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Odd Streak Damage


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#1 One Medic Army

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Posted 06 June 2013 - 10:13 AM

So twice last night my Blackjack-1 Ran into a Streakcat.
First time I had minor front CT damage (yellow armor) and was killed in 2 volleys.
Second time I was fresh, and 2 volleys took my CT to deep red internals. First volley left me at deep red armor.
Second time there was no other enemy in the area, and it was pretty much 2 (us) vs 1 (streakcat)

So here's the thing, I've got 46 frontal CT armor and 28 CT internals.
That means that said streakcat was dealing at least 30 damage (probably closer to 33-35) per volley to the CT, which comes out to 2.5 damage per missile.
Streaks are currently only supposed to be dealing 1.5 dmg for the hit, and a maximum of 60% of that to any single section with the splash.

Therefore, my conclusion is that there is, in this instance, some other factor or possibly bug affecting streak damage.

Has anyone else noticed anything like this or am I crazy?

Now, I know this will probably just turn into a flame-war between those who are pro and against streaks, but I'm hoping for some actual discussion/testing on if they are still dealing glitched damage.

As an addendum, I also have a Treb 7m I was running around with 3 streaks as a light hunter, and I was getting some very low damage numbers despite pretty much coring several light/medium mechs with said streaks. I'm not sure the end of round damage report is correct either.

Edited by One Medic Army, 06 June 2013 - 10:15 AM.


#2 Skyfaller

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Posted 06 June 2013 - 12:28 PM

LRMs do this too. It seems something is allowing splash damage to be applied to internals while armor is still up. Ive cored atlai who explode and I still see a red outline of armor on their CT.

#3 A banana in the tailpipe

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Posted 06 June 2013 - 12:58 PM

It's not Odd. They do less against armor and more against internals now. Use your glowsticks to strip the armor. They listened to the complaints against ALPHA builds and reward players for mixing it up now.

#4 LilPieces

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Posted 06 June 2013 - 01:46 PM

The damage reporting looks right for streaks. I play a Streakapult a lot and count my missiles and I am doing about 70% of the max damage I could do which is not a lot considering the alpha is a whopping 18 points. The extreme center torso hits I suspect is bug caused by a certain module... But even with the bug how often have you seen a streak dominate a game like a dual ac/20 or a PPC boat. They really need to fix SRMs first. Those are total waste right now
 

#5 A banana in the tailpipe

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Posted 06 June 2013 - 01:52 PM

View PostLilPieces, on 06 June 2013 - 01:46 PM, said:

They really need to fix SRMs first. Those are total waste right now
 


They are a waste to 'Boat'. I run 1 LBX, 1 SRM4 and 2 SL on my treb and see 350-400 on good matches. The key is use the LBX to strip the armor and the SRM 4 crit like madmen vs internals.

#6 LilPieces

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Posted 06 June 2013 - 01:55 PM

oh and I have not seen the strange extra damage you see. Consistently for me from the front it is 2-3 alphas to kill a light, about 4-5 alphas for a medium, and 8+ for heavies and beyond. The only exception I have seen is the dragon which you always seem to get a CT hit because of its geometry I suspect. There are some great tricks/tactics though you can use though that make it look like more damage is done....

#7 armyof1

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Posted 06 June 2013 - 02:13 PM

View Postlockwoodx, on 06 June 2013 - 01:52 PM, said:


They are a waste to 'Boat'. I run 1 LBX, 1 SRM4 and 2 SL on my treb and see 350-400 on good matches. The key is use the LBX to strip the armor and the SRM 4 crit like madmen vs internals.


SRMs and weapons doing spread damage do not crit well at all, pinpoint high damage weapons are way better at that. Read this post here that pretty much tells you what you need to know: http://mwomercs.com/...ost__p__2392066

Edited by armyof1, 06 June 2013 - 02:18 PM.


#8 JohnnyWayne

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Posted 06 June 2013 - 02:45 PM

There seems to be a issue with missiles. They suddenly do way more damage than they should. One moment you close in on a Missile boat and its bombarding you with LRM's and does average damage. Then suddenly load of your armor is gone. Read about this also in other threads and a friend experienced the same.

Strange things are happening currently:
  • Sudden Missile damage burst
  • Damage isn't taken into account anymore (paperdoll or registration of damage): Was shooting an hunchback with my ac 20 jager. Hit him at least 5x and he wouldn't recive any damage. just an example happened 3 or 4 times now
  • Sudden general Burst damage: Besaid friend of mine just blew up today with yellow external armor on hit cataphract. 105 alpha? unlikely..
  • Single shots don't register though they were a 100% hit (old one I know)
  • Blew up without reciveing damage: I just blew up today without reciveing damage. No animation, no sound, just boom. Enemy said it was a dual gauss...
This are the things i have observed till now.


Btw, I know how crits work, but eninges are excluded and armor cant be critted, therefore this events aren't related to crits. Also ammo explosions were not the reason.

Edited by JohnnyWayne, 06 June 2013 - 02:45 PM.


#9 El Bandito

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Posted 06 June 2013 - 03:24 PM

View PostOne Medic Army, on 06 June 2013 - 10:13 AM, said:

So twice last night my Blackjack-1 Ran into a Streakcat. First time I had minor front CT damage (yellow armor) and was killed in 2 volleys. Second time I was fresh, and 2 volleys took my CT to deep red internals. First volley left me at deep red armor. Second time there was no other enemy in the area, and it was pretty much 2 (us) vs 1 (streakcat) So here's the thing, I've got 46 frontal CT armor and 28 CT internals. That means that said streakcat was dealing at least 30 damage (probably closer to 33-35) per volley to the CT, which comes out to 2.5 damage per missile. Streaks are currently only supposed to be dealing 1.5 dmg for the hit, and a maximum of 60% of that to any single section with the splash. Therefore, my conclusion is that there is, in this instance, some other factor or possibly bug affecting streak damage. Has anyone else noticed anything like this or am I crazy? Now, I know this will probably just turn into a flame-war between those who are pro and against streaks, but I'm hoping for some actual discussion/testing on if they are still dealing glitched damage. As an addendum, I also have a Treb 7m I was running around with 3 streaks as a light hunter, and I was getting some very low damage numbers despite pretty much coring several light/medium mechs with said streaks. I'm not sure the end of round damage report is correct either.


Let me boot up my Streakcat and see for myself.

#10 El Bandito

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Posted 06 June 2013 - 04:08 PM

Ok, played 3 matches, fought against a Stalker (Misery), Jenner (F), Jager (Firebrand), Atlas (D-DC) and Blackjack (1X). Dividing the total damage by number of missiles fired, I get roughly 2.1 damage per missile.

So, taking account of splash damage, SSRMs are doing their normal damage in my games.

The Blackjack was already damaged, and it took me 4 Alphas to the CT to kill him.

Edited by El Bandito, 06 June 2013 - 04:12 PM.


#11 One Medic Army

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Posted 06 June 2013 - 04:49 PM

View Postlockwoodx, on 06 June 2013 - 12:58 PM, said:

It's not Odd. They do less against armor and more against internals now. Use your glowsticks to strip the armor. They listened to the complaints against ALPHA builds and reward players for mixing it up now.

I'm not aware of any boost that was given to missiles vs internal structure, and that doesn't explain how 1 volley from 6 streaks took my front CT armor of 46 from full to deep red when they're only supposed to deal ~2dmg each to the directly hit component including splash.

It's weird, I met the same Streakcat last night twice, both times the only fire I was taking was from him, first time cored from near healthy in 2 volleys, second time nearly cored in 2 volleys. Which gives me an estimated dmg/alpha of around 32-33.

I'll see if I can replicate today.

#12 armyof1

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Posted 06 June 2013 - 05:01 PM

Since it's the same guy that did that and if you don't get that otherwise I'd lean towards the possibility of hack, but then again this is MWO so the consensus is there's no such thing as hacks.

#13 Das Wudone

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Posted 06 June 2013 - 06:24 PM

last night i experienced the same thing as OP did. mine was against a STK-5M which had 5 streaks and i was using my BJ-3. i had bright yellow CT internals so i wasnt expecting a single volley to obliterate me (which is a fact cos mediums have at the very least more than 18 points of internals). apparently he did kill me in 1 volley... looked at the damage... cored CT last hit were streaks. nothing else hit me there except his streaks (he had 2 er ppcs and medium lasers but those werent in the damage record plus everything happened instantly as i turned the corner facing him).

however besides that ive had laser hit registration somewhat bugged. 4 med lasers + 2 med pulse straight onto a leg of a moving light, reticule stays yellow, paperdoll shows no damage. i had to aim slightly higher near its hip and aim a few mm forward just so the damage would register.

#14 MuonNeutrino

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Posted 06 June 2013 - 08:09 PM

I've run into the same thing with blackjacks and streaks. My blackjacks all have 40 front CT armor, and the internals are 28. At the very least, even if streaks were doing 2.0 damage and they 100% hit CT, it ought to take at least 20 missiles to remove the armor and another 14 to kill me. However, I have run into the same thing where a streakcat can almost kill me in two hits. As well, although it's not as obvious or easy to quantify, light mechs carrying streaks seem to be able to core through my CT much faster than they ought to. It really seems to me that blackjacks are taking more damage from streaks than they're supposed to.





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