- make the drone a deployable item with a delay
- delay prevents instants switching between modes
- duration will need tuning
- delay prevents instants switching between modes
- display a distortion while switching between views
- creates a mental disconnect
- duration will need tuning
- creates a mental disconnect
- make it a zero-cost module that occupies 2 slots
- great for new players
- experienced players will have to include 3PV in their module decision process
- might be a problem for mechs that have only 1 default slot
- great for new players
- make it suffer at least the same visual degradation experienced from the cockpit when shot at
- allow it to be destroyed
- How much damage?
- How many drones does a mech have?
- How much damage?
- integrate the drone with the UAV module, with the former as default equipment and the latter as an upgrade
- Why even have two separate UAVs?
- reduce the intensity or even eliminate that annoying blinking light that can be seen from way too far
- give it compressed 360 degrees of vision, possibly as a pilot module upgrade
- similar to a BT neurohelmet's vision
- hardcore mode?
- similar to a BT neurohelmet's vision
It is of course assumed that the obvious bugs (e.g. legs not being seen on many mechs) will be fixed.
Edited by Mystere, 21 August 2013 - 07:54 AM.