Loosen the restrictions on maximum armour per hit location
(Example: allowing a Catapult, if the player wants to, to put 80 armor on his Let Arm and 20 on his CT, if he deems that a good idea.)
Instead of setting a variable maximum of armor for each hit location, allow peole to distribute their max armor of the entire mech as they see fit across all hit locations. Maybe we still put in an upper limit (say, 1/3rd or 1/4th of the max armor of the mech), but everything else is entirely player choice.
This doesn't change the actual amount of armor a player mech can have, and it doesn't affect stock mechs -they keep their standard armor distribution.
I think it would be interseting to see how the "meta" would evolve based on this. Players would naturally try to armor their CT more then now, because that's the prime target of anyone that knows how to use a mouse and a crosshair.
But the result would be they'd have to skimp on leg or arm armor, and suddenly these become much more viable targets. "SHoot of his ears" could become a more viable tactic then ever to deal with Catapults).
I assume at some point the meta would kinda stabilize, but maybe it would ever shift - as it seemes "settled", people go deliberately against trends to fool their enemy to waste shots on supposedly weak armored settings.
Anyway, the advantage here is - the best hit locations to shoot at become less predictable, and it's not all a Center-Torso coring fest.
I suppose one thing we then would stil lneed is a way to figure out enemies armor distrubtion. Maybe something that would reeinforce the role of scouts that could detect these information and share them with team mates, say an improvement of the Target Info Gathering module or something like that.
What do you think?
Edited by MustrumRidcully, 26 May 2013 - 11:53 PM.