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Victor-9S Srm Swapping Slots/tubes


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#1 Netherdawn

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Posted 09 July 2013 - 04:39 PM

So pretty excited to finally get my hands on the 9S today, but as I was playing around with it, I noticed that my last 2 missiles came after the bigger cluster. http://imgur.com/bW12BPD

Jumping back into the mechlab, I realised that the SRM2 and the SRM4 kept switching orders, the SRM2 will always move itself above the SRM4 and use the 4 tube port, forcing the SRM4 to use the 2 tube port. Same thing happens with or without Artemis.

Before Saving
After Saving

Not sure what is going on here, I like the Idea of dynamic ports but this could prove problematic.

After fiddling around a bit more I realise that no matter what order I put the missiles in 2-4-6. 4-2-6
It will always rearrange itself to 6-2-4 even if visually the ports show other orders.

Edited by Netherdawn, 09 July 2013 - 05:00 PM.


#2 MCXL

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Posted 09 July 2013 - 05:07 PM

Yea, its like this on all the mechs, and it is ******* infuriating.

#3 Cache

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Posted 09 July 2013 - 05:33 PM

Have similar trouble with this bug when loading LRMs in my Highlanders where I prefer all of them to fire at once.


(Bug aside, why don't you use a second SRM6 rather than the 2 and 4? You'll save 1 ton and 1 crit + not have this problem.)

#4 Netherdawn

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Posted 09 July 2013 - 05:41 PM

Yeah, that's how I have my SRMs set up now.

#5 Emo Duck

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Posted 10 July 2013 - 05:20 AM

I was going to make a separate post about this for my Blackjack, but I figure I might as well tag it on here.

This is what my loadout and mech model look like when I'm designing them in the mechlab:
Posted ImagePosted Image




But as soon as I unselect the mech, either by selecting another mech or launching a match, the left arm loadout gets scrambled and ends up like this:

Posted Image


I really wanted my PPCs to use the highest hardpoint location on each arm, but it seems there's an automatic sorting doohickey messing it up now.





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