This is about maximizing the use of LRM in an Atlas D-DC and maybe a bug in the mech lab.
The D-DC has 3 missile Hardpoints of 2 times 10 and 1 time 6 tubes. Installing a LRM20 will release 2 salvos of 10 missiles, as intended. Installing 2 LRM10 will also release 2 salvos...16+4.
When we use 3 LRM10, those will be released also in 2 salvos of 26+4, as intended.
As we can see, the priority of the missile hardpoints is not 10, 10, 6 but 10, 6, 10. So if you use 3 LRM10 launchers, hardpoint 1 and 3 will fire simultaneously and hardpoint 2 will be splitted in 6+4.
So i thought going to the mechlab and setup my LRM launcher in this order: LRM10, LRM5, LRM10. On paper all 25 missiles should leave the tubes simultaneously. But they don't.
What happend?
If you save your mech loadout in the mech lab it will automatically re-arrange the LRM launcher order back to 10, 10, 5. You are not able to use 10, 5, 10 as you wished. Ingame those launchers are lined up as 5, 10, 10. So you will split up again those 25 missiles. With 10, 5, 10 it would be fine.
But: lets install LRM10, SRM6, LRM10 in this order and save. The mech lab will again re-arrange your setup to SRM6, LRM10, LRM10. But: Ingame you will find your desired lineup: LRM10, SRM6, LRM10. So now you are able to fire 20 missiles in one volley.
Hopefully PGI can change the mech lab mechanism, so that we are able to install the components in the "right" order.
A kind of same issue is discussed here: http://mwomercs.com/...t-restrictions/
Edited by MadMaxMKII, 11 July 2013 - 05:59 AM.