I don't wanna explain why for the 100th time, just give some ideas what could be done.
By the way, before I start, I'm a heavy/med pilot, with only the AWS and one Stalker as assaults, and don't have nor will I ever have light mechs.
Ok now my ideas (and I don't mean to apply ALL of them at once, just ideas).
- Make it switchable
- Make other mechs see you too when it's active
- Disable them when Jump Jetting
- Disable it when the own mech is moving
- Just tint the area where resonance is picked up slightly red on the minimap, no dot representing a mech, when many mechs -> stronger red and wider radius
- Make the radius on the minimap bigger (no dots), make it red and also pick up friendly mechs. Means when an enemy is near a friendly one you cant really tell it apart
- Lighter mechs shouldn't be spotted at all when not 'running' (over 100kph perhaps)
- Let only light mechs equip them (after all the nerfs they have to go through it would add to their scout/information warfare role)
- Don't make them a module, but a hardpoint system, which you have to place on the legs, 1-2 tons albeit with the same functionality we have now
- This one is hard to code: make it only work (like they do now but with 1500m range) if at least 2 others on your team have one and only inbetween these friendly mechs (like celular triangulation)
- Make another module as a counter which you can launch like an UAV but which stays at the ground and gives out resonnance to mislead the enemy (make it a turret, too).
Edited by TexAss, 24 May 2013 - 07:06 AM.