, clans and whatnot... Right now I couldn`t care less about ANYTHIGN regarding MWO until this is dealt with. What do I care if LRMs get fixed and the finally clans get implemented if cheaters have ****** the game up so badly that I don`t want to play anymore?

Edited by Zerberus, 28 April 2013 - 06:43 PM.






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