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So Sick Of No Hit Registration
#1
Posted 28 May 2013 - 06:02 PM
Explaining:
8 AC20 Shots showing on my screen as hitting, but no damage to mech on receiving end.
8 AC20 shots to spider and it walk away from me laughing because it has taken no damage. The roll back crap system is not working. I hit my xhairs show hit, mech display shows hit, and mech shows damage on model but take no damage.
The hit reg still sucks in this game please fix it.
#2
Posted 28 May 2013 - 09:33 PM
last person who made this complaint, then submitted a vid turned out most of the shots were misses anyway.
challenge set.
#3
Posted 29 May 2013 - 01:53 AM
Try to hold the crosshair for a while in a precise spot and then shoot, all the hits will magically enter. The same happens when popping out of cover. If you are a fast guy, you pop out of cover, aim and as soon as you aimed you shot, you see the shots getting the target but no hit is awarded. Because the server rolls back your shooting position to an earlier position from what you saw in your client, so the server thinks you've hit the cover.
Just stay out of the cover and aim your target for a while longer, roughly your ping + 1/2ms more and your shots will register. It's absurd, but Chavette had a good post regarding this in the feedback forum of the previous patch. The behavior above it's shared in anything the HSR works on, not only ballistics and PPCs but also lasers suffer this issue.
#4
Posted 29 May 2013 - 02:12 AM
#5
Posted 29 May 2013 - 07:08 AM
Before a patch note stated that "pings are more stable now" everything was fine. Since than, i do face this roughly 75% out my shots.
Honestly that does .... most if you are either yourself on a fast mech or fighting a fast mech.
The faster the mech, the harder you do recognize this issue.
"Hit and run" while beeing a brawler got quite....interessting now, because you almost never know where you will hit when you aim somewhere. Best thing to do at the moment is camp sniping or LRM boating, because there you actually HAVE the time to wait a blink or two more. Try shooting 250ms (or something like that) later once you are infight... That´s more russian roulette than brawling currently.
#6
Posted 29 May 2013 - 07:19 AM
I also received 4+ PPC and no damage as well. My pings aren't great but stable, from 180~220.
#7
Posted 29 May 2013 - 09:15 AM
Asmosis, on 28 May 2013 - 09:33 PM, said:
last person who made this complaint, then submitted a vid turned out most of the shots were misses anyway.
challenge set.
I can tell you for sure that this is not the case. I have been trying to catch a vid of it but its very unpredictable as to when it will occur and harder to get one where it clearly shows without a doubt what is happening. If my rig was better I would just record every match.
I have had a few matches the last couple of days that would have shown it very well. The best was on canyon, I was in a 3D with 2 gauss (arms locked on this build). I was firing at a hunch from cover about 500m away. He was facing me, in the open, and still the entire time. I would step from cover, fire, and step back, nailing him square in the CT every time just above the belt line. More than 8 solid hits and still only yellow armor.
I have also seen it with LRMs, which seem like it shouldn't happen unless the tracking is client side. Maybe a different issue.
Most of the time it is not as noticeable and I only realize at the end of match screen where the damage readout shows impossibly low. I have been trying to count my hits and ballpark my damage but its a lot to juggle in game.
My ping is pretty stable at 90-110ms so I imagine some people are seeing this much more often.
Its really frustrating and the biggest problem I see in game right now. I'm not sure how they are trying to balance weapons with bugs like this, it certainly skews the numbers. I will continue trying to fraps it. I wish we could start up a custom match to test these thing out.
#8
Posted 29 May 2013 - 05:03 PM
#9
Posted 29 May 2013 - 05:04 PM
John MatriX82, on 29 May 2013 - 01:53 AM, said:
Try to hold the crosshair for a while in a precise spot and then shoot, all the hits will magically enter. The same happens when popping out of cover. If you are a fast guy, you pop out of cover, aim and as soon as you aimed you shot, you see the shots getting the target but no hit is awarded. Because the server rolls back your shooting position to an earlier position from what you saw in your client, so the server thinks you've hit the cover.
Just stay out of the cover and aim your target for a while longer, roughly your ping + 1/2ms more and your shots will register. It's absurd, but Chavette had a good post regarding this in the feedback forum of the previous patch. The behavior above it's shared in anything the HSR works on, not only ballistics and PPCs but also lasers suffer this issue.
Alternatively instead peeking in and out at full speed.
You do so, from 1/2 speed or 1/4 speed.
You will naturally give your self more aim stablisation time.
There is some people complaining about having high network jitter to the mwo server.
You are screwed, you need to work with your ISP to figure what the the problem.
Often enough it is due to bandwidth congestion, etc...
#10
Posted 29 May 2013 - 05:55 PM
I've noticed this on LRMs, SRMs (maybe SSRMs, those don't do much to begin with), lasers, PPCs, and ballistics. It's really frustrating when I should be doing several hundred damage based on my hits and I end the round with like 150.
#11
Posted 29 May 2013 - 10:03 PM
#12
Posted 29 May 2013 - 10:24 PM
This offset is even more noticable in faster moving mechs, at close range when I run my ERPPC spider against jenners, i have to aim to hit the right rear torso (visually my round detonates here and leaves the red hit texture at this location) in order to hit the rear CT of said jenner if i am moving from the left rear side of the jenner to the right rear side.
Also, on occasion light mechs seem to take what I'd call "glancing" damage, where I'll nail say a commando's leg, which has a max of 18 internal HP that is already red with an ERPPC from my spider, at 200m and the commando takes damage, but
the leg miracously survives 10 damage and gets a deeper red. Unless the paperdoll isn't working worth a crap, red internal damage on a component with 16 HP should mean it has less than 50% health left, meaning 10 damage should take it clean off.
I really hope PGI brings back the good HSR we had a few weeks ago in the near future...
#13
Posted 29 May 2013 - 11:10 PM
My ping has more doubled from ~30 ms to now 60-90 ms.
#14
Posted 29 May 2013 - 11:18 PM
#15
Posted 30 May 2013 - 03:50 AM
I have not noticed any significant difference to this problem in the latest patches. This has started happening since the state rewind was implemented on to PPC.
Edited by RENZOKUKEN, 30 May 2013 - 03:52 AM.
#16
Posted 30 May 2013 - 08:59 AM
#17
Posted 30 May 2013 - 10:12 AM
The shooting starts around 2 minutes in and the reg issues are pretty visible, I annotated most of the really obvious ones.
I'll be putting more of these up till PGI decides to fix this, I'm probably going to try and do an ERPPC/PPC/jumpsniper tut at some point, since it seems no one else can reliably hit the torsos of a jumping jumpsniper. Airlegging ftl
#18
Posted 30 May 2013 - 10:49 AM
#19
Posted 30 May 2013 - 03:28 PM
#20
Posted 30 May 2013 - 04:20 PM
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