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Proposal: Pgi & Top Players Discussion Panel


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#1 Gaden Phoenix

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Posted 12 June 2013 - 08:21 PM

I believe that PGI should gather a panel of top players (based on their ELO score) and consult them for advise on issues that to community is talking about on the forums. They should do this bi-weekly or monthly. This would do 2 things for thiem:
1. Allow them to be more aware of player trends, issues players face and allow them to make better decisions
2. Come across as being more in touch with the community and thus getting less flak for everything they do
3. Show that PGI cares with more interaction with the community.

I believe or mostly hope, this will help us all with game balance and future directions. Because frankly game balance in this game is taking forever.

Why top players (which I am not), you might ask? Because even if they are noob or whatever, they still will know the game best (better then most) and will most of the time have a lot of ideas or feedback on current trends, situations and how to balance them. As in which weapons really need buff, which are too OPed, etc, etc. Most players that play MWO competitively (I believe) will want a balanced gameplay instead of gimped builds.

Also I would like to suggest, that balancing the game on the top levels is way better then balancing the game for all, since (as this is real life) nothing is ever really fully balanced. And at at normal levels most people do not play the game in an optimised manner which would allow others to exploit us or situations or builds in ways we do not always know how to counter fully that might not be a balancing issue but a PUGing or L2P better issue(s).

I really hope that PGI listens and implements something like this. As I have found that games that listen to their top players intelligently on issues raised by the user base usually are much more balanced.

Edited by Gaden Phoenix, 12 June 2013 - 08:24 PM.


#2 Hawkwings

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Posted 12 June 2013 - 10:50 PM

Being good at a game does not mean that you know how to balance a game. Or even that you have the game's best interest in mind.

Besides, PGI has already shown that they don't care what a "vocal minority" of players think.

#3 Volthorne

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Posted 12 June 2013 - 11:27 PM

This is just as bad - nay, worse - than the thread about public Elo.

Elitism ho!

#4 TheTrap

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Posted 12 June 2013 - 11:37 PM

It's clear that good players will exploit whatever is the strongest and continue to play whatever is the strongest because they clearly know what it takes to win a game. While they may not know how to "balance" a game, they can offer valuable insights on what is currently truly OPed and what needs to be buffed. You can leave the finer details to PGI if you think they don't know how to balance it.

Whereas your average player who may know how to "balance" a game does not truly know if a certain weapon or tactic or area in the map for one team is OPed and will offer the wrong suggestions. For example, suggesting that PPCs be nerfed (which I think is a terrible idea since it's the playerbase that needs to adapt and not ***** out. Good players would easily just take the sheltered route, get in close as a team and destroy them since PPCs have absolutely no sustain. Pick the correct area as well so you can bear more local firepower. But of course that never happens in PUGs since most people play games to "relax" and their brains shut down when doing so.)

But yes, it's a shame that PGI takes 4-6 months to balance anything as compared to what I think is one of the most balanced games (League of Legends) which balances a lot more often and accepts a lot more input from the pro players.

In any event, PGI should choose their pro players carefully if they decide to go down this route as currently I see almost nothing wrong with what people are crying over in the forums, X weapon OP, Y Config OP, This OP, That OP, when it's the playerbase that refuses to change and adapt, insisting in flavour of the month builds and guides on how to configure a mech (LOL).

Also, you'll never get rid of "Elitism". The way I see it, people who dislike "Elitism" claim having Public Elo would propagate a sense of entitlement, spread noobish attitudes. However, what is wrong with being entitled and having knowledge of how well you fare as a player ? I don't see people going around, "Hey noobs, look at my 2500 score, suck that". Even if they did, they would get bored pretty fast don't you think ? Seeing as how games that are far more popular (see League again), have public Elo, I don't see the issue. Sure you may get people saying, "Sorry bro, I'm playing with other friends now (meaning your Elo sucks, I don't want to play with you)", but such things are true.

Ask yourself instead, if Elo was a definite measure of skill, would you, as a 2000 Elo player play with a bunch of guys at 1200 Elo continuously and lose continously 10 times in a row ? (You certainly would have a higher chance of losing in any event). Don't lie to yourself. It's only natural to want to play with people of a similiar skill level so having a somewhat balanced game is possible instead of a walkover like what we see now because PGI is calculating player skill wrongly as well as having way too loose weight matching. In my heavies/assaults I can easily one shot a light or down his center in 1 second after he shows himself. (But buffing lights/meds is a thread for another time altogether. Yep, PPC/AC20 OP).

Basically, people who dislike "Elitism" claim it would hurt normal people's (themselves) abilities to find a group. In fact, it's highly likely they know that they're sub par or average players and would instead prefer to keep their "crappy" stats hidden and play with people better than themselves so as to give themselves a higher win ratio.

Yep, I said everything no one would say because it's not socially acceptable.

Edited by TheTrap, 12 June 2013 - 11:57 PM.


#5 Volthorne

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Posted 12 June 2013 - 11:47 PM

View PostTheTrap, on 12 June 2013 - 11:37 PM, said:

Good players would easily just take the sheltered route, get in close as a team and destroy them since PPCs have absolutely no sustain.

Good players could still do that and still get wrecked because massed PPCs don't NEED sustain. Are you even playing the same game as everyone else?

Plus, no one uses regular PPCs. A couple more heat for no minimum range (not like it matters because you literally have to be touching the other person for PPCs to do almost no damage)? Sweet deal.

#6 Gaden Phoenix

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Posted 12 June 2013 - 11:52 PM

There is no perfect solution, but I really feel this would give PGI and thus MWO and then us a faster means in which to do game balancing. The current months just to balance a single issue is not viable for the long term.

Of cause it will be best if PGI has their own internal test team, full of good players. Since PGI does not have not one, tapping on a small group of better / good players as part of the solution is a good alternative. Thus for me the benefits for this approach outweighs the negatives.

This group will also act as a filter to comments, post and ideas that are posted on the forum and also as a means in which critical issues can be highlighted to PGI fast, instead of PGI having to rely solely on reading through thousands of forum posts to get feedback and then go back and mine their data for months.

But I agree with TheTrap that the selection of Pro Players will need to be careful. Elitism is always a concern, but my personal experience is that most pro players are nice people and do not go around insulting players for fun. The class of players that usually do are the really good but not pro crowd.

I do not mean to say the PGI only listen to such a group. But it cannot help but make things better if PGI sees this as part of a triad of:
1. Internal Data Mining
2. Forums
3. Pro players panel

If PGI listens to all this 3 and then make their judgement, I believe, that will allow for faster and better game balance.

Edited by Gaden Phoenix, 13 June 2013 - 12:38 AM.


#7 BillyM

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Posted 13 June 2013 - 05:22 AM

Top players sure, but remove the ones who use the current meta-of-the-month builds.

Ac40jag? Rejected.
PPCstalker? Rejected.
JumpSnipe? Rejected.

Pro in your dragon/awesome? Now THIS I'll listen to...

I'd like them to just monitor the "pro's" and nerf any reoccurring builds.

--billyM

Edited by BillyM, 13 June 2013 - 05:24 AM.






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