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Extremely Tired Of The Automatic Map Selection Process.


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#1 William Warriors

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Posted 30 April 2013 - 02:43 AM

What is the deal at how a map being selected for a player with the Server? I got Alpine peaks 4 times in a row.

This is really getting up my nerve because my mech is not configure for it and you can't select the map you can play.

TO PGI, in the future, if this kind of occurrence is not fix, I plan to disconnect EVERY time this kind of pattern happen.

TO FIX IT, allow us to SELECT either the map or ALLOW us to configure the mech for the map.

Edited by William Conrad, 14 May 2013 - 01:48 AM.


#2 Spawnsalot

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Posted 30 April 2013 - 04:15 AM

The newer maps are set to be chosen more often at the moment, next patch will set them all to an equal chance of being played as far as I know.

Map choice outside of an organised lobby (and inside too tbh) is terrible - you'd have nothing overspecialised mechs for each map and it would get very boring, very quickly. Random maps should, in theory, encourage you to build more varied loadouts although the current flavour of the month meta ****** all over that unfortunately.

#3 Kragmore

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Posted 30 April 2013 - 04:28 AM

The new maps are no longer chosen more often any more. They only had that for a few weeks after the maps were realeased (Stated by garth in the No guts no galaxy podscast or one of the Twitch streams recently.)

I think this will work better if they release the Drop ship feature which would allow you to chose one of your four selected Mechs. I don't remember if this wasa feature they disscussed or an enitrely new game mode.

#4 Sephlock

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Posted 30 April 2013 - 07:02 AM

^ That got (d)evolved into something else.

#5 PPMcBiggs

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Posted 30 April 2013 - 09:00 AM

This +1.

So sick of it and all the rest of the issues.

You can keep my 250 days of premium time and 5200 CB PGI. You've earned it!

#6 kuangmk11

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Posted 30 April 2013 - 09:06 AM

View PostWilliam Conrad, on 30 April 2013 - 02:43 AM, said:

What is the deal at how a map being selected for a player with the Server? I got Alpine peaks 4 times in a row.

This is really getting up my nerve because my mech is not configure for it and you can select the map you can play.

TO PGI, in the future, if this kind of occurrence is not fix, I plan to disconnect EVERY time this kind of pattern happen.

TO FIX IT, allow us to SELECT either the map or ALLOW us to configure the mech for the map.

No and I'm tired of trying to explain why. Oh and I will be screenshotting your disconnects and reporting you with a link to this thread. Reconfigure your crap loadout and play the hand you are dealt

#7 William Warriors

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Posted 30 April 2013 - 06:00 PM

View Postkuangmk11, on 30 April 2013 - 09:06 AM, said:

No and I'm tired of trying to explain why. Oh and I will be screenshotting your disconnects and reporting you with a link to this thread. Reconfigure your crap loadout and play the hand you are dealt


I would like to see how you feel after getting can 4 times in a row, always getting poor map choices, where seeking an enjoyable game to pass the night became a frustrated nightmare. You don't have to explain anything because obviously you probably haven't experience it much and no, I don't have to play a game where I know I have no chance of winning or in the mood to play. And I will be sure to look out for you in the battlefield, I would love to show you what my load out is. First hand and first time.

#8 Bryan Ekman

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Posted 02 May 2013 - 09:35 AM

With UI 2.0 comes a lobby. Players can vote for the next map and select from up to 4 Mechs to field.

#9 Zyllos

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Posted 02 May 2013 - 09:41 AM

View PostBryan Ekman, on 02 May 2013 - 09:35 AM, said:

With UI 2.0 comes a lobby. Players can vote for the next map and select from up to 4 Mechs to field.


I am going to shutter at this "vote" system. There are going to be so many focused builds that this game is going to start to become rediculous.

#10 Nicholas Carlyle

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Posted 02 May 2013 - 09:43 AM

I appreciate the lobby idea. I hope to god it doesn't require voting.

This whole hardpoint/boating issue is going to blow up even more so.

Wish you'd make more posts like that.

#11 Nicholas Carlyle

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Posted 02 May 2013 - 09:56 AM

You know how I know this forum separation is messed up? Post from Bryan with some actual helpful and insightful information and almost 30 minutes there are only two replies. Good lord.

#12 Jabilo

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Posted 02 May 2013 - 10:10 AM

Watch veterans run multiple variants set up ready for different maps.

In MW4 we all had a variant of every chassis for every map. A hot variant, a cold variant, a long range variant, a brawler etc. etc.

This time however it will only be people with plenty of space dollars who will be able to do it.

The thought of 6 ppc stalker pilots spamming votes for cold maps makes me shudder, as does the thought of every map being filled with the same min max build tailored for that map.

Not saying it can't work, but needs careful implementation to avoid these issues.

#13 Keifomofutu

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Posted 02 May 2013 - 11:27 AM

I'm a little worried at what alpine would look like if people could both vote for it AND deliberately bring ALL the stalkers.

#14 Appogee

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Posted 02 May 2013 - 01:11 PM

I was running a 4LL 2ML Stalker on Alpine and I STILL hated it.

Not enough cover, and too unbalanced.

Got the damn thing 6 times in a row last night. Finished the 6th game and went and played Bioshock instead.

#15 Ghost_19Hz

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Posted 02 May 2013 - 01:14 PM

View PostWilliam Conrad, on 30 April 2013 - 02:43 AM, said:

What is the deal at how a map being selected for a player with the Server? I got Alpine peaks 4 times in a row.

This is really getting up my nerve because my mech is not configure for it and you can select the map you can play.

TO PGI, in the future, if this kind of occurrence is not fix, I plan to disconnect EVERY time this kind of pattern happen.

TO FIX IT, allow us to SELECT either the map or ALLOW us to configure the mech for the map.

If you thought the MIN/MAXing was bad now, wait'll this guy gets a hold of the game...........

#16 TVMA Doc

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Posted 02 May 2013 - 03:46 PM

View PostSpawnsalot, on 30 April 2013 - 04:15 AM, said:

The newer maps are set to be chosen more often at the moment, next patch will set them all to an equal chance of being played as far as I know.

Map choice outside of an organised lobby (and inside too tbh) is terrible - you'd have nothing overspecialised mechs for each map and it would get very boring, very quickly. Random maps should, in theory, encourage you to build more varied loadouts although the current flavour of the month meta ****** all over that unfortunately.

At the very least if they do allow a choice it should be something along the lines of allowing the player to select a limited number of mechs (perhaps two?) for the dropship. When the map is chosen, you get to chose which of the two you want to use. It might make it even more interesting if the next time you find that the mech you have "left over" is the one that you need to drop with for the next random map.

View PostTVMA Doc, on 02 May 2013 - 03:44 PM, said:

At the very least if they do allow a choice it should be something along the lines of allowing the player to select a limited number of mechs (perhaps two?) for the dropship. When the map is chosen, you get to chose which of the two you want to use. It might make it even more interesting if the next time you find that the mech you have "left over" is the one that you need to drop with for the next random map.

Either the map must be random or the mech choice drastically limited to keep the min/max to a "min".


#17 Sephlock

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Posted 03 May 2013 - 07:26 AM

Its not a perfect solution, but if they aren't going to give us control over map selection, they need to stop making bad maps and delete Alpine and Tourmaline off their servers.

#18 Darwins Dog

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Posted 03 May 2013 - 07:40 AM

View PostSephlock, on 03 May 2013 - 07:26 AM, said:

Its not a perfect solution, but if they aren't going to give us control over map selection, they need to stop making bad maps and delete Alpine and Tourmaline off their servers.

Exactly, because everyone shares your opinion of what is a good map. Except me, and probably some other people. I personally like Alpine and Tourmaline. I like that there is a role for scouts in those maps. Granted, a lot of people go to the same places again and again, so it can get old, but with a little coordination you have a lot of options of where to engage the enemy.

I will freely admit that I hate getting the same map over and over again. I think that increasing the frequency of the new maps was an overreaction to all of the threads complaining about never seeing them. I hope they don't do that in the future (or at least set it to normal after a week).

I share some of the reservations about the lobby system as well, but at least if I get the chance to change my mech depending on the map, then I won't get stuck on Alpine with SRMs and an AC20.

#19 oldradagast

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Posted 03 May 2013 - 08:28 AM

Map voting, or really any clear selection process, risks disaster, IMHO. As others have stated, the game will rapidly degenerate into ideal builds per map. Toss in teams on top of that, and you have a situation that will strongly discourage new players or anyone who doesn't already have at least 1 mech specialized per map. I could see this type of choice allowed in more formal, high-level tournaments, but for casual play, this will quickly make things unfun. I shudder to imagine Alpine full of PPC Stalker teams, every Conquest game filled with ECM Ravens, nothing but Gauss Rifles on hot maps, etc. The warped irony is that this will take most of the skill out of building mechs. Right now, you don't know where you'll drop, so you need a build with some balance or you need to pick a role and be VERY good at it, regardless of map. If people can pick maps and then pick their mech, the metagame will quickly degenerate into a few very similar ideal builds of mech per map.... very dull, and very off-putting to newer players, IMHO.

I do like the concept of a lobby, and anything that encourages more communication between players both in matches and between them.

#20 Keifomofutu

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Posted 03 May 2013 - 08:30 AM

View Postoldradagast, on 03 May 2013 - 08:28 AM, said:

Map voting, or really any clear selection process, risks disaster, IMHO. As others have stated, the game will rapidly degenerate into ideal builds per map. Toss in teams on top of that, and you have a situation that will strongly discourage new players or anyone who doesn't already have at least 1 mech specialized per map. I could see this type of choice allowed in more formal, high-level tournaments, but for casual play, this will quickly make things unfun. I shudder to imagine Alpine full of PPC Stalker teams, every Conquest game filled with ECM Ravens, nothing but Gauss Rifles on hot maps, etc. The warped irony is that this will take most of the skill out of building mechs. Right now, you don't know where you'll drop, so you need a build with some balance or you need to pick a role and be VERY good at it, regardless of map. If people can pick maps and then pick their mech, the metagame will quickly degenerate into a few very similar ideal builds of mech per map.... very dull, and very off-putting to newer players, IMHO.

I do like the concept of a lobby, and anything that encourages more communication between players both in matches and between them.

This/\ You haven't even SEEN min/maxxing yet.





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