

Implement Deathmatch Mode!
#1
Posted 12 June 2013 - 03:28 PM
I probably will never play DM or TDM, to be fair, because I love the dynamics of Assault and Conquest, but I don't want you to change these existing modes in the way people are asking to.
#2
Posted 12 June 2013 - 03:31 PM
#3
Posted 13 June 2013 - 12:34 AM
#4
Posted 13 June 2013 - 08:26 AM
#5
Posted 13 June 2013 - 08:36 AM
#6
Posted 14 June 2013 - 08:09 AM
#8
Posted 14 June 2013 - 08:30 AM
#9
Posted 17 June 2013 - 12:13 AM
Volthorne, on 14 June 2013 - 08:30 AM, said:
free for all would have to be divided by weight class, TDM and all in would end up a trollfest of ecm powered down mechs
Edit: and even then BAP would be required equipment and you would have mechs trying finding hidey holes and swoop in after most of the dust up happened.
Edited by Ralgas, 17 June 2013 - 12:16 AM.
#10
Posted 17 June 2013 - 03:25 AM
Volthorne, on 14 June 2013 - 08:30 AM, said:
Volthorne is right. Did it ever occur to you Assault haters, that the bases are cap-able FOR A PURPOSE? If capping wasn't working, and the match would only end after one team is completely dead or the time is up (AKA deathmatch), then it would be possible to TROLL the match.
You all know that young, dedicated, but a little stupid and therefore bad at steering, Spider pilot. Hey, maybe I'm talking about you...yes you! He tries to go for the cap, because he really sucks at shooting anything. So, now we get Deathmatch without caps and he can't do his favorite move, so he says to himself "crap, these pro gamers will blast me to pieces...I hate em! How can I make them angry? Ah, I know....I JUST HIDE IN THE CORNER OF ALPINE MAP AND SHUTDOWN LÖL."
So, the troll can effectively break the match by hiding and the other team has to find him to end the match, wich can take a while. Maybe more than 15 minutes?
I vote against pure deathmatch. This is not Call of Duty and the maps are too huge. Don't you get it? You people will break the game if you make the devs remove cap points. Think about it, because I know you people never did think about this before...you just make assumptions that your 'ideas' will make the game better somehow.
Edited by Typhoon Storm 2142, 17 June 2013 - 03:54 AM.
#11
Posted 17 June 2013 - 03:37 AM
#12
Posted 17 June 2013 - 03:44 AM
I miss being able to choose my mech based on what the enemy was taking and have it so everyone could see what the other was in to determine if it was 'balanced'.

Edited by Tolkien, 17 June 2013 - 03:44 AM.
#13
Posted 17 June 2013 - 03:53 PM
#14
Posted 17 June 2013 - 06:20 PM
#15
Posted 26 June 2013 - 09:43 AM
#16
Posted 26 June 2013 - 04:25 PM
#17
Posted 26 June 2013 - 04:42 PM
However, a pure Deathmatch (i.e. All vs All) mode would be kind of interesting...and brutal. I might play that occasionally....but it sounds an awful lot like Solaris mode.
#18
Posted 26 June 2013 - 04:57 PM
Gorbag, on 13 June 2013 - 12:34 AM, said:
Except weight class balance is pretty poor at the moment. There are a handful of go to mechs and a whole bunch that are just there for the grind.
Here's what the light league would look like:
- RVN-3L
- JR7-D
- JR7-F
- COM-2D (maybe)
#19
Posted 27 June 2013 - 01:32 AM
Bhael Fire, on 26 June 2013 - 04:42 PM, said:
FFA will not work in this game. Why don't you people get it? CAP POINTS ARE IMPORTANT! You will break the game if you remove them, don't you people think before posting anything?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users