When firing multiple weapons (group fire), their sounds add up ("interfere constructively"). At least with the PPC this comes to a point using 3 PPCs where their combined sound is clipping:

This is a digital recording of an AWS-8Q on testing grounds firing 3 PPCs. Note I've reduced the in-game "effects" sound category volume, this might be the reason why the clipping appears at 0.75 max (other applications can reach 1.0).
Due to upsampling (to 192 kHz) before A/D and filters, this won't probably damage the speakers, but it is nasty and doesn't sound good (objectively).
Edit: Ummm might this be the reason for this known issue?
Edit2: The workaround is of course to lower the volume of the sfx when firing multiple weapons of the same type, or to lower the sfx' volume such that 6 of them added up don't clip (3-4 for AC/20, AC/10, UAC/5 and Gauss).
Edit3: It gets worse with more PPCs, though not as bad as I thought.
Edited by Phaesphoros, 04 July 2013 - 09:09 PM.