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A Couple Humble Suggestions On Balancing Missile Weapons To Make Them Useful Without Making Boating Op


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#1 Narcissistic Martyr

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Posted 27 May 2013 - 06:35 PM

The fundamental challenge with balancing these weapons is that if you make a single SRM6 or LRM 20 good then boating becomes a problem. I will approach this problem from the premise that every weapon system should be useful even the LRM5 and SRM2 from an engineer's perspective to reflect the trade offs that would be involved in designing a big stompy robot

Feel free to leave feedback on adjustments you'd make but please make your feedback useful and the discussion civil

Thank you for reading my suggestions
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LRMs

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SRMS and SSRMs
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The Targeting Computer- the means of balancing boating

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Additional Ammo types

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TL:DR (no commenting if you haven't read the entire thing please)

Spoiler

Edited by Narcissistic Martyr, 28 September 2013 - 01:25 PM.


#2 El Bandito

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Posted 27 May 2013 - 06:46 PM

Nice long thoughtful post there. Shame that PGI never reads these things.

If they had, we wouldn't be in this situation in the first place.

Edited by El Bandito, 27 May 2013 - 06:46 PM.


#3 Narcissistic Martyr

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Posted 27 May 2013 - 07:03 PM

View PostEl Bandito, on 27 May 2013 - 06:46 PM, said:

Nice long thoughtful post there. Shame that PGI never reads these things.

If they had, we wouldn't be in this situation in the first place.


Oh, I'm used to it, I send more detailed letters to my congressmen offering solutions to national problems within my fields of expertese. I am of course ignored there as well but by putting it out there I can get it out of my system, to wash my hands of the matter so to speak.

Related to MWO, I am working on a series of these on using targeting computers to make the game more new player friendly, on implementing mech sway and motion to balance different chassis, splitting mech hitboxes into smaller sizes to make pinpoint targeting at long range more difficult, on using power transfer limits to control PPC and LL boating, and balancing SHS, DHS, Endosteel, and Ferro Fibrous armor so that none of the upgrades are better than the original tech in all situtations. I'll finish them up at a rate of one a week or so until they fix the overall game balance, but since missiles are going to get fixed soonest I figured I'll start with this one.

Edited by Narcissistic Martyr, 27 May 2013 - 07:04 PM.


#4 Chavette

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Posted 27 May 2013 - 08:40 PM

What or who are they weak compared to?

#5 Narcissistic Martyr

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Posted 28 May 2013 - 08:59 AM

View PostChavette, on 27 May 2013 - 08:40 PM, said:

What or who are they weak compared to?


Missile weapons are currently inferior to lasers, PPCs, and ballistics.

Not situationally inferior like you'd see in a dynamically unbalanced game but flat out inferior to all other options (except NARC, flamers, and machine guns).

In the current paradigm LRMs and SRMs are only useful when boated due to all of the reasons I discussed in the post. This is because when they are individually good boats carrying 60-100 LRMs or 18-36 SRMs become omnipresent and break the game.

My suggestion to limit the amount of targeting slots that a mech can use to lock on to a target at once helps deal with that issue on mechs that have extra missile slots thus allowing missile weapons to be individually useful while restricting boating.

In addition giving SRMs limited tracking abilities makes them more useful and reduces the performance gap between clan SSRMs and IS SRMs in the coming invasion.

#6 Damocles69

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Posted 28 May 2013 - 10:07 AM

.... I originally came in here to bash your idea, I hate missiles of all types. I am bitter from the multitude s of festivals of Artemis, the streakpoclyps, and the days of teams of 86kph splatcats running across the map and blowing you away before you got more than 2 vollies off. This aside I really like your idea. It seems balanced and fair. Great suggestion, plus 1000 internet points to you sir. Now It can be ignores like the multitude of other good suggestions on this forum because it would require PGI to have a better understanding of weapon balancing than say, a 4 year old with downs syndrome.

#7 Nicholas Carlyle

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Posted 28 May 2013 - 10:17 AM

View PostDamocles69, on 28 May 2013 - 10:07 AM, said:

.... I originally came in here to bash your idea, I hate missiles of all types. I am bitter from the multitude s of festivals of Artemis, the streakpoclyps, and the days of teams of 86kph splatcats running across the map and blowing you away before you got more than 2 vollies off. This aside I really like your idea. It seems balanced and fair. Great suggestion, plus 1000 internet points to you sir. Now It can be ignores like the multitude of other good suggestions on this forum because it would require PGI to have a better understanding of weapon balancing than say, a 4 year old with downs syndrome.


It's funny how that goes around here.

If only they had a guy...who's title was something like...Community Manager? And he came to the boards and I don't know...looked for good ideas to give to the devs...

Man...who could do something like that?

Oh well.

#8 Sug

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Posted 29 May 2013 - 08:07 AM

View PostNicholas Carlyle, on 28 May 2013 - 10:17 AM, said:

If only they had a guy...who's title was something like...Community Manager? And he came to the boards and I don't know...looked for good ideas to give to the devs...


Eh. Over the last year I've gotten the impression that they devs actually do listen to what we post on the forums though it depends on how easy it is to implement. They basically changed Cool Shot overnight after the forums exploded.

Couple weeks ago they tweeted/posted the process they went through to fix the hud bug(?). It was insane the amount of work it takes to correct or change one little thing.

#9 C4RNAGE

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Posted 29 May 2013 - 09:20 AM

The LRMS:
-first need too increase the size of crits taken by Lunchers les of them will fit in mech
the lrm5 can stay in size but other need too be fatten up (twice?)or more
-than we can think about DMG to increase a bit easy not too much :P

#10 Narcissistic Martyr

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Posted 31 May 2013 - 02:04 PM

View PostC4RNAGE, on 29 May 2013 - 09:20 AM, said:

The LRMS:
-first need too increase the size of crits taken by Lunchers les of them will fit in mech
the lrm5 can stay in size but other need too be fatten up (twice?)or more
-than we can think about DMG to increase a bit easy not too much :)


I considered that but if you do that several stock mech load outs will not work so changing the number of crits or the tonnage of the launchers is impossible without adding more crits or reducing the weight of those mechs which would open up a nasty can of worms.

If putting a hard limit on launcher size was your goal you'd be better off giving each hard point a limit on the number of critical slots a weapon system can fill. However, this would likely do less to limit the number missiles a mech can launch in a single wave, which is the bigger problem than the total number of missiles the mech can carry, than my suggested targeting computer limitations. Still it is an idea the devs could consider.

Edited by Narcissistic Martyr, 31 May 2013 - 02:05 PM.


#11 Roland

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Posted 31 May 2013 - 02:21 PM

Honestly, from what I've seen so far in the game, LRM's really don't seem underpowered. I've witnessed a few assault mechs get absolutely CRUSHED by them in the past day or so.

On some level, I gotta wonder how strong folks really expect them to be. I mean, an LRM15 is essentially supposed to be firing what is effectively 3 AC5 rounds, right? Each 5 missile bundle can either hit or miss? I think that in MWO, the accuracy seems to be significantly better than that.

I think that's one thing that folks might be forgetting... LRM's aren't really supposed to all hit 100% of the time, are they?

It seems like a lot of folks want LRM's to just be able to obliterate any mech in the open, but I don't think that's really a realistic expectation, unless you're boating a huge number of them... and in those cases, from what I've witnessed, they DO tend to ruin a mech that gets hit by them.

I'll do some more testing tonight, but I'm not thinking they're actually that busted right now. I think maybe folks are just expecting them to be too strong.

#12 Narcissistic Martyr

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Posted 31 May 2013 - 03:30 PM

View PostRoland, on 31 May 2013 - 02:21 PM, said:

Honestly, from what I've seen so far in the game, LRM's really don't seem underpowered. I've witnessed a few assault mechs get absolutely CRUSHED by them in the past day or so.

On some level, I gotta wonder how strong folks really expect them to be. I mean, an LRM15 is essentially supposed to be firing what is effectively 3 AC5 rounds, right? Each 5 missile bundle can either hit or miss? I think that in MWO, the accuracy seems to be significantly better than that.

I think that's one thing that folks might be forgetting... LRM's aren't really supposed to all hit 100% of the time, are they?

It seems like a lot of folks want LRM's to just be able to obliterate any mech in the open, but I don't think that's really a realistic expectation, unless you're boating a huge number of them... and in those cases, from what I've witnessed, they DO tend to ruin a mech that gets hit by them.

I'll do some more testing tonight, but I'm not thinking they're actually that busted right now. I think maybe folks are just expecting them to be too strong.


No, LRMs shouldn't crush a target briefly out in the open, however the fact that the damage is so spread out now hitting almost all the components on a mech (acting more like getting shot by a bunch of AC2 rounds rather than more focused AC5 like damage) means that unless you're boating LRMs they frankly tickle unless the target just sits there like a slack jawed person of limited intellect.

What my proposals would achieve is making a single LRM5 or 10, a staple of many stock mech designs, useful while reducing the prevalance of 60+ LRM boats that would instantly crush anyone they hit thus keeping the overall system balanced and hopefully encouraging more balanced mech loadouts.

Edited by Narcissistic Martyr, 31 May 2013 - 03:31 PM.






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