First time I had minor front CT damage (yellow armor) and was killed in 2 volleys.
Second time I was fresh, and 2 volleys took my CT to deep red internals. First volley left me at deep red armor.
Second time there was no other enemy in the area, and it was pretty much 2 (us) vs 1 (streakcat)
So here's the thing, I've got 46 frontal CT armor and 28 CT internals.
That means that said streakcat was dealing at least 30 damage (probably closer to 33-35) per volley to the CT, which comes out to 2.5 damage per missile.
Streaks are currently only supposed to be dealing 1.5 dmg for the hit, and a maximum of 60% of that to any single section with the splash.
Therefore, my conclusion is that there is, in this instance, some other factor or possibly bug affecting streak damage.
Has anyone else noticed anything like this or am I crazy?
Now, I know this will probably just turn into a flame-war between those who are pro and against streaks, but I'm hoping for some actual discussion/testing on if they are still dealing glitched damage.
As an addendum, I also have a Treb 7m I was running around with 3 streaks as a light hunter, and I was getting some very low damage numbers despite pretty much coring several light/medium mechs with said streaks. I'm not sure the end of round damage report is correct either.
Edited by One Medic Army, 06 June 2013 - 10:15 AM.