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A Different Take On Convergence


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#1 Unbound Inferno

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Posted 11 July 2013 - 09:23 PM

An odd thought occurred to me while piloting my new favorite 6x LRM5 A1 today on convergence.

What if convergence only happened when you had a target lock?

Your weapons would dumb-fire straight ahead without it, but you would need to actually lock your target to get it to track.

Then add a convergence mechanism for a delay and keeping pace.


Say, it takes 2 seconds to converge on a target after locking with Torso weapons. Partial arms take 1.5 seconds and 1 second for a full arm with upper and lower actuators.

The system could only track a target movement slower than 50kph, so the faster you and your target move move the less the targeting system could keep up and lead to more inaccurate shots cause its converging for a point behind (or in front of) the moving mech.


It would encourage gaining target locks, and for kicks the system could be disrupted by ECM like missile locks - you won't have any. Maybe then they'll want to fix ECM too so it just makes it take longer.


Anyway, that's my late night crazy idea.


EDIT:

What about long range sniping? beyond what you can target?

In Battletech....

Your chance to hit was modified by the surroundings and distance. Woods, clear terrain, hills.. all affected you.

After the Clan invasion, when Clan Mongoose introduced a revolutionary technology called a Targeting Computer. It took the IS until 3062 to duplicate it. The Targeting computer allowed a drastic increase in the chance to hit a target. Think that of convergence.

But what if you couldn't see the target, but your weapons might reach it? Dense enough woods or far enough out of your sensor range, but not out of your weapons range? Damn near impossible to hit because you couldn't do it - the targeting computer had no buff for it on its own.


There comes the C3 network we talk about sometimes.

The Draconis Combine introduced it around 3050, and it worked by coordinating information from several mechs in this C3 Network, using 3 C3 Slave units and a C3 Command module. It could also work with 6 C3i units and the Command module. In MW;O we have that entire heavy, bulky, sophisticated system simplified, featherweight and invisible in every mech. This allows secondary targets to be gotte when an ally targets something - or what missile users better relate to indirect fire. Specifically it allows a target to be aquired by an ally spotting it within their sensor range, but well outside your own.

As a result through a secondary target your targeting computer can track the target for precise shots at extreme range.


And so, that is how you can gain convergence at extreme range sniping - by a spotter.

Edited by Unbound Inferno, 11 July 2013 - 09:43 PM.


#2 Dieslave

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Posted 11 July 2013 - 09:27 PM

its an interesting idea, but what happens to all thoes 1km+ shots? darn near impossible without reticule location= converge.

#3 Unbound Inferno

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Posted 11 July 2013 - 09:28 PM

View PostDieslave, on 11 July 2013 - 09:27 PM, said:

its an interesting idea, but what happens to all thoes 1km+ shots? darn near impossible without reticule location= converge.

It becomes SKILL. Imagine that...

Seriously, I'll dig into Battletech stuff about that in a few.

Edited by Unbound Inferno, 11 July 2013 - 09:29 PM.


#4 Mycrus

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Posted 11 July 2013 - 09:32 PM

Creative novel idea... Though I don't agree to it

#5 Dieslave

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Posted 11 July 2013 - 09:37 PM

im somewhat for the idea of target lock location = convergence. but also with that system, aim loc= converge. leading shots on mechs at extreme distance with more than one weapon already has a convergence issue, its minimal, but notecable. in the end though, if they di decide to go down the convergence route, ill adapt to whateve the new system will be.

#6 Unbound Inferno

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Posted 11 July 2013 - 09:39 PM

In Battletech....

Your chance to hit was modified by the surroundings and distance. Woods, clear terrain, hills.. all affected you.

After the Clan invasion, when Clan Mongoose introduced a revolutionary technology called a Targeting Computer. It took the IS until 3062 to duplicate it. The Targeting computer allowed a drastic increase in the chance to hit a target. Think that of convergence.

But what if you couldn't see the target, but your weapons might reach it? Dense enough woods or far enough out of your sensor range, but not out of your weapons range? Damn near impossible to hit because you couldn't do it - the targeting computer had no buff for it on its own.


There comes the C3 network we talk about sometimes.

The Draconis Combine introduced it around 3050, and it worked by coordinating information from several mechs in this C3 Network, using 3 C3 Slave units and a C3 Command module. It could also work with 6 C3i units and the Command module. In MW;O we have that entire heavy, bulky, sophisticated system simplified, featherweight and invisible in every mech. This allows secondary targets to be gotte when an ally targets something - or what missile users better relate to indirect fire. Specifically it allows a target to be aquired by an ally spotting it within their sensor range, but well outside your own.

As a result through a secondary target your targeting computer can track the target for precise shots at extreme range.


And so, that is how you can gain convergence at extreme range sniping - by a spotter.

Edited by Unbound Inferno, 11 July 2013 - 09:42 PM.






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