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Seismic Explained.


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#1 El Bandito

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Posted 23 May 2013 - 05:25 PM

For those who didn't read "Blood Legacy".

Quote

Kai quickly punched up a frequency command for the computer and sent out a standard code. If they're not jamming everything, maybe this will work. He hit the Enter key, then crossed his fingers for luck.

The secondary monitor flashed twice, blanking the outline of the Blackjack, and replacing it with geological survey satellite feed of data from seismic sensors in the area. Kai magnified the image several times until he got an area roughly two kilometers in diameter, centered on himself. He ordered the computer to sort for and pinpoint areas of seismic activity, then set the threshold at .01 on the Richter scale. He laughed out loud when the computer painted six squares on the screen and appended their Richter ratings to them.

He continued to work his way north. As nearly as he could work out from Richter ratings, the BattleMaster and one of Sun's opponents had headed directly out after him. The remaining two of Sun's foes had come in slowly, but they appeared more interested in using Sun's 'Mech as cover against any southwestern approach by Kai than in hunting him. The BattleMaster and its wingman headed west once they passed through the low hills, obviously seeking to drive him north.

The Archer appeared to be moving very little. As a result, its icon kept vanishing from the screen. Kai knew, both from the parting shot that had hit him and the way that warrior waited, that the pilot in that machine was cagey. That worried him because he knew the only way he would survive was by his enemies getting so cocky that they came at him using no strategy at all.


Short answer? Geo survey satellite taking feeds from seismic sensors placed around the map.

Also, I want an Archer.

Edited by El Bandito, 23 May 2013 - 08:36 PM.


#2 Thomas Covenant

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Posted 01 June 2013 - 07:43 PM

Wow that would be totally different. Imagine needing to set sensors down. Maybe like narc ammo, you just target the ground for sensing. Would definitely be more strategic.

#3 Sephlock

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Posted 01 June 2013 - 07:46 PM

View PostEl Bandito, on 23 May 2013 - 05:25 PM, said:

For those who didn't read "Blood Legacy".



Short answer? Geo survey satellite taking feeds from seismic sensors placed around the map.

Also, I want an Archer.


Posted Image

#4 Thomas Covenant

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Posted 01 June 2013 - 07:49 PM

You'd want to put the sensors at choke points. As far as balancing just increase or decrease the radius, as well as the ammo per ton, till it seems about right.

#5 El Bandito

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Posted 01 June 2013 - 10:10 PM

View PostThomas Covenant, on 01 June 2013 - 07:49 PM, said:

You'd want to put the sensors at choke points. As far as balancing just increase or decrease the radius, as well as the ammo per ton, till it seems about right.


Light mechs should enjoy the new role. :D

#6 Sephlock

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Posted 01 June 2013 - 10:12 PM

I'd prefer mines. Really powerful ones.

#7 Mr 144

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Posted 01 June 2013 - 10:18 PM

ummm...I thought the point was not to place them...they're already there from the initial planetary survey, blah blah...

Nice OP Bandito :D

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#8 Thomas Covenant

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Posted 01 June 2013 - 10:31 PM

This could actually go into the suggestion forum, or a thread about it.♪

#9 Sephlock

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Posted 01 June 2013 - 10:32 PM

I suppose it can be ignored by the devs there just as well as it can here :D.
As it is, if you can afford the OMGWTF HIGH GXP price for the upgrade, you deserve the 400m radius...

#10 Thomas Covenant

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Posted 01 June 2013 - 10:34 PM

I don't think anything thaat game changing should be incorporated no matter how long you save up.

#11 Sephlock

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Posted 01 June 2013 - 10:38 PM



#12 Glythe

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Posted 02 June 2013 - 01:43 AM

Seismic sensors are fine as is considering that their use prevents the use of other useful modules.

It was suggested many times that there are several ways to detect mechs with 200 pounds or less and they finally listened.

#13 Lykaon

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Posted 02 June 2013 - 02:20 AM

View PostThomas Covenant, on 01 June 2013 - 10:34 PM, said:

I don't think anything thaat game changing should be incorporated no matter how long you save up.



I was very suprised by how unbelievably accurate and pretty much mandatory an advanced seizmic sensor is.I played around with it for like 30 seconds and realized two things.

1) Light mech piloting just got even more difficult with this sensor added to hit state rewind.

2)Seismic sensors are much more "friendly" to snipers than brawlers.A sniper was instantly granted the ability to be immune to suprise flanking.Meanwhile brawlers don't get much mileage from a sensor that detects movement at 400m when combating by and large static snipers that are 800m away and pretty damn obvious because a boatload of PPC is not hard to notice being fired at you anyhow.

I would have thought a feature that was that good at detection would have been assocciated with a BAP function rather than a zero crit zero tonnage module that every mech will equip anyhow.

Instead BAP was the latest victim of ECM "balance".

#14 Sephlock

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Posted 02 June 2013 - 02:29 AM

How much mileage do you ever get out of surprise flanking outside of a Jagermech (or Ilya Muromets) stuffed to the gills with ultra autocannons?

You get in one alpha strike and then they turn around and the real fight begins.

(Thanks for nothing, doubled armor and internal structure values!)

#15 El Bandito

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Posted 02 June 2013 - 03:10 AM

View PostGlythe, on 02 June 2013 - 01:43 AM, said:

Seismic sensors are fine as is considering that their use prevents the use of other useful modules. It was suggested many times that there are several ways to detect mechs with 200 pounds or less and they finally listened.


400 range is too much IMO. Advanced seismic module should encompass 270 meters radius at most, when backup weapons are most useful.

#16 Sephlock

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Posted 02 June 2013 - 03:16 AM

In that case they should have a really loud, obnoxious warning klaxon that sounds when an enemy is detected :D.





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