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Cbill Earnings Nerf.


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#301 MadTulip

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Posted 14 August 2013 - 01:04 AM

a friend of mine said : "the only thing that was balanced in this game was the grind". which is kinda hillarious. but true, when playing a lot you could earn enough money for the next mech in the one month. including DHS, endo steel and some weapons you need. xl reactors where more expansive then could be done in time.

taking a look at how many people read and complain about the current system gives me the impression, that

THE CUSTOMER THINKS THIS SUCKS AND THE CUSTOMER IS KING!

#302 Martin Oberhofer

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Posted 14 August 2013 - 01:50 AM

2 friends of mine quitted from the game -> to much grind

I am luck to have a 51mech garage with 10 or 11 maxed out builds, how long would a new player have to play to afford 1 decend build

Catapult K2 -> 2xER PPC 2xLL XL290-300 even with cadet bonus it will take ages if your the averege working man who plays max 5-8h a week, in the mean time they have to suffer endless matches in Trial or half-way-build mechs againts maxed out ones -> reducing thier chance of a decent cbill income even more

PGI go to launch with this and you know where it takes you -> straight in to the wall
as soon you release the game catastrophical errors such this wont be forgiven
people try, and if they get disappointed you ve lost them forever
The reputating will be gone completly.

#303 Wieland

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Posted 14 August 2013 - 02:01 AM

Today was the first time since the nerf that i got over 200k with 5 kills and 6 assists.
But, lets face it. In WOT the grind is alot higher.

Edited by Wieland, 14 August 2013 - 02:18 AM.


#304 Martin Oberhofer

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Posted 14 August 2013 - 02:44 AM

and thats the direction MWO will go?
then expect P2W soon

personally i would feel better, if there would be a official statement - not just silence

what happens now is killing the game for casual and new players

#305 Elizander

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Posted 14 August 2013 - 03:12 AM

View PostMartin Oberhofer, on 14 August 2013 - 02:44 AM, said:

and thats the direction MWO will go?
then expect P2W soon

personally i would feel better, if there would be a official statement - not just silence

what happens now is killing the game for casual and new players


I agree that they should give out an official statement regarding the changes. :P

#306 mark v92

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Posted 14 August 2013 - 04:42 AM

View PostWieland, on 14 August 2013 - 02:01 AM, said:

Today was the first time since the nerf that i got over 200k with 5 kills and 6 assists.
But, lets face it. In WOT the grind is alot higher.


buying a new tank in WOT means you will be stronger since its a better/higher tier tank.
in MWO it means buying a different mech wich plays differently but isnt stronger

Edited by mark v92, 14 August 2013 - 04:45 AM.


#307 Troutmonkey

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Posted 14 August 2013 - 04:57 AM

Quote

Troutmonkey
Aug 07 07:07 (PDT
Hello,
I am writing to you as I am very concerned about the recent reduction in CBILL earning.
The patch notes stated the change was to balance the extra potential earnings from an extra four enemies, however this has not worked as intended.
In 8v8 I average about 120-170k CBILLs (with 200k for really really good games) per win without premium time or a hero mech. Usaully the payout for a loss is around 70-100k
With the new changes I recently had my absolute best game ever, with a match score of 110 and MVP status, but only earned me 150k. Unfortunately most wins only net 80-110k – worse than a loss in the old system.
What’s worse is that match losses are only earning about 60k, regardless of my apparent efforts/kills.
Running my Hero Mech (yes, I am a paying customer) only slightly improves the situation, but the net result is still a reduction of around 30% CBILL gain.
This is ultimately compounded by the fact that matches take about twice as long as they used to, resulting in a massive reduction in CBILLs per/hour.
Please return CBILL earnings to previous values.
The grind was bearable before, but now it is simply too much to take, and I will not be purchasing premium time to compensate for this.
Regards,
Faithful MWO player
Troutmonkey

Quote

Reppu
(MechWarrior® Online™)
Aug 12 09:17 (PDT)
Hello Troutmonkey


Your feedback and suggestions are appreciated! However to better reach the developers with your ideas and suggestions, please post here: http://mwomercs.com/...ng-suggestions/

Please be aware that even though the devs do read the forums and especially the suggestions one, they rarely reply to any thread so they can concentrate on actually building the game. Also, the community representatives read all forum posts and compile then send to the devs the most relevant and constructive feedback on a weekly basis.
As one can imagine, if the devs start responding to everything, it would become a never-ending back and forth, and game development itself would suffer because of this.
Regards,
Reppu
Senior GameMaster
MechWarrior® Online™


Letter and reply from PGI

#308 Clint Steel

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Posted 14 August 2013 - 05:28 AM

-Since the patch I can count on one hand the amount of matches i've had over 120k. One was a match I did around 1100 damage had decent kills and awesome assists and some spots and netted 151k. Before the nerf I was considering a Hero mech, since i'd average for a win near 150k that would get me 45k more, now with an average win being 70ish it would be more like 22k extra a match.

-Recently I was able to get to 140k with my 2x Raven with 18 spots and decent damage, and 8 assists, that felt mostly like a fluke, but i had another game where the spots went crazy high and got almost as many C-bills, not the norm but of note.

-I think its funny that the salvage went down so much. We've got more Mechs killed but make a 10th of the C-bills off the salvage we used too. It should have really stayed the same weather you are dividing 8 by 8 or 12 by 12 (or however many mechs died).

#309 CarpetShark

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Posted 14 August 2013 - 06:04 AM

View PostWieland, on 14 August 2013 - 02:01 AM, said:

But, lets face it. In WOT the grind is alot higher.

I'm not playing WoT. This is one reason why.

What happens in WoT is irrelevant.

#310 Bjorn Fjord

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Posted 14 August 2013 - 06:39 AM

View PostHomeless Bill, on 06 August 2013 - 03:00 PM, said:

I definitely understand why they would make assists worth less - more people means more assists on average. Assists are not zero-sum.

Kills, however, are zero-sum. Sure, there are four more chassis floating around to shoot at, but there are also four more people to compete for kills with. There's still one person for each person to kill.

Overall, I see no point in the money adjustment considering matches will typically be longer. This change sucks.

The issue with Assists being so worthless now is when I do 90-95% of the damaged on 5 mechs taking damage to my mech all along and somebody swoops in for the last shot and get all the credit I am left with scraps for my efforts. Maybe I could try to change my tactic to a kill sniper and get more XP and c-bills but it does better for the team to have me dealing tons of damage to the largest number possible enemy mechs possible.
The mechanic before worked. When I fought to damage the enemy the best I could I got credit for my efforts. Now I see people hiding in cover at extreme range and sniping targets once they are weak enough to snipe. While the rest of the team is fighting there ***** off and getting killed for table scraps.
They have broken what was one of the best systems I had seen for giving all rolls a chance at decent rewards in missions. Now win or lose I am usually getting less than I did before I went to a premium account.

#311 SiriusBeef

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Posted 14 August 2013 - 06:51 AM

I can't imagine a worse new player experience than being stuck suffering through the c-bill grind as it stands. Starting to look more and more like a PGI money grab. Unless you use real dollars to buy Hero or Champion mechs earning C-bills will be a real challenge. I also agree with the comment above that eludes to the complete lack of bonuses for damage done not just for kills and destroyed components...

#312 Samurai Pumpkin

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Posted 14 August 2013 - 07:50 AM

If you are thinking of trying this game don't. It has become a grindfest.

#313 Bjorn Fjord

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Posted 14 August 2013 - 11:20 AM

Agreed,
I had a few friends I wanted to get interested in playing but now I cant possibly recommend they play.

#314 Airborne Thunder

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Posted 14 August 2013 - 12:15 PM

I guess I should feel lucky. I have a greatly higher advantage over new players. I already have 16 mechs most of are assaults all with at least basic unlocked and most with elite unlocked. I am glad I unlocked elite on all my Founders Mechs (especially the Atlas) before this nerf. With the grind keeping new players stuck playing lights and mediums (and probably not taking the time to grind out elite on their mechs) I should have a substantial advantage for quite some time. That is of course if new players even bother with this game at all anymore. Thanks PGI!!


Posted Image

Edited by Airborne Thunder, 14 August 2013 - 03:55 PM.


#315 Thermidor

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Posted 14 August 2013 - 05:46 PM

PGI Message:

We lowered C-Bill earnings so that you spend real money.

Typical Greed

#316 Airborne Thunder

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Posted 14 August 2013 - 07:27 PM

View PostThermidor, on 14 August 2013 - 05:46 PM, said:

PGI Message:

We lowered C-Bill earnings so that you spend real money.

Typical Greed

Pretty Greedy Indeed

#317 Niberung

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Posted 14 August 2013 - 09:03 PM

View PostCarpetShark, on 14 August 2013 - 06:04 AM, said:

I'm not playing WoT. This is one reason why.

What happens in WoT is irrelevant.

Ah, I was kinda waiting when someone mentiones WoT. It's true. You have to play about 200 matches on farm-level tanks to grind the money to buy a tier-10 tank. With premium!
But people play WoT. They love it. I loved it (and grind was not the reason I stopped playing). You ever thought why? I'll tell you why. Because WoT has that one thing MWO doesn't have - PROGRESS.
Did it ever occur to you that there is no progress in MWO? In WoT a new player is standing at the foot of a giant pyramid and he has to climb it and after every step he feels like he has accomplished something. He sees the distance he has traveled and the distance he is yet to travel. None of it in MWO. In MWO you're kinda just standing on a treadmill and running. Running but getting noiwhere. You are standing at the very same spot - the only thing that changed is the amount of calories you've burned. You can't look back and say - I have advanced, I was there and now I'm here. You are still where you were. Real buzzkiller, this is.

Lack of restraint is the bane of MWO. A new players sees all those shiny new toys and he wants them all. NOW. And he can have them.There is nothing that would restrain him from buyind anything. And IMO this is bad. Any game without progress is doomed as far as open market is concerned. You can't have the ability to buy high-level items with a low-level character - it removes the feeling of progress. But it also makes the grind feel so much harded. If in WoT there are tanks, there are new experiences between you and tier-10 tank. Here there is just grind.

#318 Ensaine

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Posted 15 August 2013 - 04:55 AM

View PostColonel Pada Vinson, on 13 August 2013 - 04:20 PM, said:


I dont care if you eat either.

Servers cost money. wages cost money. office rent. etc etc.

cbills are free. the damn game is free to play. you dont have to use mc for anything to compete.

i dont like the nurf much myself, but i still remember the heavy costs PGI has, and the fact that this type of game can be played everyday.

its like 40 cents a day to play this game if you drop $200 a year and that makes the grind vanish very quickly.

40 cents a day for daily entertainment is dirt cheap.


So, you're saying that just because they have an arena to spend real cash, that I should spend cash, like, just because?

If THEY want to eat, they have to entice the money out of my wallet. Since the Founder's program, they haven't done that.

What I said, was, THEY, the Developers, need to make things attractive enough for me to spend money. Not me spending money just because I can, or because THEY want me to.

I only buy products and services if I am interested in said products and services.

If you bothered to LOOK and ASK:
I have a Founder's tag, so I spent money already.

I have mastered Hunchbacks, Blackjacks, Catapults, Jaeger's, Highlanders, and Stalkers. There's 18 mechs right there. Not including the 3-4 I bought then sold.

The prospect of spending money on a game is not new to me. And I can do basic math, thank you.

Read, follow, or get out of the way.

Edited by Ensaine, 15 August 2013 - 05:00 AM.


#319 Kes Moreau

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Posted 15 August 2013 - 05:29 AM

We give you real money....thanks for the nerf !!

#320 BR0WN_H0RN3T

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Posted 15 August 2013 - 05:44 AM

View PostElizander, on 14 August 2013 - 12:48 AM, said:

A lot of people are distracted by the 2x daily XP bonus right now and do not feel the c-bill nerf as much.

Yep, part of PGI's strategy. They give u something useless with the left hand while they take something more valuable away with the right.

Hang on - They do this all the time!!!

Edited by Brown Hornet, 15 August 2013 - 05:44 AM.






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