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Some Ideas For Seismic Sensor Improvements


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#1 TexAce

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Posted 24 May 2013 - 06:45 AM

Seismic sensors are way too OP.

I don't wanna explain why for the 100th time, just give some ideas what could be done.

By the way, before I start, I'm a heavy/med pilot, with only the AWS and one Stalker as assaults, and don't have nor will I ever have light mechs.

Ok now my ideas (and I don't mean to apply ALL of them at once, just ideas).
  • Make it switchable
  • Make other mechs see you too when it's active
  • Disable them when Jump Jetting
  • Disable it when the own mech is moving
  • Just tint the area where resonance is picked up slightly red on the minimap, no dot representing a mech, when many mechs -> stronger red and wider radius
  • Make the radius on the minimap bigger (no dots), make it red and also pick up friendly mechs. Means when an enemy is near a friendly one you cant really tell it apart
  • Lighter mechs shouldn't be spotted at all when not 'running' (over 100kph perhaps)
  • Let only light mechs equip them (after all the nerfs they have to go through it would add to their scout/information warfare role)
  • Don't make them a module, but a hardpoint system, which you have to place on the legs, 1-2 tons albeit with the same functionality we have now
  • This one is hard to code: make it only work (like they do now but with 1500m range) if at least 2 others on your team have one and only inbetween these friendly mechs (like celular triangulation)
  • Make another module as a counter which you can launch like an UAV but which stays at the ground and gives out resonnance to mislead the enemy (make it a turret, too).
Will add more some time.

Edited by TexAss, 24 May 2013 - 07:06 AM.


#2 Mechteric

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Posted 24 May 2013 - 07:11 AM

Some of those seem pretty arbitrary, its one thing to balance a mechanism, another thing to just make stuff up. This one especially makes little sense "Make other mechs see you too when it's active", considering this is a listening device not one that "pings" or "pongs" or "bleepbloops".

But, there's at least one good nugget there "Disable it when the own mech is moving". That could actually make sense, in that while your own mech is moving there'd be too much local interference in vibrations that would drown out others.

Edited by CapperDeluxe, 24 May 2013 - 07:13 AM.






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