Murphy's Law - Steiner unit for current/ex military
#1
Posted 06 June 2012 - 11:12 AM
I wanted to start up a roleplaying unit, but this game doesn't seem like it will support any aspect of that outside of the fan fiction forums, so I figured I shouldn't waste a unit with a name as cool and appropriate for a military unit as Murphy's Law on that, instead I'd like to turn it into the "official" Steiner veteran's unit in MWO.
Any veterans here have any interest in something like this?
http://mwomercs.com/...ied-merc-group/
#2
Posted 12 June 2012 - 08:34 PM
Edited by DocBach, 12 June 2012 - 08:34 PM.
#3
Posted 21 June 2012 - 01:41 PM
#4
Posted 29 June 2012 - 05:34 AM
#5
Posted 30 June 2012 - 10:27 AM
#6
Posted 30 June 2012 - 06:50 PM
#7
Posted 02 July 2012 - 04:04 PM
#8
Posted 05 July 2012 - 10:11 AM
#9
Posted 09 July 2012 - 02:41 PM
#10
Posted 12 July 2012 - 09:09 AM
#11
Posted 15 July 2012 - 09:48 AM
Free Skye! Brigade up!
Hans
#12
Posted 15 July 2012 - 10:28 PM
Thanks
DeathDealer 6
Edited by DeathDealer 6, 16 July 2012 - 10:15 AM.
#13
Posted 16 July 2012 - 09:41 AM
Incoming Gauss rifle slugs have the right of way.
Don't look conspicuous, it draws fire.
There is always a way, and it usually doesn't work.
The problem with the easy way out is that it has already been mined.
Try to look unimportant, they may be low on ammo.
Professionals are predictable, it's the amateurs that are dangerous.
The enemy invariably attacks on two occasions:
when you're ready for them.
when you're not ready for them.
Teamwork is essential, it gives them someone else to shoot at.
If you can't remember, then the Thunder LRM minefield is in front of you.
The enemy diversion you have been ignoring will be the main attack.
A "critical engine hit" is nature's way of telling you to slow down.
If your attack is going well, then it's an ambush.
Never draw fire, it irritates everyone around you.
Anything you do can get you shot, including nothing.
If you position yourself in terrain that's tough for the enemy to get into quickly, then you won't be able to get out of it quickly either.
Never share a Lance with anyone braver than yourself.
If you're short of everything but the enemy, you're in a combat zone.
When you've secured the area, don't forget to tell the enemy.
Never forget that your weapon is made by the lowest bidder.
Friendly fire isn't.
If the Lance Commander can see you, so can the enemy.
Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
The most dangerous thing in the world is a second lieutenant with a map and a compass.
There is no such thing as an atheist in an orbital drop.
An SRM with a seven second fuse will always burn down in four seconds.
Remember, a retreating enemy is probably just falling back and regrouping.
If at first you don't succeed call in aerofighters.
Exceptions prove the rule, and destroy the battle plan.
Everything always works in your HQ, everything always fails in the colonel's HQ.
The enemy never watches until you make a mistake.
One enemy 'Mech is never enough, but two is entirely too many.
A clean BattleMech is a magnet for mud and rain.
Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of an Atlas.
The more a weapon costs, the farther you will have to send it away to be repaired.
Field experience is something you don't get until just after you need it.
Interchangeable parts aren't.
No matter which way you have to march, its always uphill.
If enough data is collected, a board of inquiry can prove ANYTHING.
For every action, there is an equal and opposite criticism.
The one item you need is always in short supply.
The worse the weather, the more you are required to be out in it.
The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
Aerospace fighter strikes always overshoot the target, Arrow IV artillery always falls short.
When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
Those who hesitate under fire usually do not end up KIA or WIA.
The tough part about being an officer is that the troops don't know what they want, but they know for certain what they DON'T want.
To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
The weapon that usually jams when you need it the most is the AC/20.
The perfect officer for the job will transfer in the day after that billet is filled by someone else.
When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
The newest and least experienced soldier will usually win the Commonwealth Medal Of Honor.
A Purple Heart just goes to prove that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
Murphy was a MechWarrior
Edited by DocBach, 16 July 2012 - 02:04 PM.
#14
Posted 16 July 2012 - 10:20 AM
I knew a Murphy would have it and I love the Mechwarrior adaptation.
<Salutes>
Respectfully
DeathDealer 6
Endcom
#15
Posted 17 July 2012 - 09:10 AM
Johan Karl Steiner, on 15 July 2012 - 09:48 AM, said:
Free Skye! Brigade up!
Hans
In game allies are always good.
#16
Posted 01 August 2012 - 09:31 PM
#17
Posted 03 August 2012 - 05:39 PM
Being prior service Army, I would have gladly joined up with you, but I serve the Skye Rangers, so sticking to my enlistment.
Do Steiner proud ladies and gents. For the Archon!
#18
Posted 28 August 2012 - 10:26 AM
#19
Posted 30 October 2012 - 04:19 AM
#20
Posted 30 October 2012 - 08:52 AM
BEER!!! WE HAZIT!!!
Whatta ya think Plan B is anyway!
Edited by Joseph Mallan, 30 October 2012 - 08:53 AM.
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