gavilatius, on 17 July 2013 - 06:29 PM, said:
This is going to be easy to understand but complex to draw it out.
Military Branches have ranks from E1 to E9 and then officer ranks from O1 to O11. In Battletech, Rank determines your skill as a pilot and a leader, with heavier chassis being available the higher rank you hold.
in short, your rank should determine what weight chassis you can hold.
Say for instance You have a drop weight of 320 tons with 3 Stalker and a Locust for S&Gs and a pilot pool of an O5 an E9 an E5 and a noob I mean E1.
in a game without ranks we would most likely see that E1 in an Stalker forcing other players to conform to a now diminished team due to weight limits.
in a game with earned ranks, that O5 (which for the sake of gaming is an E9 + 5) and that E9 can jump for those Stalkers leaving the E5 and E1 to fall in their respective places. the O5 can vouch for lance (4/4) and maybe even team (4/8/12/16) command if he's ranked high enough, OR he can pass is down to the E9 who needs a bit more practice.
TO CONCLUDE: by adding a mechanic to weight limits in which players with higher skill (given by rank and some other math) are given weight priority over those who are less experienced can increase the value of heavier chassis AND light mechs, while giving those who are less prestigious something to work for, on top of mech experience.
You sir have never seen LoL ranked lobbies have you?
The games are won and lost there mostly with ROLE or FEED mentality.
Im "smurfing" Im really a master tier jungler blah blah blah, me me me.
It makes it so sometimes you just have to take the LP hit and dodge for your own sanity.
If you think that people won't cry "smurf" or AFK if they don't get the mech they want you are nuts.
On top of that your solution assumes much imo.
To continue with the same LoL analogy, you are forcing the newer players, such as myself, into the last pick support role.
The problem is they/we/me don't belong there (yet).
Supports and lights are a refined skill and distinctly different from all other mechs/positions in the game.
Why would you want a noob wagon supporting you?
If you are so good (not implying that you said any such thing) then carry my a$$.
The good need to support the bad at first not the other way around.
I can't "get gud" if I am forced into whatever mech you decide I am worthy of each match.
There is no consistency there, and on top of that lets say using your example that I am the best one match of the baddies;
Again the tonnage is wasted because I was forced to play everything but heavies and assaults because "hey you're last pick kid" most of the time and have no experience in anything but a light and most likely still a baddie.
If you don't agree then go right ahead and focus fire by yourself, without support. (yes this is technically impossible hence the point)
Now tell me where to aim my Assault reticle and lets try this again, only this time you are in a lighter mech.
Notice the imaginary difference? It's because instead of dictating what mech I got to pilot you communicated and helped me pilot the one I was in.
This would indicate that in fact the "noob" would do better with more armor, faster torso twist speed, and weapons capable of actually doing more than paint scratching outside of 190m and teamwork is OP.
Now yes there will be the baddie who will refuse to listen.
You just have to try and carry the game not harder but smarter with what you have left.
It's either that or QQ here about it and judging from your post my guess is you would rather get back to the business (pun intended) of playing.
Let's not even go into the "leveling services" industry which will spring up overnight and give the good players some really weird matches.
"Can't play that Atlas? No Problem, at ABC leveling we will have you in one in 24 hours flat or your money back"
I apologize for not having a solution, but yeah if PGI does that then GGCLOSE I'm gone.
No just No, Worst Idea NA.
Edited by Giving Em The Business, 24 August 2015 - 07:43 PM.