- ERPPCs and PPCs will now share their max alpha limit.
Ok this makes sense.
- LRM20, LRM15 and LRM10s now share their max alpha limit.
Why? The have different heat and reload times. Why nerf them this way. Are you now saying that if I have a Mech with 3 missile hardpoints I can't mix my launchers or I have to load 3 LRM5's if I want to use all my hardpoints?
- LL, ERLL, LPL will now share their max alpha limit.
Ok LLAS and ERLLAS I understand but why LPL's? Again, different heat, reduced range and different recycle times and almost NEVER used.
- SRM6 and SRM4 will now share their max alpha limit.
Again WHY? Same arguements as for LRM's
Linked weapons will always use the highest base heat value and highest multiplier of the weapons fired.
Are you kidding me on?? I get a DOUBLE heat penalty, first, i get penalised for firing more than two and second I get penalised AGAIN by the smaller weapon using the heat of the larger one.
i.e I fire 2 LLAS and an LPL so the base heat and multipliers used are for the LPL on BOTH the LLAS??
ARE YOU OUT OF YOUR MINDS?
This is, quite frankly the WORST patch to date. Nothing about the problems with hit detection/HSR, no fixes to 'Mechs wonky hit boxes. LRMs still aren't under HSR so if you have a really bad ping LRMs pretty much miss you.
Optimization to client code.
Math functions
was your math bad in the first place? certainly is when you think a small weapons heat should be the same as a bigger one....
And the general fixes, light 'Mechs will use smaller smoke, i mean whoopy-freekin-do, like that was actually a problem in the first place......
Edited by GlycerineOxide, 30 July 2013 - 03:00 PM.