I have finally resolved most of the problems plaguing my MWO client. I finally realized that this game cannot be played in 64-bit mode whatsoever and doing so will only result in crashes. By implementing Adobe flash into the game's UI and HUD PGI has effectively locked themselves out of any kind of 64-bit goodness. I had to uninstall EVERYTHING adobe related to get this game to work properly. I also uninstalled every C++ redistributable package and reinstalled them to make sure they were the x86 libraries, not the x64 ones. By doing this, I've locked MWO into 32-bit mode which has resolved the memory leaks and program crashes. The drawback is texture related issues have increased as there is not enough memory to render thanks to the new limits, but at least the client is stable. I will try setting the object detail and textures to lower res models and that should fix those as well. For those of you experiencing these bugs, please try this as well and report back!
Respectfully,
Kataris
Edited by Kataris, 01 May 2013 - 05:15 AM.