

Cbill Earnings Nerf.
#301
Posted 14 August 2013 - 01:04 AM
taking a look at how many people read and complain about the current system gives me the impression, that
THE CUSTOMER THINKS THIS SUCKS AND THE CUSTOMER IS KING!
#302
Posted 14 August 2013 - 01:50 AM
I am luck to have a 51mech garage with 10 or 11 maxed out builds, how long would a new player have to play to afford 1 decend build
Catapult K2 -> 2xER PPC 2xLL XL290-300 even with cadet bonus it will take ages if your the averege working man who plays max 5-8h a week, in the mean time they have to suffer endless matches in Trial or half-way-build mechs againts maxed out ones -> reducing thier chance of a decent cbill income even more
PGI go to launch with this and you know where it takes you -> straight in to the wall
as soon you release the game catastrophical errors such this wont be forgiven
people try, and if they get disappointed you ve lost them forever
The reputating will be gone completly.
#303
Posted 14 August 2013 - 02:01 AM
But, lets face it. In WOT the grind is alot higher.
Edited by Wieland, 14 August 2013 - 02:18 AM.
#304
Posted 14 August 2013 - 02:44 AM
then expect P2W soon
personally i would feel better, if there would be a official statement - not just silence
what happens now is killing the game for casual and new players
#305
Posted 14 August 2013 - 03:12 AM
Martin Oberhofer, on 14 August 2013 - 02:44 AM, said:
then expect P2W soon
personally i would feel better, if there would be a official statement - not just silence
what happens now is killing the game for casual and new players
I agree that they should give out an official statement regarding the changes.

#306
Posted 14 August 2013 - 04:42 AM
Wieland, on 14 August 2013 - 02:01 AM, said:
But, lets face it. In WOT the grind is alot higher.
buying a new tank in WOT means you will be stronger since its a better/higher tier tank.
in MWO it means buying a different mech wich plays differently but isnt stronger
Edited by mark v92, 14 August 2013 - 04:45 AM.
#307
Posted 14 August 2013 - 04:57 AM
Quote
Aug 07 07:07 (PDT
Hello,
I am writing to you as I am very concerned about the recent reduction in CBILL earning.
The patch notes stated the change was to balance the extra potential earnings from an extra four enemies, however this has not worked as intended.
In 8v8 I average about 120-170k CBILLs (with 200k for really really good games) per win without premium time or a hero mech. Usaully the payout for a loss is around 70-100k
With the new changes I recently had my absolute best game ever, with a match score of 110 and MVP status, but only earned me 150k. Unfortunately most wins only net 80-110k – worse than a loss in the old system.
What’s worse is that match losses are only earning about 60k, regardless of my apparent efforts/kills.
Running my Hero Mech (yes, I am a paying customer) only slightly improves the situation, but the net result is still a reduction of around 30% CBILL gain.
This is ultimately compounded by the fact that matches take about twice as long as they used to, resulting in a massive reduction in CBILLs per/hour.
Please return CBILL earnings to previous values.
The grind was bearable before, but now it is simply too much to take, and I will not be purchasing premium time to compensate for this.
Regards,
Faithful MWO player
Troutmonkey
Quote
(MechWarrior® Online™)
Aug 12 09:17 (PDT)
Hello Troutmonkey
Your feedback and suggestions are appreciated! However to better reach the developers with your ideas and suggestions, please post here: http://mwomercs.com/...ng-suggestions/
Please be aware that even though the devs do read the forums and especially the suggestions one, they rarely reply to any thread so they can concentrate on actually building the game. Also, the community representatives read all forum posts and compile then send to the devs the most relevant and constructive feedback on a weekly basis.
As one can imagine, if the devs start responding to everything, it would become a never-ending back and forth, and game development itself would suffer because of this.
Regards,
Reppu
Senior GameMaster
MechWarrior® Online™
Letter and reply from PGI
#308
Posted 14 August 2013 - 05:28 AM
-Recently I was able to get to 140k with my 2x Raven with 18 spots and decent damage, and 8 assists, that felt mostly like a fluke, but i had another game where the spots went crazy high and got almost as many C-bills, not the norm but of note.
-I think its funny that the salvage went down so much. We've got more Mechs killed but make a 10th of the C-bills off the salvage we used too. It should have really stayed the same weather you are dividing 8 by 8 or 12 by 12 (or however many mechs died).
#310
Posted 14 August 2013 - 06:39 AM
Homeless Bill, on 06 August 2013 - 03:00 PM, said:
Kills, however, are zero-sum. Sure, there are four more chassis floating around to shoot at, but there are also four more people to compete for kills with. There's still one person for each person to kill.
Overall, I see no point in the money adjustment considering matches will typically be longer. This change sucks.
The issue with Assists being so worthless now is when I do 90-95% of the damaged on 5 mechs taking damage to my mech all along and somebody swoops in for the last shot and get all the credit I am left with scraps for my efforts. Maybe I could try to change my tactic to a kill sniper and get more XP and c-bills but it does better for the team to have me dealing tons of damage to the largest number possible enemy mechs possible.
The mechanic before worked. When I fought to damage the enemy the best I could I got credit for my efforts. Now I see people hiding in cover at extreme range and sniping targets once they are weak enough to snipe. While the rest of the team is fighting there ***** off and getting killed for table scraps.
They have broken what was one of the best systems I had seen for giving all rolls a chance at decent rewards in missions. Now win or lose I am usually getting less than I did before I went to a premium account.
#311
Posted 14 August 2013 - 06:51 AM
#312
Posted 14 August 2013 - 07:50 AM
#313
Posted 14 August 2013 - 11:20 AM
I had a few friends I wanted to get interested in playing but now I cant possibly recommend they play.
#314
Posted 14 August 2013 - 12:15 PM

Edited by Airborne Thunder, 14 August 2013 - 03:55 PM.
#315
Posted 14 August 2013 - 05:46 PM
We lowered C-Bill earnings so that you spend real money.
Typical Greed
#317
Posted 14 August 2013 - 09:03 PM
CarpetShark, on 14 August 2013 - 06:04 AM, said:
What happens in WoT is irrelevant.
Ah, I was kinda waiting when someone mentiones WoT. It's true. You have to play about 200 matches on farm-level tanks to grind the money to buy a tier-10 tank. With premium!
But people play WoT. They love it. I loved it (and grind was not the reason I stopped playing). You ever thought why? I'll tell you why. Because WoT has that one thing MWO doesn't have - PROGRESS.
Did it ever occur to you that there is no progress in MWO? In WoT a new player is standing at the foot of a giant pyramid and he has to climb it and after every step he feels like he has accomplished something. He sees the distance he has traveled and the distance he is yet to travel. None of it in MWO. In MWO you're kinda just standing on a treadmill and running. Running but getting noiwhere. You are standing at the very same spot - the only thing that changed is the amount of calories you've burned. You can't look back and say - I have advanced, I was there and now I'm here. You are still where you were. Real buzzkiller, this is.
Lack of restraint is the bane of MWO. A new players sees all those shiny new toys and he wants them all. NOW. And he can have them.There is nothing that would restrain him from buyind anything. And IMO this is bad. Any game without progress is doomed as far as open market is concerned. You can't have the ability to buy high-level items with a low-level character - it removes the feeling of progress. But it also makes the grind feel so much harded. If in WoT there are tanks, there are new experiences between you and tier-10 tank. Here there is just grind.
#318
Posted 15 August 2013 - 04:55 AM
Colonel Pada Vinson, on 13 August 2013 - 04:20 PM, said:
I dont care if you eat either.
Servers cost money. wages cost money. office rent. etc etc.
cbills are free. the damn game is free to play. you dont have to use mc for anything to compete.
i dont like the nurf much myself, but i still remember the heavy costs PGI has, and the fact that this type of game can be played everyday.
its like 40 cents a day to play this game if you drop $200 a year and that makes the grind vanish very quickly.
40 cents a day for daily entertainment is dirt cheap.
So, you're saying that just because they have an arena to spend real cash, that I should spend cash, like, just because?
If THEY want to eat, they have to entice the money out of my wallet. Since the Founder's program, they haven't done that.
What I said, was, THEY, the Developers, need to make things attractive enough for me to spend money. Not me spending money just because I can, or because THEY want me to.
I only buy products and services if I am interested in said products and services.
If you bothered to LOOK and ASK:
I have a Founder's tag, so I spent money already.
I have mastered Hunchbacks, Blackjacks, Catapults, Jaeger's, Highlanders, and Stalkers. There's 18 mechs right there. Not including the 3-4 I bought then sold.
The prospect of spending money on a game is not new to me. And I can do basic math, thank you.
Read, follow, or get out of the way.
Edited by Ensaine, 15 August 2013 - 05:00 AM.
#319
Posted 15 August 2013 - 05:29 AM
#320
Posted 15 August 2013 - 05:44 AM
Elizander, on 14 August 2013 - 12:48 AM, said:
Yep, part of PGI's strategy. They give u something useless with the left hand while they take something more valuable away with the right.
Hang on - They do this all the time!!!
Edited by Brown Hornet, 15 August 2013 - 05:44 AM.
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