Some teams just drop entirely with 8 Assaults
camping near there base!
To not get outcapped.
I suggest that we get 2 passiv cappoints on the map (like Conquest without theta)
opposite of the base zone. When one gets occupied and capped (slower as in Conquest)
it reduces the opponents team Basepoints "like 1/2 of a normal capping
mech" and if both are occupied "like a normal capping mech".
X---------O
‡...........‡
‡...........‡
‡...........‡
‡...........‡
O---------X
This would solve position camping on alot of maps
and force player to play dynamical and not hide behind
the greatest rocks they can find near base.
Its easy to realise its probably easy to code too

since they just need to introduce an entity wich gets slower
caped then the nodes in conquest and positions are already established
Edited by Inkarnus, 12 July 2013 - 03:51 AM.