Project Phoenix: Start Plan Your Locust Lct-1V
#1
Posted 02 July 2013 - 04:46 AM
so, how your?
#2
Posted 02 July 2013 - 07:43 AM
#3
Posted 02 July 2013 - 09:03 AM
ZionStation, on 02 July 2013 - 07:43 AM, said:
not possible, the 170 engine only has 6 internal heat sinks, 10 heat sinks are the required minimum to launch a mech, so the 4 external are required.
that being said, it looks like a good design. i haven't decided if i'll be building mine similarly or if i'm going to go the 4 machine gun route with a smaller laser
Edited by heleqin, 16 October 2013 - 09:35 PM.
#4
Posted 02 July 2013 - 09:22 AM
May try it out this way myself, the only ? I have is depending on the hit boxes of the Locust I might shift more of the armour front to back on the sides and Possibly even drop head Armour to give those dinky arms the max? I dunno about that though maybe maybe not..
#5
Posted 02 July 2013 - 08:00 PM
Standard Light Build with 4xMG and 1xML
One thing that refrains me from buying Phoenix is that...these 'Mechs are pretty damn weak (except for Battlemaster maybe). Anyway. After me getting almost 500 damage with my Spider 5K in one match and scoring around 200+ in every other, I decided to always get the MGs in my Lights if possible.
#6
Posted 02 July 2013 - 09:38 PM
Sunrise86, on 02 July 2013 - 04:46 AM, said:
so, how your?
Been trying to get my head around this mech after I found it in the smurfy mechlab but the best I can do is exactly the same as your build with a LL and 2 mg, the only other sane option I would do is a LL and AMS.
Definately the wrong variant to make the hero mech, nothing to entice people to buy just the 20 dollar package for just the lights if this is the poster child, especially with the way machine guns are.
Half ton ammo, removing the limit on a minimum of 10 heatsinks and removing the speed cap are a must for this to be viable.
At least the 5k spider has more armor and jumpjets on its side, the locust and flea better be real small.
#7
Posted 02 July 2013 - 09:45 PM
edit: yeah, terrible mech for the 20 duckets. If it was the Urbie then there is a reason for a worthless mech!
Edited by Johnny Reb, 02 July 2013 - 09:47 PM.
#8
Posted 02 July 2013 - 09:52 PM
The Locust can't possibly be as trololol ridiculous as the Spider - the Spider may be ten tons heavier, but it moves just as fast as the Locust with that pithy little 170 cap, has all the jump jets, and is really g*ddamn hard to hit as it is. The Locust can't really have more annoying-to-hit hitboxes than the Spider.
It also can't carry any real firepower at all. The large laser/2x MG build is pretty much the limit of the Locust's combat power, and since the game's current engine limitations means that the Jenner can be just as fast as the Locust with a huge increase in armor and firepower - as well as its now-vastly-more-important jump capability! - there's not much one can do with the poor twig.
The Locust, just as much as the Flea, needed to coincide with an increase in the game's overall maximum speeds in order to stand a chance. Something as tiny and fragile as a Locust relies on its speed to stay alive, and the Locust just doesn't have it. Not when every other light 'Mech out there (barring two Ravens) can be just as fast as it can. It's cool that we've got the thing, but short of total tonnage-based matchmaking becoming a thing, I'm not seeing the Locust as taking off.
#9
Posted 02 July 2013 - 10:25 PM
1453 R, on 02 July 2013 - 09:52 PM, said:
The Locust can't possibly be as trololol ridiculous as the Spider - the Spider may be ten tons heavier, but it moves just as fast as the Locust with that pithy little 170 cap, has all the jump jets, and is really g*ddamn hard to hit as it is. The Locust can't really have more annoying-to-hit hitboxes than the Spider.
It also can't carry any real firepower at all. The large laser/2x MG build is pretty much the limit of the Locust's combat power, and since the game's current engine limitations means that the Jenner can be just as fast as the Locust with a huge increase in armor and firepower - as well as its now-vastly-more-important jump capability! - there's not much one can do with the poor twig.
The Locust, just as much as the Flea, needed to coincide with an increase in the game's overall maximum speeds in order to stand a chance. Something as tiny and fragile as a Locust relies on its speed to stay alive, and the Locust just doesn't have it. Not when every other light 'Mech out there (barring two Ravens) can be just as fast as it can. It's cool that we've got the thing, but short of total tonnage-based matchmaking becoming a thing, I'm not seeing the Locust as taking off.
Yup basically every other light mech other than the 2x/4x ravens can cap out at 150kph along with the 40 ton cicadas and they can all pack so much more armor, firepower and ammo sometimes along with jumpjets, now that I have actually seen a 20ton mech in the smurfy mechlab it is quite obvious that without chages to heatsinks and the speedcap the locust and flea really will be dead in the water when they come.
And If this looks bad already then dont forget that the MASC module will have weight and crit space on the flea....
#10
Posted 02 July 2013 - 11:00 PM
#11
Posted 02 July 2013 - 11:06 PM
Then drop a ER Large laser into CT energy AMS is a must couple of MG and ammo your not going to get a AC 20 on the thing.
The other 2 builds will be streaks or LRM 5 with ER large lasers.
It will be the fastest thing on the battlefield it will also pop if a high alpha strike hits you.
#12
Posted 02 July 2013 - 11:51 PM
MonkeyCheese, on 02 July 2013 - 09:38 PM, said:
Been trying to get my head around this mech after I found it in the smurfy mechlab but the best I can do is exactly the same as your build with a LL and 2 mg, the only other sane option I would do is a LL and AMS.
Definately the wrong variant to make the hero mech, nothing to entice people to buy just the 20 dollar package for just the lights if this is the poster child, especially with the way machine guns are.
Half ton ammo, removing the limit on a minimum of 10 heatsinks and removing the speed cap are a must for this to be viable.
At least the 5k spider has more armor and jumpjets on its side, the locust and flea better be real small.
That thing is 5 tons lighter than as Commando.. i relly hope its small enough.
#13
Posted 03 July 2013 - 06:51 PM
LCT-1V
I'm not a light person, but I figured I would give it a look for shiits. Still baffled by how the head has 17 armor and the side torsos only have 15..
#14
Posted 03 July 2013 - 06:56 PM
Still cool looking mech though *goes back to tweaking his builds for the other 3 mechs*
Edited by Skadi, 03 July 2013 - 06:58 PM.
#15
Posted 03 July 2013 - 07:32 PM
#16
Posted 03 July 2013 - 08:15 PM
MonkeyCheese, on 02 July 2013 - 09:38 PM, said:
You forget, you get 3 of any Phoenix Mech, only the popular variants have been shown so far but each will have 2 other variants.
The 1V is the one the Spider 5K mocks and challenges to 1-on-1 duels, it will also replace the SDR-5K as the Mech to show how good a pilot you are.
Possible Locust variants and hardpoints
1E - 4 Energy, 2 per arm I think.
1M - 1 Energy, 2 Missile (comes with LRM5)
1S - 1 Energy, 2 Missile (comes with SRM2)
1Vb - 5 Energy, upgraded tech included (XL, Endo, Ferro, DHS, ML, 2MPL, 2SPL)
3D - 2 Missile, upgraded tech (maybe not, came out in 3049)
3M - 5 Energy, upgraded tech including AMS (maybe not, came out in 3050)
3S - 1 Energy, 2 Missile, upgraded tech (comes with Streaks) (maybe not, came out in 3049)
3V - 2 Energy, 2 Ballistic
With 2 others possible, I think one will be a 1M/1S, the other either 1E or 1Vb.
If only the 1V was the 3V.
#17
Posted 04 July 2013 - 02:19 AM
Merchant, on 03 July 2013 - 08:15 PM, said:
The 1V is the one the Spider 5K mocks and challenges to 1-on-1 duels, it will also replace the SDR-5K as the Mech to show how good a pilot you are.
Possible Locust variants and hardpoints
1E - 4 Energy, 2 per arm I think.
1M - 1 Energy, 2 Missile (comes with LRM5)
1S - 1 Energy, 2 Missile (comes with SRM2)
1Vb - 5 Energy, upgraded tech included (XL, Endo, Ferro, DHS, ML, 2MPL, 2SPL)
3D - 2 Missile, upgraded tech (maybe not, came out in 3049)
3M - 5 Energy, upgraded tech including AMS (maybe not, came out in 3050)
3S - 1 Energy, 2 Missile, upgraded tech (comes with Streaks) (maybe not, came out in 3049)
3V - 2 Energy, 2 Ballistic
With 2 others possible, I think one will be a 1M/1S, the other either 1E or 1Vb.
If only the 1V was the 3V.
If so ill have a 1 energy/2 missile one and a 3v for my insane ac2/ 2 small laser builds...
#18
Posted 18 July 2013 - 12:02 PM
Merchant, on 03 July 2013 - 08:15 PM, said:
The 1V is the one the Spider 5K mocks and challenges to 1-on-1 duels, it will also replace the SDR-5K as the Mech to show how good a pilot you are.
Possible Locust variants and hardpoints
1E - 4 Energy, 2 per arm I think.
1M - 1 Energy, 2 Missile (comes with LRM5)
1S - 1 Energy, 2 Missile (comes with SRM2)
1Vb - 5 Energy, upgraded tech included (XL, Endo, Ferro, DHS, ML, 2MPL, 2SPL)
3D - 2 Missile, upgraded tech (maybe not, came out in 3049)
3M - 5 Energy, upgraded tech including AMS (maybe not, came out in 3050)
3S - 1 Energy, 2 Missile, upgraded tech (comes with Streaks) (maybe not, came out in 3049)
3V - 2 Energy, 2 Ballistic
With 2 others possible, I think one will be a 1M/1S, the other either 1E or 1Vb.
If only the 1V was the 3V.
The 3M was the most common of the Grey Death Core upgrade designs for the Locust... and aren't we in 3050? If not the Raven 3L shouldn't exist as is it was introduced in 3050 as well. Though it would make a great 'hero mech' version for later on...
I'm not sure why they would go with the 1vb over the 3M, though really either design is still 5 EHP, so the builds will be similar.
1S & 3S are basically identical for game purposes as well with 1 EHP & 2 MHP. Our flexible system makes alot of similar builds. The 1M & 3D are the 10 tubes (total) variation on the 2 tube 1S & 3S.
I really wish they would say what other variants they plan on giving us...
#19
Posted 18 July 2013 - 06:45 PM
Locust Zombie
However as the general consensus seems to be, unless it has a TINY target profile and/or amazing manoeuvrability it is not going to worth using when so many other lights do it better (on paper at least).
Fortunately the SHD-2H does look like an interesting missile build mech
Edited by Mootrix, 18 July 2013 - 06:52 PM.
#20
Posted 18 July 2013 - 07:09 PM
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