Instead wouldn't it be better to tie heat generated by an "Alpha" strike to number of heat sinks present on a mech. Regardless if they are single or double, one heat would equal one heat sink from an "Alpha" strike.
Any heat generated over the number of heat sinks in 1 sec, you will receive "double" heat as a penalty, possibly with some other nasty side effects (chance for ammo / Gauss explosion/ internal damage)
Basically:
A = heat generated in 1 second period
N= physical Number of heat sinks in a mech
M = Mech heat penalty multiplier (insert arbitrary number here, let’s say 2?)
P = Penalty heat A - N
///////////////////////////////////////////////
A < or = N then A + (P x 0)
A > N then A + (P x M)
This covers most high alpha builds, the only way to circumvent heat penalty is to use a large number of single heat sinks, or 2 Gauss Rifles.
Edited by Neput Z34, 14 July 2013 - 11:37 AM.