01. DHS - Increase heat dissipation from 1.4 to 2.0, decrease heat scale bonus from 1.4 (and 2.0 for engine DHS) to 1.0.
05. LRM - Decrease damage per missile from 1.1 to 1.0, slightly increase hit chance
from simple LRM launcher without Artemis and TAG/NARC.
Slightly widen missile spread with Artemis/TAG/NARC.
06. AC/2 - Decrease heat from 1.0 to 0.5, increase cool-down from
07. AC/10 and LB-X/10 - Reduce cool-down from 2.5 to 2.25. Widen LB-X spread back to original values. Allow LB-X to use slug ammo if loaded in mech. Add "change ammo type" button.
08. UAC/5 - Rebalance :
- Make UAC/5 use AC/5 ammo.
- Make cannon double shot only on fast tapping fire button.
- Change jam mechanic from plain 20% jam chance on double shot to formula:
Jam_Chance(%) = Number_of_Double_shots_per_last_15_sec * 5% - 5%.
Results on constant double fire, Jam Chance:
0% - 5% - 10% - 15% - 20% - 25% - 30% - 35% - 45% - 45% - 45%....
- Change UnJam timer from 5 to 3 seconds.
09. All Cannons except AC/20 - Increase ammo per ton by 25%.
10. Pulse Lasers - Reduce cool-down by 20-30%. (Will generate more DPS and HPS). Done half-way by PGI.
12. Flamer - Increase DPS from 0.7 to 1.0.
13. NARC - Make NARC missiles homing, LRM/SRM style.
15. More balance tweaks can be needed due to DHS changes. Hard to tell without testing.
Added:
Added:
17. Gauss Rifle - Make Gauss autofire after fully charged without need to release fire button. Reduce cooldown by 0.75 seconds to compensate loss of DPS due to added charge delay.
Edited by rgreat, 18 September 2013 - 02:22 PM.






















