Machine Gun Overhaul
- Changing the MG to a true ballistic, rather than a hit-scan weapon (a front-loaded damage shell with a faster cool down than AC/2, with no cone of fire)
- 0.3 Damage Per Shell (or more with adjustments)
- 0.2 Cool Down
- 400 Ammo Per Ton
- 1.5 DPS
- 120 Damage Per Ton
- 0.8 Damage Per Shell
- 0.4 Cool Down
- 200 Ammo Per Ton
- 2 DPS
- 160 Damage Per Ton
- Similar to MG Overhaul, rather than an "always" on Flamer, but more of a fast burst of flame that does damage and heat transfer (keep current "heat cap" concept)
- 2 Damage Per Flame "burst"
- 1 Second Cool Down
- 2.5 Heat Per Shot
- + 5 Heat Transfer to Target and/or Percentage Decrease to Heatsink Effectiveness
- Range 120m
Ultra Autocannon/5 Overhaul
- Current UAC Mechanic changed for purposes of not needing macro to avoid jams, improving UAC's as a unique weapon, reducing frustration, and laying the ground-work for better balancing of UAC/2, UAC/10, and UAC/20. The jist: Changing to a burst of shells, instead of full damage shells.
- UAC/5 - Fast 4 Shell Burst
- 1.5 Damage Per Shell (6 Damage Total)
- 2x Better CD than AC/5 as is or better
- 90 or 100 Ammo Per Ton (Increase Ammunition Per Ton to Compensate)
- Important: Changing Jam to Skill-Based measure with "Overheat Barrel," the longer you fire it, the more likely it will jam by an indicator on the weapon bar. When the bar reached "red" critical, the weapon will automatically jam, that way you know when it will happen.
"Manufacturer" Type Autocannons or Autocannon Overhaul
- Testing of Autocannons with various changes where some shoot in bursts or cassettes. Sort of similar to UAC overhaul, but they fire slower.
How To Correctly Nerf Huge Alpha Builds
Change To Autocannons: Resolve High Damage Alphas In A Canon Way.
LB-X Cluster "Burst" Promixity Shell
- Something that has long been suggested, but would require re-work of mechanics and testing with HSR
- Cluster shell explodes in promixity of target (90m or other) that releases X amount of cluster munitions on target for bonus damage (1.2 or 1.5 per cluster shell)
- Aesthetic idea pulled from MW2/4/LL that can also be used for balance
- Missiles 'ripple' fire in fast succession, one after the other
- Weapons That Should Ripple Fire: LRMs, SRMs, and Other: ATMs, MML's, Etc.
- 'SRM' Ripple Fire requires a little more aim rather than shooting missiles in "blobs"
- 'LRM' Ripple Fire means AMS can potentionally shoot down more (AMS would need be balanced accordingly)
- "Blob" missile mechanic should be switched to future Rocket Launchers and Medium Range Missiles
- And most of all: Ripple Fire looks awesome
http://www.youtube.c...d&v=1azBuiFIymc
Pulse Laser Overhaul
- I won't go into much detail, as there have been good idea's so far to make them fast firing lasers, with lower damage, that in a short time frame 'equates' to their "TT" damage
Suggested Overhaul Of Pulse Lasers To Make Them More Interesting
NARC Overhaul
- Increasing NARC Utility - Adding functionality of previous Mech Warrior games where NARC worked in conjunction with SRM's and LRM's, to increase it as a competitive and useful piece of equipment
- An SRM gains limited/quasi-tracking abilities once a NARC beacon is attached to an enemy Mech
- Give the NARC itself limited lock and beacon-firing 'track' function (NARC can lock to give the NARC missile itself a little more tracking to target)
- An unguided (dumb-fired) LRM auto-seeks a NARC Beacon
- ECM is still the counter when near a Beacon
- Possible Balance Measure - Sustained PPC Fire shuts attached NARC off permanently
- Remove "Narc damage removal after X damage"
- Keep "NARC remains attached for 30 seconds" (or more)
NARC - SRM Tracking
http://www.youtube.c...d&v=JYbzemn7zV4
http://www.youtube.c...d&v=DzyDYoJGimE
LRM - Dumbfire - NARC Auto-seek
http://www.youtube.c...d&v=4-VunXNlnLE (first example at 6:00)
Jump Jet Enhancement
- Increased mobility and use
- Directional Jump Jets
Other
- Heat Sink Overhaul (Heat Sink increase heat dissipation not thresholds, etc.)
- PPC Beams - http://mwomercs.com/...pc-beam-effect/
- ECM Overhaul (removal of missile shroud, introduction of Information Warfare features/utility)
- Convergence For Alpha-Strikes DocBach's - http://mwomercs.com/...active-reticle/
- Convergence/Targeting Computer Alternative - Homeless Bill's http://www.qqmercs.com/?p=2780 or http://mwomercs.com/...35#entry2439035
Edited by General Taskeen, 08 July 2013 - 04:23 PM.