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Cbill Earnings Nerf.


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#261 Wurzelkobold

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Posted 12 August 2013 - 04:13 PM

View PostGremlich Johns, on 12 August 2013 - 02:19 PM, said:

got this with my HBK-4G(F) before the AMD/AVAST issue which preceded the cbill nerfPosted Image



got this after the nerf (Hero mech and premium time)
Posted Image

#262 mark v92

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Posted 12 August 2013 - 04:59 PM

more c-bills = more mechs = more mechbays bought = more money

get it back to normal. new players will get scared away after the cadet bonus

more mechs doesnt mean you will get stronger so it doesnt have to be a grind to a new mech like it is in other mmo's where you will grind for days to get a legendary body armor or some sort to get stronger. in other mmo's it is worth the grind since you will be harder to kill but this is like swapping a sword for an axe wichs is just as strong but plays a bit different.

the fix in my opinion: raise the win reward a lot. for losing i get around 80k now but for winning a moderate game gets you like 100-120k. raise the win reward and its more like we need to win this for good c-bills instaid of i need to play a game for c-bills no matter if we lose or win since it doesnt differ that much

Edited by mark v92, 12 August 2013 - 05:03 PM.


#263 Colin Archambault

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Posted 12 August 2013 - 05:16 PM

that happened:
Win, 4 kills, 6 assists, 765dmg, 106pts, 2264XP (including 1st win bonus)
129CBills.

Edited by Colin Archambault, 12 August 2013 - 05:18 PM.


#264 Aym

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Posted 12 August 2013 - 05:33 PM

View PostKraven Kor, on 07 August 2013 - 12:51 PM, said:


If Mech Prices were not set at "LOL UR DUM" prices - preying on those with more money than sense (no offense) - I would buy Mechs with MC.

Naturally, only if they also make some effort at actually getting me and those like me to play again.

Or if colors were priced somewhere closer to "micro" transactions I'd have a LOT more schemes and colors.

#265 Huntrava

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Posted 12 August 2013 - 05:41 PM

The biggest joke of all will be when PGI returns CBILLS to previous levels.

Why?

It will be the ultimate proof that there is no endgame concept for MWO. The devs are winging it as they go which is why there is so much back and forth. It's the reason why MWO doesn't implement improvements with each patch...just new bugs.

MWO is the only game I've ever played where PATCHING legitimately scares me.

#266 ICEFANG13

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Posted 12 August 2013 - 05:48 PM

View PostHuntrava, on 12 August 2013 - 05:41 PM, said:

The biggest joke of all will be when PGI returns CBILLS to previous levels.

Why?

It will be the ultimate proof that there is no endgame concept for MWO. The devs are winging it as they go which is why there is so much back and forth. It's the reason why MWO doesn't implement improvements with each patch...just new bugs.

MWO is the only game I've ever played where PATCHING legitimately scares me.


I honestly haven't had a patch since Dec where I said, gee this is perfect, there is always something bad in there, or the patch isn't really doing anything except releasing a new mech.

#267 Hazzimat

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Posted 12 August 2013 - 06:56 PM

I am new to this game, but not new to BT having played the tabletop/boardgame variants in the early 80s and the computer games more recently, and read some books. I am a late middle aged attorney, so I have some discretionary funds to spend on this.

I am one of those new guys being scared off everyone is talking about. I had fun earning that Cadet bonus, scanned the forums and got a HBK 4h. Great fun, spent my cbills buying different weapons and trying different configurations. Maxed out all my xp spends for the variant, am just starting to get decent piloting my mech (avg over 100 damage in matches) and am starting to get a bit bored with this variant and want to try another one. I see I can unlock more powers if I max out two other variants, then I see how many cbills they cost. Wow! It will take a long time to grind up over 3 mil credits at my skill level at the new rate, and I was already getting a bit bored with the same fights over and over. I could spend some real life money on a new variant, what is that like 15 bucks? Seems like cheating, and I am not sure I will keep playing if I have to pay out that much real dough every time I want a new mech. Plus, how much money am I willing to sink into a beta just to keep from being bored? Not much.

I think the C-bills should scale with experience. What I mean is that around the time I have maxed out my variant xp, I should have enough money to buy another variant. Then, I play that variant and buy up the xp and use money to upgrade to endo etc, and when I have maxed out that one I should have around enough money to buy the next variant. You guys should work on making that happen.

I can see paying real money for the chrome, and to buy hero mechs, and bays, I can see doing that. But believe me, most people will not want to shell out real dough for every mech they want to try out. There are too many other free MMOs out there for that.

Here's hoping you scale the money properly to keep this interesting for us new guys that would some day like to maybe own a heavy or assault without paying a full video game's worth of money or grinding for a month of casual play. Won't happen if that is what it takes. Thanks for a so far fun game!

Edited by Hazzimat, 12 August 2013 - 07:00 PM.


#268 Yagyu

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Posted 12 August 2013 - 08:08 PM

Dear PGI,
The CBill/XP change (the "Fun Nerf") was poorly thought out.

To top that off, some of the current bugs (unhittable spiders, esp. with MG damage being WAY out of proportion) are beyond the new flavor of the month - every single game is MG spiders plus loads of assaults, and that all combines to make the game even less fun - on top of the Fun Nerf.

This isn't bleeding the fun out of the game, this is jabbing a straw through its femoral artery. How about some bandaids and a transfusion or three?

#269 Red Worms

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Posted 12 August 2013 - 11:27 PM

The C-Bill nerf plus getting stuck on every tiny hill on every map (Mount Doom is just awful) makes me want a refund for my Overlord purchase. Is that even possible?

It's just sad to see a game I was thoroughly enjoying again loose the sense of reward you got for a win.

Edited by Red Worms, 12 August 2013 - 11:40 PM.


#270 M0rpHeu5

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Posted 13 August 2013 - 12:48 AM

View PostRed Worms, on 12 August 2013 - 11:27 PM, said:

The C-Bill nerf plus getting stuck on every tiny hill on every map (Mount Doom is just awful) makes me want a refund for my Overlord purchase. Is that even possible?


Submit a ticket and in category under billing there is a refound option.

#271 Masterrix

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Posted 13 August 2013 - 01:03 AM

very simple mathematics:

1. we have lower C-Bill earnings per match
2. 12v12 means longer matches

=> this is not a nerf, this is a double nerf





PGI sucks again

they raised millions with Founders

they raised millions with MC-packages during Beta (and will continue)

they raised millions with Phoenix (and will continue)

now, they make the C-bills system even more unattractive just to force players to spent even more money into MC-packages

#272 CarpetShark

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Posted 13 August 2013 - 01:52 AM

View PostWurzelkobold, on 12 August 2013 - 04:13 PM, said:

got this after the nerf (Hero mech and premium time)

So, it took you 8 kills, 3 assists, 12 components, a hero mech *and* premium time to equal the pre-nerf payoff for 5 kills, 2 assists, 9 components, no hero and no premium. Well done you. Have a cookie.

And your point was...?

#273 Stuart Orland

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Posted 13 August 2013 - 02:12 AM

View PostRed Worms, on 12 August 2013 - 11:27 PM, said:

The C-Bill nerf plus getting stuck on every tiny hill on every map (Mount Doom is just awful) makes me want a refund for my Overlord purchase. Is that even possible?

It's just sad to see a game I was thoroughly enjoying again loose the sense of reward you got for a win.


After the heat penalty I got my refund. I hard to argue long and hard and make several very pointed (and well founded) legal threats before they finally caved in and gave me my refund. Mind you, my refund was on a different account. The things they said to try and keep me from getting my refund horrified me. Here's one of the quotes:

What I said:

Not to mention your change to walking up steep surfaces has also meant none of the mechs without jumpjets can deal with or walk over ankle high pebbles or even chain link fences. Low shin high wall? Have to walk around it. A 17 meter tall, 100 ton Atlas charging forward at 55 km/h, the mightiest of mechs, survivor of horrific onslaughts. Stopped by a chainlink fence and a 1.5 meter tall rock and a knee high hill of more than 20% gradient. No amount of 'fixing' sans complete reversal will fix this.

Quote

Senior Game Master Reppu:

Movement code changes: The pebbles can be annoying (granted I've yet to have issues with them myself) they don't annoy me as much as watching a 100 Ton Atlas climbing an 85 degree cliff face. There's no way this change will be reversed.

So basically, you're perceiving that the value of the Mechs are being undermined, when in reality their value is really a question of perspective. It's important to keep in mind that between now and the release of the Phoenix project a number of other aspects of the game can change in ways that will likely affect those Mechs as well as the currently existing Mechs. There's absolutely nothing with this either as per Section 2 of the terms of use. (Section 2 summarized: it's our content, we can change it at our discretion).


It was at that point I had to explain to him how law (specifically consumer/marketplace laws concerning changing the fundamental mechanics of an object after purchase and before receiving it so that it could no longer serve the initial desired purpose that motivated the purchase in the first place) overrides a contract when they two are in conflict. He still insisted he didn't take law for a reason so it wasn't his fault and he'd say nothing more on the matter. The 48 hour deadline warning and a threat to force-pull the money back and blacklist them with my bank I issued seemed to motivate them to consider otherwise.




Either way, I regret spending any money on my primary account with this game. I get the impression the team is too used to dealing with releasing games like the old MechWarrior 1/2/3/4 where they -might- do one patch long into the game's life cycle, but otherwise, release date equaled complete.

I came back PGI at a friend's insistence to give the new patch a try. While the previous patches neutered all of my mechs (since I went high energy builds and an AC20 Jaeger), you've shown over the last few patches that you never want people to use a PPC/ER PPC again, the C-bill reward is just laughable and seems like an underhanded way to force others to pay for MC. I can also see that the problem of many weapons not working properly and doing any real noticeable damage at point blank (even weapons with zero minimum range) is still a real issue. Especially for assaults versus competent lights.

I'm sorry, but I don't think you can handle a FTP, open beta constant rolling model. You simply don't have the experience, and it's not something you can just flounder about, jump in off the deep end and learn as you go. It just doesn't work. Although opinions are cheap and everyone has one, I'd suggest considering sticking to what you can and do 'decently' well and just make stand alone, purchase to play games as you always have. Mind you, after showing this game and it's recent patch notes to several of my colleagues who've been making games longer than anyone else in your company (they were programming some of the first text adventure games back on the days of some of the first after punch card mainframes). Even they say what you've done over the last 5 patches doesn't make any sense and in some cases, seems like implausibly extreme overkill.

So, take it from me, take it from two colleagues of mine who have combined 60 years experience in making games, or take it from an entire community, almost none of which say you're doing the right thing. You're hard pressed to find support for your attempts to 'fix' things, PGI. Maybe you should have a think about what that means for a moment.

Edited by Stuart Orland, 13 August 2013 - 02:13 AM.


#274 Chris Chatman

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Posted 13 August 2013 - 03:48 AM

I used the "early Bird" premium time (-what was for me one of the main reasons to order the phoenix package -) just a few days before the new 12vs12 patch was implemented. Now I get less money than before WITHOUT the prem time reward! Something goes really wrong here! I do not at all know what it looks like when my premium time is expired and I have to live the puny CB you get then.

#275 Ensaine

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Posted 13 August 2013 - 04:15 AM

I had just brought a friend into the game a week before the patch, and he was loving the game, current bugs/issues not included..... then, BAM! .. patch.... haven't seen much of him since .......so that's the 3rd new player I brought in that left over the grind. So, with that, I'm done bringing new people in for now ......

The argument that 'DEV's gotta eat too' is absurd. I could care less if they eat. What's important to me, is IF they put forth something appealing that I WANT to spend money on. The $60 Founders package, to me, was worth it. Losing faith in this 'DEV' team has caused me to not spend any additional money on this game. The 'DEV's' eating is their business, not mine.

This latest CBills nerf is ridiculous.

I sent in an email to PGI, and I snipped out most of it, but here's the CBills part of the response from a guy/girl named 'Reppu':

"C-Bill earnings: There will be more news about this in the near-ish future. Meanwhile, I can say that I've walked out of some matches with over 400k C-Bills, so the impact isn't too horrible I feel."

So, what's he saying? Lrn2play? I play well enough. I'd be happy to end a match with half of that. Obviously, he has a premium mech, and premium time, but I know many people with both, and they are not seeing anything close to 400k .......this seemed to me, a kick in the crotch from Reppu.

Well, I'd like to walk out of a match with half of that. And I'm not about to burn my premium time/MC to compensate.

Edited by Ensaine, 13 August 2013 - 04:27 AM.


#276 Watchemkillem

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Posted 13 August 2013 - 05:02 AM

View PostSerial Peacemaker, on 06 August 2013 - 07:56 PM, said:

I believe this is an underhanded attempt to make us spend more money. All I know is that if this is permanent I will never spend a penny just out of spite.


Totally agree. The game was fine and this just seems shady. I pay for premium time and now its not worth it. I've spent a lot of money and would probably spend more because I really want to see this game succeed. But I feel like I was just robbed. 1st by the cbill nerf, 2nd by purchasing Golden Boy. lol

#277 M0rpHeu5

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Posted 13 August 2013 - 05:15 AM

View PostEnsaine, on 13 August 2013 - 04:15 AM, said:

"C-Bill earnings: There will be more news about this in the near-ish future. Meanwhile, I can say that I've walked out of some matches with over 400k C-Bills, so the impact isn't too horrible I feel."

What a LAME responce, I'd prefer to hear the honest version "I don't give a rat's as5"
Tell this Reppu guy to upload 3 matchies in a row.

Edited by M0rpHeu5, 13 August 2013 - 05:16 AM.


#278 Gun6St Evan

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Posted 13 August 2013 - 05:44 AM

Wow well I still won't be playing. I bought the Elite Founders pack way back played a couple times the work got in the way. After seeing this thread might just sit on the side line for a bit more and keep playing SWAT End War on my Galaxy

#279 CarpetShark

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Posted 13 August 2013 - 05:58 AM

Over 400k Cbills, eh?

The only way this is possible is if you are in a hero mech with premium time, have the whole enemy team line up and go AFK, and then you leg every single one of them and then bring their other legs to red internals. Then and only then does a teammate get to shoot, and that is only to finish each leg and get the kill on each of the 12, giving you the higher value assist. Maximum salvage and all assists.

In other words, Reppu is a FILTHY LIAR.

How sad this is PGI's official response: Lies and spittle.

#280 Martin Oberhofer

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Posted 13 August 2013 - 09:23 AM

4 kills over 750damage -> 149,000 incl premium -> just sucks





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