Now that PGI has proven that they can indeed fix SSRM tracking. Kudos there.
Only a few issues should be still pending:
Normalisation of the SSRM damage back to 2.0.
Fix hit registration problems.
Completely eliminate splash damage if it is still there.
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Hopefully the tracking that SSRM has will be implemented to LRMs as well.
PGI you tried to spread out damage in the past with those silly splash damage bubbles.
You can see now spreading the damage now to the 7 parts work way more better.
People are going to complain about missile damage being spread out but what if you gave people a mechanic to focus the damage back in with NARC and possibly TAG, using dynamic tracking.
NARC
Basically what can happen is that when you fire of a NARC and it hit the enemy mechs left arm. All tracking goes 100% left arm for as long the NARC is there or whichever of the 7 parts it lands on. Of course if mech is narced in the left and right arm it will be split 50%/50%. Yes, in the right scenario it could be instant death but it will be a risk to come in to NARC people.
TAG
Something similar to what NARC can do.
TAGging a particular part for 1 sec will result in +10% shift tracking will go to that part up to 100% for the painted area. However once removed the decay rate could be 1 or 2 secs before tracking normalises.
Affected weapons ?
LRMs, SSRMs, SRMs
LRMS and SSRMS they already guided so, it will be as above.
SRMs ?
Possible what can happen is when SRM at a NARCed target, maybe at a range of 90m 50% of them would home into the narced component.
Just a suggestion to make certain systems (NARC,TAG) more relevant to combat and create different roles for mech that do not want to fight directly.
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Suggestion: Missiles, Narc, Tag
Started by ShinVector, Jul 17 2013 10:04 PM
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