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Them Other Spiders


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#1 Hauser

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Posted 18 May 2013 - 09:53 AM

So I'm having allot of fun with the Spider-5D but to unlock the the pilot efficiencies you need tree of them. Playing the 5K and 5V has been the most frustrating experience so far.

If I encounter a Raven 3L with streaks I'm dead in under a minute. Running away isn't an option unless it's River City or specific parts in Tourmaline. Withouth ECM squireling through the enemy force isn't all that effective and without arm weapons it becomes much harder to consistently land shots. Overall the 5K and 5V respectively have one and two energy hard points in the torso which seriously limits the potential damage ouput.

So how do you play them?

---

The most effective builds I've found:

5K : XL255, lrg pulse laser, max armor, jumpjets
5V : XL255, med pulse laser, max armor, jumpjets

The trick seems to be using the mobility the jumpjets give to compensate for the lack of freedom of the torso mounted weapons. Practically every shot is done while jumping which takes some planning and foresight to pull off.

Using the pulses helps here as they don't need to stay on target that long.

For the 5V I'm also considering a zombie build but given how little the spider has I'm not sure if it's worth it given up so many jump jets.

5V: Std 250, med pulse laser, 2 jumpjets, max armor, 10pts armor of the arms.

Edited by Hauser, 18 May 2013 - 10:15 AM.


#2 JudgeDeathCZ

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Posted 18 May 2013 - 03:09 PM

I play 5K as a sniper with ER Large Laser,2xMG(1t ammo),max JJ,xl255,max armor.I would like to have Clan tech so I slap CERPPC instead bcuz it takes only 2 slots exactly in CT...but I have to w8 :huh:

#3 mack sabbath

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Posted 18 May 2013 - 03:36 PM

This

http://mwo.smurfy-ne...1d44f12ac6faebc

Or That

http://mwo.smurfy-ne...8a1e73a0c2e1ed5

And this on the other chassis you mentioned.

http://mwo.smurfy-ne...fa19a99c3108649



The biggest weapon you can fit in the center torso, backed up by 4 MGs for breaking internals.

Max speed and jump jets for mobility

Edited by Die Primate Die, 18 May 2013 - 03:37 PM.


#4 Kelpaz

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Posted 18 May 2013 - 03:38 PM

View PostHauser, on 18 May 2013 - 09:53 AM, said:

So I'm having allot of fun with the Spider-5D but to unlock the the pilot efficiencies you need tree of them. Playing the 5K and 5V has been the most frustrating experience so far.

If I encounter a Raven 3L with streaks I'm dead in under a minute. Running away isn't an option unless it's River City or specific parts in Tourmaline. Withouth ECM squireling through the enemy force isn't all that effective and without arm weapons it becomes much harder to consistently land shots. Overall the 5K and 5V respectively have one and two energy hard points in the torso which seriously limits the potential damage ouput.

So how do you play them?

---

The most effective builds I've found:

5K : XL255, lrg pulse laser, max armor, jumpjets
5V : XL255, med pulse laser, max armor, jumpjets

The trick seems to be using the mobility the jumpjets give to compensate for the lack of freedom of the torso mounted weapons. Practically every shot is done while jumping which takes some planning and foresight to pull off.

Using the pulses helps here as they don't need to stay on target that long.

For the 5V I'm also considering a zombie build but given how little the spider has I'm not sure if it's worth it given up so many jump jets.

5V: Std 250, med pulse laser, 2 jumpjets, max armor, 10pts armor of the arms.


You know putting a large laser in the torso is no fun, atleast I don't find fun in doing easy stuff, so I did this http://mwo.smurfy-ne...78db403c875883c

Is it easy to play with? hell no, is it rewarding when the UAC5 isn't jamming? Hell yes.

As for the spider 5V it's one of the craziest mechs I piloted using only a pair of medium lasers, full speed and armor.

Edited by Kelpaz, 18 May 2013 - 03:40 PM.


#5 PanzerFurrry

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Posted 18 May 2013 - 03:38 PM

The most important thing: play CONQUEST mode.
Otherwise you scout and distract enemies, since you won't be dishing out lots of damage, this is probably the most useful thing.

I have no idea what devs where thinking when they put 5V in the game.

My builds:
5K : XL255, lrg pulse laser, max armor, jumpjets
5V : XL255, 2x med pulse laser, max armor, jumpjets

I can't wait for machine guns and flamers to become useful.

#6 Mechkilla

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Posted 18 May 2013 - 03:44 PM

Try the zombie build. It is really fun (had a few spectators that lol'd when I got stripped of both sides and was still able to fight :huh:). But I would suggest to put in more jumpjets. I had the STD240 in it that made it still fast enough.

#7 MonkeyCheese

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Posted 18 May 2013 - 04:41 PM

I have a 5k build that I think works, well for me at least. Others may think I am crazy but whatever

http://mwo.smurfy-ne...633a659fed98b8a

Basically 1 ac2 with 4 tons ammo, 1ml, 2 jj, 139kph. Mastered with 3 modules- adv zoom, capture, adv sensor range.

Playstyle
-I run only conquest
-Cap when I can
-Try to keep at range for the first half of matches
-If I see a target in the distance I go rambo with my ac2
-Almost impossible to overheat.

Its got commando level armor, its ammo dependent, aim dependent, low jump height, most of the firepower in a easy to blow off arm, But it still runs at 139kph and its Very suicidal but I LOVE it.

Only been running it for a day, been having a blast. Best match so far was an alpine conquest, 2 kills 4 assists 272 damage. But im sure I can have better random luck.

Edited by MonkeyCheese, 18 May 2013 - 04:43 PM.


#8 Alistair Winter

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Posted 18 May 2013 - 07:18 PM

I played 30 matches with my Spider 5K after they reset the stats. I have a KDR of 1.42, which is actually more than I have with some of my heavy mechs. I'm sure others have even higher KDR and even higher ELO than me, but I'm just saying it's not one of my worst mechs.

I don't recommend any fancy builds, although the UAC5 build looks fun. I've gone with 6 jump jets, 1 ER large laser and 6 MGs with 2 tons of ammo. Biggest XL engine possible.

These are my tricks:
  • Only play Assault. Conquest is filled to the brim with Raven 3Ls. Assault is dominated by assault mechs, which are much easier to avoid. Against Ravens and Jenners, you will most likely be both slower and undergunned. So you want to play with the big boys.
  • Only attack targets that are either big and isolated (e.g. LRM boat, or PPC boat that doesn't do damage inside 90 m) or attack targets that are already attacked by someone else. Unless you see a juicy assault mech with no CT armor, you don't want to go solo.
  • Stay close to the main group, in case you encounter a light or medium mech with streaks. You have very little chance against those.
  • If you're being stealthy, shoot at enemy players' legs. It's surprising to see how many players are confused about which direction they're being shot at, if you hit their legs. If you hit their rear armour, they see it glowing. If you hit their leg, they often think they're being hit from the front or the side.
  • Don't be afraid to spend the first half of a game just sniping. People will often ignore that one laser when they're getting peppered by ACs, LRMs and PPCs. Even if you hit them again, and again, and again, on the same spot.
  • Your team may rip on you for being a coward and not getting stuck in. But just remember that you're in one of the worst mechs in this game. You're doing your team a greater service by staying alive long enough to pick apart enemy mechs when both sides are softened up, instead of charging in right away, or flying solo on the off chance that the team doesn't have a Raven with streaks.
  • Even if your're the only one left, keep trolling and look for squishy targets. Ask your team if they almost killed anyone, and then kill those before trying to cap. I've had quite a few matches where I at least manage to take a few with me, or maybe even win by cap. And everyone's always cheering for the Spider 5K, in a fight.


#9 mack sabbath

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Posted 19 May 2013 - 12:29 AM

6 MG's?

Mine holds four.

#10 MonkeyCheese

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Posted 19 May 2013 - 03:16 AM

Update, just did 352 damage and 1 kill all on active moving targets in my ac2 ml 5k build, seems like it works for me, and I died a min or 2 before the end of the match, so it could have been better.

#11 Xenosphobatic

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Posted 19 May 2013 - 06:29 AM

My builds were more or less pretty standard:
5k: As many machine guns as the arms can hold, as many JJ as the mech can hold, ERLL in CT, XL255
5V: All the JJ the mech can hold, MPLx2, XL255. This one is hard, but I'd rather have two Mediums than one large. If you need more range than the MPL can dish, switch it out for the regular ML.

As for how to play, try to support your bigger friends (scout, distract, kill steal/support as necessary) until you have the basic tree finished, then use the other trees you have unlocked for other light chassis to unlock the rest. Because no one wants to try to get 8k XP three times on any Spider (barring the 5D).

#12 Deathlike

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Posted 19 May 2013 - 07:26 AM

View PostAlistair Winter, on 18 May 2013 - 07:18 PM, said:

I don't recommend any fancy builds, although the UAC5 build looks fun. I've gone with 6 jump jets, 1 ER large laser and 6 MGs with 2 tons of ammo. Biggest XL engine possible.


I know it's a great inside joke that we make about the 5K Spider, but I would like to subscribe to your hax hidden keyboard shortcut that enables this epic mode.

#13 LordDante

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Posted 22 May 2013 - 02:45 AM

http://mwo.smurfy-ne...1e0e07c64854c79 its called anoybot 3000 and it is very anoying indeed !

#14 Jeremy Wade

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Posted 28 May 2013 - 04:25 AM

Ever since the MG buff, I've been really enjoying my 5K.

I used to run it with max JJs, XL255, BAP and an ERLL in a long range scout/spotter/sniping/harassment from the rear role.

However I replaced the ERLL with an ML, 4MGs and 2 tons of ammo. So much more fun. Makes for an excellent harasser as no one like hearing 4 MGs buzzing around their cockpit, especially if the target is crit anywhere. Just pick your targets carefully, operate in a standard scout or capture role at the start of battle, once the fighting commences, pick out someone who has exposed internals and go chew them up.

Bonus points for anyone bringing down an assault with the MGs.

#15 Ogurin

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Posted 30 May 2013 - 05:53 AM

What's so good with so many jumpjets? will you be able to jump high enough to avoid them to target you?

#16 Jeremy Wade

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Posted 30 May 2013 - 06:58 AM

View PostOgurin, on 30 May 2013 - 05:53 AM, said:

What's so good with so many jumpjets? will you be able to jump high enough to avoid them to target you?


You can jump high enough to go beyond a lot of mechs vertical targetting limit if you are close to them, but they will just wait until you drop back into range, unless you were carrying enough forward momentum to jump behind them.

The main advantage though is the ability to reach very high vantage points such as that huge building on Frozen City in the city near to the Theta cap point, or the citadel on River City. From here you have a great vantage point to quickly spot the enemy, especially if you have advanced sensor range and BAP. In a 5V or 5K you will be visible to enemy radar so make sure you spot quickly and get back into cover.

The other advantage is that you can move in a dead straight line to your target on large maps like Alpine or Tourmaline without having to walk around the unclimable walls and cliffs.

You can also escape pretty easily from any non JJ mech on Canyon.





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