blinkin, on 01 July 2013 - 01:38 PM, said:
according to sarna, fusion in mech reactors is done with common hydrogen (1 proton, 1 electron). i have seen no mention of any form of "cold fusion" being used in battlemech engines (if "cold fusion" is confirmed to be used in mech engines it WILL render this entire post irrelevant and allow for safe engines)
temperatures-- this **** is ******* hot
http://en.wikipedia....onuclear_fusion :
Temperature is a measure of the average kinetic energy of particles, so by heating the material it will gain energy. After reaching sufficient temperature, given by the Lawson criterion, the energy of accidental collisions within the plasma is high enough to overcome the Coulomb barrier and the particles may fuse together.
In a deuterium–tritium fusion reaction, for example, the energy necessary to overcome the Coulomb barrier is 0.1 MeV. Converting between energy and temperature shows that the 0.1 MeV barrier would be overcome at a temperature in excess of 120 million Kelvins. <-diamonds melt at just a little shy of 5,000 kelvin according to wikipedia.
^^also note this is the type of fusion used in modern H-bombs. even using nuclear fission we CANNOT produce high enough temperatures to fuse common hydrogen.
http://en.wikipedia..../Nuclear_fusion :
The only man-made fusion device to achieve ignition to date is the hydrogen bomb. The detonation of the first device, codenamed Ivy Mike, is shown here.
unfortunately i could not find exact minimum fusion temperatures as it varies with pressure. last i heard the minimum temperature that the core of a star needed to reach was 2.5 million kelvin to fuse common hydrogen (because of the electrostatic repulsion from the naked protons) and at those pressures around 750,000 kelvin were required to fuse deuterium (2H). on earth we currently can only fuse deuterium and tritium (3H) because they require much less temperature and pressure.
i think you get the point by now, this is incredibly high energy. things that get hot like to expand. imagine it like a steam explosion to end all steam explosions.
PRESSURE-- more dense than any material you have ever experienced
i can say that definitively because a material MUST be plasma to fuze. (plasma means it has reached an energy state high enough that none of the electrons stick to it anymore and it is just a raw nucleus.) for these nuclei to fuse these raw protons MUST be forced within 1 fermi (0.000000000001 millimeters for reference) https://en.wikipedia...i/Atomic_radius : the radius of an atom is more than 10,000 times the radius of its nucleus (1–10 fm),[2]
so children what happens when you have something held at heat and pressure levels completely unseen on the surface of this or an other planet and then suddenly the thing holding it fails?
even if the reaction stops completely as soon as the containment fails there is still an insane amount of energy there. when you claim there would be no explosion because the reaction stops it is like claiming that a skillet stops being hot as soon as you turn off the burner underneath it.
as for my opinions on the subject: in reality such a reactor would have a massive explosion almost every time it fails, BUT i like gameplay balance so something like a 5% chance or have it set off by causing a certain number of engine critical hits within a certain time frame before the mech is destroyed. 90m radius with an AC20 hit to EVERYTHING within that radius is what i would like to see along with a delay that includes an obvious glowing build up. <-none of this is based on reality because reality would blow up most of the battlefield on a regular basis.