Levi Porphyrogenitus, on 11 May 2013 - 08:36 AM, said:
UAC5 should not have a base rate of fire higher than the AC5. The UAC5's dps advantage should come solely from its double-fire mode. This should be a toggle, and it should only ever jam when in double-tap mode. This makes the AC5 and UAC5 both have a role on the battlefield, whereas now the UAC5 is just better (even if you never double-tap).
I don't think toggling different fire modes is going to happen any time soon. But yes, it would be nice. With that said, if the only advantage of the AC5 compared to the UAC5 is the 1 ton difference, I don't think anyone would use it. I mean, if you can just toggle an UAC5 to fire like an AC5 when you need it, and double-tap when you need it, that's pretty good. You've already put 8 tons per gun on your mech. The extra ton isn't a huge sacrifice.
Zyllos, on 11 May 2013 - 08:37 AM, said:
Extra range means nothing...
I think you should post less on the forum and play the game more. You've lost touch with reality.
Zyllos, on 11 May 2013 - 08:37 AM, said:
The difference between a UAC/5 and AC/5 should 100% be the double rate of fire with a chance of jamming for 1.0 ton and 1 critical slot.
The jamming rate between the UAC/5 needs to be lowered but increase in time so that it doesn't just constantly jam trying to do short quick bursts.
Heck, maybe even completely change the jam mechanic with a jamming bar that if it fills up, it jams.
All I'm saying is, if that's the only difference, the UAC5 will still be king and the AC5 will still be neglected, as per today. I thought the point of the thread was to make one of the most neglected weapons in the game useful again, not pay homage to the old tabletop rules.