

Struggling With Quickdraws
#1
Posted 04 July 2013 - 03:47 PM
On paper it seems like a great fit for me since I love mediums and light heavies like the Dragon.
So what are your preferred QKD builds?
#2
Posted 04 July 2013 - 04:58 PM
#3
Posted 04 July 2013 - 05:19 PM
http://mwo.smurfy-ne...59238e3e58fd69d
Here is my 5K build:
http://mwo.smurfy-ne...b3e5e560b26af66
#4
Posted 04 July 2013 - 05:25 PM
That being said my 4H is the most successful. 2LL, 2ML, 3 Streaks, 15 DHS, 300XL, 5 JJ. This is followed by my 4 G which I usually run with 2 ER PPCs, 2 ML, 2 Streaks, 300XL, 16 DHS, 4 JJ. Recently I have change up the 4 G build though. It is now running 2LL, 2ML, 2 Streaks, 15 DHS, 330XL and 5 JJs. Jury is still out on that build.
Anyway, I managed to place 20th in Heavy vs the World with the QD using these builds so take them for what its worth.
#5
Posted 05 July 2013 - 03:29 AM
The meds are kinda inconsequential, but they are still there if you're being harassed by a light mech:
QKD-4H
Strict PPC Sniper - could replace all the PPCs with 4 LLs if you wanted to:
QKD-4G
This is effectively my tourney build - chain firing meds are optimal when you are upclose and personal:
QKD-5K
Edited by Deathlike, 05 July 2013 - 07:35 AM.
#6
Posted 05 July 2013 - 05:56 AM
Viktor Drake, on 04 July 2013 - 05:25 PM, said:
That being said my 4H is the most successful. 2LL, 2ML, 3 Streaks, 15 DHS, 300XL, 5 JJ. This is followed by my 4 G which I usually run with 2 ER PPCs, 2 ML, 2 Streaks, 300XL, 16 DHS, 4 JJ. Recently I have change up the 4 G build though. It is now running 2LL, 2ML, 2 Streaks, 15 DHS, 330XL and 5 JJs. Jury is still out on that build.
Anyway, I managed to place 20th in Heavy vs the World with the QD using these builds so take them for what its worth.
Ya the 5K really does run hot with all those lasers. But it was the first of the QKDs that I bought and so far its been my most succesful. I run it pretty much like yours except with only 17 DHS. The LLas can fire for a good while before overheating but I have to be picky with when I bring the 4 MLas into the mix.
I'm sure that when SRMs are buffed the 4H and 4G will be more potent and at that point I'll probably try more standard builds with 4MLas and a variety of SRMs but right now they just don't feel effective.
Thanks for the builds guys looks like I got some tinkering to do.
#7
Posted 05 July 2013 - 06:43 AM
XL360 (97.2 kph)
6 MLs
5 JJs
Endo, max DHS (19?)
Seriously, this thing has been great so far. I use arm lock and fire the MLs in groups (two groups of 3 and one group for alpha). Great brawler/skirmisher. I love it.
#8
Posted 05 July 2013 - 07:01 AM
Napes339, on 05 July 2013 - 05:56 AM, said:
Ya the 5K really does run hot with all those lasers. But it was the first of the QKDs that I bought and so far its been my most succesful. I run it pretty much like yours except with only 17 DHS. The LLas can fire for a good while before overheating but I have to be picky with when I bring the 4 MLas into the mix.
I'm sure that when SRMs are buffed the 4H and 4G will be more potent and at that point I'll probably try more standard builds with 4MLas and a variety of SRMs but right now they just don't feel effective.
Thanks for the builds guys looks like I got some tinkering to do.
Don't underestimate the power of Streaks. The ability to keep up a pretty much guarenteed stream of low heat damage without having to concentate on precision aiming is a nice feature especially against pesky lights.
#9
Posted 05 July 2013 - 08:04 AM
Viktor Drake, on 05 July 2013 - 07:01 AM, said:
Don't underestimate the power of Streaks. The ability to keep up a pretty much guarenteed stream of low heat damage without having to concentate on precision aiming is a nice feature especially against pesky lights.
Streaks are a very useful weapon and I use them on many mechs right now for exactly the reasons you stated but overall I like having the control that SRMS offer despite occasionally having to deal with (partial) misses. This is especially true when going after big targets where the additional punch (MOAR MISSLES!) is valuable.
Another thing is that if SRMs get a damage buff streaks will probably also be affected and therefore streaks still may be more practical overall.
#10
Posted 05 July 2013 - 08:45 AM
Napes339, on 05 July 2013 - 08:04 AM, said:
Streaks are a very useful weapon and I use them on many mechs right now for exactly the reasons you stated but overall I like having the control that SRMS offer despite occasionally having to deal with (partial) misses. This is especially true when going after big targets where the additional punch (MOAR MISSLES!) is valuable.
Another thing is that if SRMs get a damage buff streaks will probably also be affected and therefore streaks still may be more practical overall.
Oh I agree with you and the extra punch you can put out with the bigger SRM launchers is definately nice and can be decisive. However, when you consider the weight of the lanuchers and ammo plus the amount to criticals you have to use up, I personally would rather devote that weight to heavier, more pinpoint weapons and heat management which is why Streaks are usually my go to missile weapon.
However this is just different tactical schools of thought with no right or wrong answer. Basically it is the difference between thinking of SRMs (and missiles in general) as one of your main weapons systems vs thinking of them only as a backup or supporting weapons system.
Edited by Viktor Drake, 05 July 2013 - 08:46 AM.
#11
Posted 05 July 2013 - 09:32 AM
#12
Posted 05 July 2013 - 10:10 AM
Napes339, on 05 July 2013 - 09:32 AM, said:
This will probably work for you because when I run my PPCs, those and the streaks are my go to weapons where as the pair of MLs just get used when I am overly hot and/or when I need an extra little alpha to finish off an enemy or when in a tight spot.
#13
Posted 05 July 2013 - 11:28 AM
Engine is a 280XL topping out at 75.6kph with no speed tweak
14 Double Heat Sinks, heat efficiency is 1.21
only 4/7 jumpjets
Endosteel
352 points of standard armor
Weapons
2 medium lasers, one in each arm
2 PPCs in the right torso
2 SRM6s one in center torso, one in left torso
There are zero free slots, I'd had ERPPCs but downgraded them due to heat problems and using them when I should have been only using the short range weaponry. The heat efficiency is lower than I prefer –usually around 1.5 on my mechs– but I can shoot the PPCs all day and I can let off a few salvos of the lasers and SRMs before having to stagger them for heat management. That's after unloading with the PPCs constantly, like when I'm engaging at range and a light mech comes up to harass me.
I'd like to make a Quickdraw that's a faster, jumpier, brawler; but this mech is working pretty well.
#14
Posted 05 July 2013 - 11:33 AM
I'm such a big target in the QD (bigger than the new 20-ton heavier Victor) that even when I am jumping and moving at 90 kph, I am an easy target for high alpha snipers. Even if they miss my torso, I've lost an arm or a leg.
#15
Posted 05 July 2013 - 11:34 AM
Terrible mech in general though.
#16
Posted 05 July 2013 - 12:00 PM
3rdworld, on 05 July 2013 - 11:34 AM, said:
Terrible mech in general though.
Just can't understand why people don't like the QD. I have said it before and will say it again, it is one of my absolute best performers. I think the problem isn't the mech thats the issue, rather it has a playstyle most people don't like.
#17
Posted 05 July 2013 - 12:10 PM
Viktor Drake, on 05 July 2013 - 12:00 PM, said:
Just can't understand why people don't like the QD. I have said it before and will say it again, it is one of my absolute best performers. I think the problem isn't the mech thats the issue, rather it has a playstyle most people don't like.
I WANT to like the QD but it just never comes close to the performance of my DRG. I will reserve final judgement until I have all three variants elited though.
#18
Posted 05 July 2013 - 12:15 PM
Anyways, if I had a QKD-5K, I'd just switch out the endo and slap in 2 MPL. The build looks fine as is, its just the Mech that's enourmous and the JJ's that just 'hover' you around.
QKD-5K Modified
Edited by General Taskeen, 05 July 2013 - 12:22 PM.
#19
Posted 05 July 2013 - 12:17 PM
Sagamore, on 05 July 2013 - 12:10 PM, said:
I WANT to like the QD but it just never comes close to the performance of my DRG. I will reserve final judgement until I have all three variants elited though.
Same situation for me. I've had some really good games in Dragons and I'm pretty consistent with them. I want to like the QKD since its a similar kind of mech but its just not clicking...
#20
Posted 05 July 2013 - 01:58 PM
Sagamore, on 05 July 2013 - 12:10 PM, said:
I WANT to like the QD but it just never comes close to the performance of my DRG. I will reserve final judgement until I have all three variants elited though.
Napes339, on 05 July 2013 - 12:17 PM, said:
Same situation for me. I've had some really good games in Dragons and I'm pretty consistent with them. I want to like the QKD since its a similar kind of mech but its just not clicking...
I have the same issue only in reverse. I used to really love the Dragon back in closed beta but now can't seem to get them to preform for me. I have assumed it is due to changes in the game plus increased competition from other mechs that are edging it out. However from almost the first second I piloted a Quickdraw everything just clicked. I think it is the tactically flexibility that Jump Jets offer that makes the Quickdraw really perform for me.
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