I feel that the flamers are just an ingame symbol to show just how incompetent your design team is capable of being.
what am i talking about?
Flamers overheat the person using them faster then they overheat the guy your using them on.
That fact aside even if you have 3 or 4 of them they dont overheat an enemy mech to the 90% cap quickly, moderately or even slowly they dont do anything at all worth having them equipped.
the reason for this post belive it or not is not to just ridicule the design team but to try and find out what possible reason there could be for failing so horribly on flamers.
Do you game test changes before you put them in updates?
Do you have trouble with basic calculations of heat per second when programming the changes into your functions?
Was it your intention to make the only weapon in the game able to overheat another mech completely useless because you dont like that game mechanic but wanted to follow tabletop?
Edited by Steel your Life, 13 June 2013 - 12:45 PM.